From publisher blurb:
A Bigger, Better Monster is a PDF series helping gamemasters improve their fantasy gaming monsters. It is system neutral, but covers all the basics of what the original monsters appears to do, and how to customize them for your own adventures and campaigns.
From Page 2:
Rather than focus on one of the oozes from your favorite fantasy game, I want to address the entire field of gelatinous creatures. Frankly, I love them all. But. They could be better.
And for my money, the original six or so jellies and slimes are all you need.
Oozes and undead represent some of the best monsters in gaming. They have no feelings or sense, and you don’t need to overcomplicate them with ambition and reason.
Why is there an ooze in this bathhouse? Who cares? Roll initiative.
Ooze can be dropped (figuratively) into any part of a campaign. Entering some crags? Sneaking into a old witch’s cottage? Fallen into a 20’ pit? There’s some ooze there, waiting to eat you.
Which brings us to a question of ecology. For the most part, old school games avoided this topic, 90s-era games really got into it, and modern games sort of hand-wave things as ‘wizard failures.’
This seeping horror looks like wet stone.
Regardless of where you’re coming from, I find ooze ecology dumb. If you’re fighting a 20’ by 20’ lump of jelly, does it matter where it came from?
You’re already bending credulity. Stop trying to make sense of every corner of the dungeon.
Let me be very clear here. Oozes are already great monsters. They don’t need a serious rewrite the way the huecuva did. What this PDF proposes, instead, is a way to simplify them, and create a more bespoke way of using them in adventures/dungeons…