Publisher Blurb:
One roll per combat round to know result of your attack and enemy's attack using a chart. It's the same roll for melee, ranged, spirit animal, or special ability
This One-Roll Fudge RPG book was written as part of the several challenges give for the month of November 2018: This Game was made between the 1st o f November and the 30th. This effort supports three simultaneous challenges at the same time with the same full system.
Fudge RPG NaGa DeMon 2018 which is the National Gaming Development Month. This is a challenge to create, write, play, and discuss the game during the 30 day month of November. Specifically, the Fudge SRD was used in this challenge to make a Fudge RPG product. I created it during the month, I played the game in the setting on the 29th of November, and I’ve posted about it on my blog and on the Fudge MeWe page.
In addition, this also is written as a solo system for SGAM 2018 which is Solo Gaming Appreciation Month. The one-roll combat and skill-gm engine system is made to have results for both the player and the enemy characters, without a GM. Simultaneously, I created a forthcoming game story setting for this game system set in the world of Aioskoru.
This and the simultaneously created setting are part of NaNoWriMo 2018 which is the National Novel Writing Month. This challenge is to write a 50,000 word novel within 30 days. I reached my goal the night of November 29th, 2018 and submitted 53,954 words to the full game and setting gamebook in the morning of the 30th.
My primary goal was to create a one roll combat solo gaming system based influences such as somewhat on a popular game from the 80s and 90s which could be used to make Fudge combat quicker and fit a game story setting.
I also included a Fudge based solo game engine, which is adapted from my ABS12 solo game engine.
The game genre is high fantasy, has 3 professions including a ranger-like pathseeker, a soldier, and an animal spirit initiate which can summon one of five spirit animals. About 10 creatures stats are included in this book.
This game uses body, mind, and soul for attributes and has 9 related skills in total.
Each profession can choose three of five special abilities in this game.
A wound tracker is used to keep track of damage.
Also, I did a quick 1 day challenge to try quickly sketching a cover and border.
I also wrote an entire setting in an elvish area setting that these rules will be played through that will be available hopefully in the near future.
Replace any of the rules with rules from any of the Fudge system if you wish.
If you support this project challenge, I hope to expand it in the future. It would be neat to make this into a series.