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From the Back of the Book:
For DM's and Players of 5E Compatible Games
These are a set of HOUSE RULES for world's greatest role playing game that you can use to make new-school feel more like old-school.
Here's a few topics we cover:
• Ability Scores
• Alignment
• Classes
• Encumbrance
• Healing
• Stealth
. Initiative
. Undead
• Broken Spells
• Cantrips
• Magic Items
• Called Shots
• Morale
• Critting/Fumbling
And more!
All the rules have one goal. To help your players engage their imaginations with less effort, and thus help your worlds to feel more gritty, immersive and real.
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