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Oktober's Arcane Almanac

Game ID: GID0232381
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Description

From publisher blurb:

"To cast a spell, one must first unmake the universe."

"I've crossed the void between worlds, resided within the Veil where thoughts take shape, and studied the forces that bind reality to desire.

"This Arcane Almanac is not just a book; it is a culmination of lifetimes of exploration, trial, and discovery.

"Within these pages, I have recorded the most fascinating spellcasting systems from realms across the multiverse—systems that challenge our understanding of magic and its infinite potential.

"Each entry is a fragment of a larger truth, a glimpse into the base code of existence itself.

"You will find power born from chaos, spells inscribed with ancient glyphs, elemental forces bent to mortal will, and pacts made with beings of pure thought.

"Use this knowledge wisely, for the pursuit of control is as perilous as it is tempting."

Oktober

The Arcane Almanac is your ultimate guide to reimagining spellcasting for your 5th Edition campaigns, featuring a collection of unique, fully fleshed-out arcane systems designed to fit seamlessly into any setting.

Whether you're exploring cyberpunk dystopias, futuristic space operas, or traditional fantasy worlds, this tome offers innovative tools to unleash your creativity and challenge your expectations.

This book includes:

Eight groundbreaking spellcasting systems
Eight unique arcane classes and more than thirty archetypes
Customizable mechanics for integrating magic into futuristic, steampunk, or hybrid settings.
Unique magical paths and powers.
Expanded rules for gear, rituals, and enhancements.
Hundreds of new spells, monsters, and magical items
This book is compatible with both traditional Dungeons & Dragons 5th Edition rules and the recent 2024 / 5.5E update, referenced hereafter as 2024 / 5.5E.

SPELLCASTING SYSTEMS

Dark

This cyberpunk-inspired arcane system introduces a new ability score with connected skills and a mana resource that can be contained and manipulated by characters, weapons, armor, and cybernetics.

Maker

Psionics are presented through a video-game-inspired skill tree where character progression is tracked along four different elemental-themed paths. Customize your character and even "respec" your class if you change your mind.

Cryption

By etching sigils on paper, the Abecedarian class can lay down traps, enchant foes and allies, and even imbue life in the lifeless. This system also includes expanded rules for brewing potions and golem creation.

Smoke

A steampunk-themed system, players employ deckbuilding, constructing a deck from traditional playing cards. By drawing random cards, an Oxomancer powers their chaotic magical abilities.

Sprout

A Pleromancer constructs living spells, imbuing them with powerful effects. Customize your creations, cast them, and then release them against your opponents. If you can think it, it can think for itself. Leave your spells to act on their own.

Veil

A Veil-Walker made a pact with a powerful being who channels arcane powers to make their chosen assassin a supernatural killer. There are no rituals bestowed, no passive spells. To tap the veil is to make one the ultimate killer.

Trigger

Guns replace wands with the Gunjack class. Etch sigils on your weapons to increase their power. By using firearms, you increase your arcane threshold, allowing limit breaks and unleashing devastating finishing attacks.

Eldritch

Intertwining kung-fu and arcane power, the Invoker has developed a somatic spellcasting system where their movements double as martial arts, allowing melee attacks as one prepares spells.

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