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Onward to Venus

Game ID: GID0234538
Collection Status
Description

Onward to Venus is based on the Doctor Grordbort graphic novels from writer/artist Greg Broadmore, with those books being a parody of sorts of the British Empire in the late 19th century, but instead of the race for Africa, we now have the exploitation of the Solar System, which is populated by various natives who resent the Earthling settlers.

The game Onward to Venus takes lots of artwork from the books and mixes it together to create an empire-building game set in the Solar System. The core rules are fairly straightforward, and a game can be completed in 90 minutes. The game is played over three turns; in each turn you whizz around the planets and moons claiming tiles. The tiles grant you cards, allow you to build a factory or mine, let you hunt strange beasts, or simply earn you some money. Other tiles allow you to attack other players or add to the crisis level on the planet/moon in question. You have to be careful with crisis tiles as if you let too many build up, bad stuff — Martian invasions, robot rebellions, space pirates, etc. — starts happening.

Year Published
2014
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video W1rdrA1ioWo The Secret Cabal top_3_list at 9:02 sentiment: positive
video_pk 1267 · mention_pk 3677
Video thumbnail
Click to watch at 9:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A unique approach to territory control through economy
  • Strong thematic flavor and humor in card design
Cons
  • Non-direct-conflict mechanics (tension tiles) may not suit all players
  • Variable map can affect pacing
Thematic elements
  • Resource production and economic control over planets
  • Renaissance-era science fiction; steampunk-inspired space exploration
  • Tongue-in-cheek, playful with steampunk flavor
Comparison games
  • Merchants of Venus
Mechanics (from transcript analysis)
  • Area majority via planetary production — Planets are developed with factories; control is based on who produces the most resources rather than direct combat.
  • Resource management and card-driven actions — Produce units and ships; use technology cards to influence outcomes; manage economy to win.
  • Tile-based, map-expanding system — Planets laid as tiles in a solar system; inner vs outer planets influence strategy and length of play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's day three and I'm here to give you my list of area majority games and territory control games
  • these aren't our favorite games these are games that we recommend we like these games
  • I want to introduce people to these games because it's so good
  • there was a crazy amount of depth for that almost nothing of rule set
  • I highly recommend it
  • it's such an elegantly designed game
  • the depth for that almost nothing of rule set
References (from this video)
No references stored for this video.
Transcript Navigation
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