Publisher's blurb:
This is a game about knights, about lords, about treasure large and powerful, about robots, about psychics, about beasts that tear flesh and eat brains, and it's about postmasters and it's about iconoclasts, but mostly it's about the friends we made along the way (or at least the ones that will prove useful later).
In the postnuclear apocolypse, thousands of years after the last of the memories of the old world faded, you play as an adventurer. Though the landscape is scrubbed of its legacy, the people are not. Ostensibly, Nuclear Knights is medieval fantasy, but what is magic except laws and nature that you do not comprehend? The artifacts of the old world, laser guns and flaming swords, space helmets and all sorts of insane shit that mortals can only dream of, are what you seek. They lie deep in ruins of the old world underground, or perhaps floating in the sky or just beyond yonder mountain. You and your party, adventurers assembled to venture out for your feudal lords, will attain great power for great peril, and return heroes or villains. More likely something in between the two.
This is the complete Player's Guide and Keeper's Manual. Everything you need to run and play.