Skip to main content

Of Night and Sanctuary

Game ID: GID0231709
Collection Status
Description

From the publisher:

The Kashna Nations, an offshoot of the fractured Macedonian Greek confederation of nation-states, have expanded further North and are now a threat to the Illyrians and their large Kingdom. The Harut, Macedonia’s other major force, have banded with the remainder of Atlantis to regain control of the Ionian Sea and it’s shoreland territories. Thermonad, King of Macedonia, has concocted a plan to break his closest enemies and propel Macedonia to a once-again feared leader of Greece. Thermonad has kidnapped the Seer Delphar to exploit her affinity with the Aspect of Sky Magic to create a nigh-invincible army. Delphar, having no desire to use her Magic to create a war, has sent a call for help to all four corners of the Known World prior to her incarceration.

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek