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Okiya

Game ID: GID0232320
Collection Status
Description

In Okiya, a.k.a. Niya,, each player tries to arrange her tokens to gain the favor of the emperor. Alternatively, you can prevent your rival from placing a token in the Imperial garden, showing that you have more control than your opponent.

To set up the game, shuffle the 16 tiles and arrange them in a 4x4 square; each tile shows one of four types of vegetation (maple, cherry, pine or iris) and one of four types of poetic symbols (rising sun, bird, rain or tanzaku - the small pieces of paper on which people sometimes write wishes).

The starting player removes one tile on the border of the square, sets this tile aside, then places one of her tokens in this space. The opponent must then do the same thing, but can choose from only those tiles that depict the same type of vegetation or poetic symbol shown on the tile first set aside. Play continues, with each set-aside tile determining where the next player can go until:

A player forms a line with four of her tokens in any direction,
A player forms a 2x2 square with four of her tokens, or
A player chooses a tile which doesn't allow her opponent to place a token.

In any of these cases, the player has won the game. A match can be a single game, a "best of three" series, or a point-based match, with the winner of a game earning as many points as the number of tiles remaining in the grid when she wins; in this case, the player who first collects ten points wins the match.

Year Published
2012
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
Mentions per page
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Showing 1–1 of 1
Video ggBkWOpe-gQ Chairman of the Board top_10_list at 8:46 sentiment: mixed
video_pk 253 · mention_pk 721
Video thumbnail
Click to watch at 8:46
Overall sentiment (raw)
mixed
Pros
  • clean, easy-to-understand design
  • tight strategic depth for abstract games
Cons
  • abstracts aren’t personally engaging; preference against this style
Thematic elements
  • geisha-themed abstract connection / blocking
  • two-player abstract strategy with geishas
  • dense puzzle logic
Comparison games
none
Mechanics (from transcript analysis)
  • abstract connection/draft system — play tiles to form rows/columns or blocks of symbols
  • tile claiming and replacement — take a tile and replace it with a geisha piece, influencing opponents' options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's next to no replayability of the game
  • it was too slow to get going it was such a churn and a slog to start gathering resources
  • i'd rather play one of those canonical classics
  • I would happily play this one again
  • it just felt like a bunch of different games mashed together in a pirate themed game
  • not for more experienced gamers
References (from this video)
No references stored for this video.
Transcript Navigation
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