This chapter focuses on Old Bonegrinder and includes:
Death in the Dead of Night. A nighttime storyline you can use to push the adventurers to Old Bonegrinder. The adventurers' camp is beset upon by undead shepherded by a Barovian witch. The dead prove legion and relentless. As the adventurers take flight, they find an old windmill... Do they dare seek asylum inside or take their chances on the road?
Dark Bargains & Malisons. The hags are an opportunity like no other. The Companion provides advice on how to link Morgantha to The Feast of St. Andral in Vallaki, spirit the adventurers into Castle Ravenloft, or spare the party's lives in return for a curse. From combat tactics to sample dialogue, every aspect of the coven is covered.
Dramatis Personae. A handy guide detailing all characters featured in this chapter of the campaign, with advice and variants.
Areas of the Windmill. An in-depth guide to the windmill's areas with new flavor text.
DM Notes. Notes including but not limited to spicing up the region with valuable roleplay with select NPCs. In particular, the Companion repaints Old Bonegrinder so it is not as obvious Morgantha and her daughters are monsters. This variant includes read-aloud text to keep the ruse going as long as possible.
Magic Item Descriptions. Save yourself the time of digging through the Dungeon Master's Guide to determine how the magic items in this chapter work.
Monster Stats. Time is precious, and matters all the more in combat. Appendix B has the statistics for the NPCs used in this chapter!
Maps. A new map by CzRPG featuring the Old Bonegrinder megaliths in case combat spills out into that dreadful area!
- from the publisher's blurb