Table of Contents:
3, Editorial
3, My usual rant, making a return after a seven-year absence.
4, Building the Keep on the Borderlands
For when PCs decide that the time has finally come to settle down and raise an army.
7, Table: Twenty Reasons That Guard is on Patrol
No longer will lone guards be wandering aimlessly and lost. Unless you roll a 4.
8, Designing the Keep on the Borderlands
A guide to the design of a safe place for the PCs to hide...
10, Table: Twenty Things Found in a Kobold's Pocket
Let's face it, you've always wondered..
11, 'A Touch of Class': The Illusionist's
Now you see it, now you don't. This may be on page 11, but that could be a trick.
15, Introducing New Classes to the Campaign
For when the PC decides that their 5th-level Fighter just hasn't got 'it' any more.
16, 'Man's Best Friend'
Now an adventuring party can be accompanied by a pack of loyal companions.
20, 'Surviving the DM's Wrath': Party Formation
The best time to plan is before entering the dungeon..
23, Magical Miscellany
Three magical rings, belonging to a long-dead Illusionist.
24, Mr. B's Last Word
Who is he? No-one's telling. All I know is that he is paid in Scotch.