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Obstacles, Obstructions, and Ordeals - Arrow Crossfire and Rope Swing

Game ID: GID0231044
Collection Status
Description

"You have managed to reach the innermost sanctum within the tomb and have claimed the lost artifact. Suddenly, you hear a rumbling noise behind you as the door you entered slams shut. A long hallway on the opposite end of the room is now your only exit. A large pit filled with spikes must be crossed before entering the hallway. Beyond that is a spinning tunnel filled with flames. In the distance you see large blades swinging back and forth like pendulums. If you’re going to get out of here alive with your treasure, you’re going to have to somehow survive these obstacles.

The life of an adventurer is filled with risk and reward. Hostile creatures, deadly traps, and hidden dangers lurk around every corner. Sometimes the obstacle may be out in the open, but that doesn't make it any less challenging. Spike pits, pendulum blades, and gauntlets of shooting arrows let the hero know what they're up against, but they still must find a way to overcome the obstacle.

Obstacles, Obstructions, and Ordeals provides a collection of obstacles and hazards that can be placed into any adventure or campaign. This product also contains mechanics and rules for building obstacle courses from the encounters and scoring them in a competitive manner. Dungeon Masters can place their players within a challenging series of obstacles to escape from a collapsing cavern, earn their freedom from an evil wizard, or compete to earn the title of Faerûnian Nimble Warrior Champion in an arena filled with thousands of spectators.

This sample includes:

Rules and mechanics for connecting the encounters in a competitive obstacle course event.
Instructions on how to scale the difficulty of the obstacles for characters of all levels.
Story hooks for working obstacle course events into your campaign.
Two original obstacles for use in your adventure:
Rope Swing - An attempt to swing across a pit on a strand of rope.
Arrow Crossfire - Navigating a trapped hallway where the wrong step unleashes a barrage of arrows."

(Author Summary)

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