Collection Status
Your Rating
Description
In Oh My Goods!, first released as Royal Goods, players are European artisans during the Middle Ages who produce tools, barrels, glass windows, and many other goods. Only if you make clever use of your production chains will you have the most victory points at the end of the game.
Year Published
2015
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 2 ·
mix 0 ·
neu 2 ·
neg 0
Showing 1–4 of 4
Video BgTpZ8DoUUI
Unknown YouTube Channel top_20_list at 13:39 sentiment: positive
video_pk 13144 · mention_pk 38434
Overall sentiment (raw)
positive
Pros
- Multi-use cards as currency
- Engaging engine-building
- Accessible family-friendly play
Cons
none
Thematic elements
- Resource management and building
- Medieval marketplace / engine-building
- Eurogame-style
Comparison games
- Wreck Raiders
- Fossilis
Mechanics (from transcript analysis)
- engine-building — Cards serve multiple purposes to build and generate resources.
- hand-management — Cards in hand can be used in several ways, acting as currency and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Oh my goodness that game there oh my goodness is addictive
- it's by Lookout Games
- the classic granddaddy of all co-ops is pandemic
- the board is your cauldron
- it's the engine builder engine building
- it's basically just area control and just like a it's like a mini war game you know that you can really just learn to play
- it's not really a war game
- it's a no-brainer and that's a ticket to ride
- it's colorful
- you've got dice rolling and set collection
References (from this video)
No references stored for this video.
Video f6MP6R-oFVs
unknown general_discussion at 0:13 sentiment: neutral
video_pk 7540 · mention_pk 22420
Overall sentiment (raw)
neutral
Pros
- Interesting connection to a real component from a known game
- Provides audience engagement through a guessing challenge
Cons
- Limited discussion content in this episode (short component segment)
- Few concrete game details discussed beyond the component reference
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Card-driven actions — Actions and improvements are driven by building cards that players acquire and utilize during their turns.
- engine-building / production-chain — Players construct production chains using cards to convert raw inputs into goods, simulating factory-era manufacturing.
- resource_management — Players manage resources and goods to optimize output and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- hey everyone this is the girls and
- this is last time week 36 the solution was guessed by just a few persons
- we had this card of a bakery
- shout out to the hop meeple on instagram
- let us all know in the comments
- i will resolve this mystery next monday
References (from this video)
No references stored for this video.
Video -QsrOLcx_5s
Our Family Plays Games top_10_list at 17:20 sentiment: positive
video_pk 6622 · mention_pk 19653
Overall sentiment (raw)
positive
Pros
- Unique design
- Multi-use cards to fifth degree
- Played so much they wore out cards
- Great production chain mechanics
- Alexander Pfister design
Cons
- Takes time to grasp
- Big table footprint for 4 players
Thematic elements
- Resource production chains
- Medieval production
- Economic engine building
Comparison games
none
Mechanics (from transcript analysis)
- hand management — Managing cards for various purposes
- Multi-use cards — Cards serve as money, products, buildings - fifth degree of multi-use
- Push Your Luck — Deciding when to produce
- set collection — Collecting resources and products
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's so hard for us to come together to be cooperative
- If you don't have dessert you get hurt
- We wore out the cards we played it so much
- Multi-use card to the fifth degree
- Some games are nice to me some are not
- You can have both of them in your collection
References (from this video)
No references stored for this video.
Video tj9rLf8Bcj8
Unknown Channel general_discussion at 7:35 sentiment: neutral
video_pk 2504 · mention_pk 7307
Overall sentiment (raw)
neutral
Pros
- presents a crisp production puzzle
- compact footprint
Cons
- the chain can feel tight or punishing depending on card draw
Thematic elements
- production lines and resource management
- early industrial era
- engine-building
Comparison games
none
Mechanics (from transcript analysis)
- engine-building — players develop a self-sustaining production network over time.
- hand management — cards represent buildings and production steps; players optimize a production chain.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- i don't like blue haven
- you can play that game like for a long time because there's so much content in it
- it's a really quick filler that maybe i mean we'll let me showcase one day
- we are starting the alexander fister series
- i think it's a great game
- tequeno obelisk of the sun
- it's a dice selection game that's drafting dice drafting
- we currently do not have a patreon we probably won't open one
- please go ahead and do so if you would like to do a more private intro feel free to email us
- thank you so much for following along and supporting our channel
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4