OATHBREAKERS is built on the Belonging Outside Belonging System: this means the narrative always come first. You can choose to have a Storyteller (a facilitator) or play without one. But even with a game with a Storyteller, all players share narrative power equally. This is a game that encourages you to play out your story in the most intuitive and creative way possible.
Instead of tokens, the game asks you to use a tarot deck. Weak moves mean you can draw a tarot card, and strong moves ask you to play specific cards to activate specific moves.
A card from the major arcana means you can use your ritual magic without paying the price for it, a card from the swords suit means you may be able to kill an enemy (for now), a card from the cups suit means you can let yourself fall in love, a card from the wands suit may ignite your passion to explosive and wonderful effect. Each playbook comes with its own distinct set of ritual magics and moves.
Source: The Game Website.