From Introduction:
Heaven & Earth is a roleplaying game of surrealism, horror, and absurdity. The kinds of adventures it encourages are rather unlike those appropriate to other games. Consequently, both players and - especially — gamemasters may take some time getting used to its unique setting, mood, and themes. To make this easier, the Third Edition rulebook is littered with potential story seeds in the form of urban legends, folktales, and quirky townsfolk. Chapter XIII: Gamemastering and the sample adventure, “The Waiting Room,” also provide gamemasters guidance in creating adventures appropriate for Heaven & Earth. This download is more such advice.
Odds and Ends: Volume One provides three adventure seeds that make use of the characters, locales, and story elements introduced in the Third Edition rulebook. While not fully fleshed out adventures, each seed provides a lengthy outline that a GM can use as the basis for his own tales in Potter’s Lake. Each seed highlights a different aspect of Heaven & Earth, as well as providing springboards for future adventures.