Publisher's blurb:
Wizardry and sorcery. Mystical forces. Spellcraft. Magic is called a very many things by a very many people. Some consider this mystical force to be wild, out of control, not-comprehensible by any known being, and ward against it's use for it's destructive and spoiling nature, while others see it as divine favor, given to sentient-kind as a gift, to be used responsibly. There is a third group, those who are able to understand and see the patterns in magic, and see it not as divine favor, nor as an uncontrollable force of nature, but as a science, who are able to use the patterns and the language of magic, into a controllable, scalable force. These people take on many titles, but the universally accepted title is a Mage.
Magic as it stands these days is still in it's infancy, discoveries being made every day, and by people from all walks of life.
The door to magic, to everything, is math. Algorithms. Theorems. Formulas. This is the door to magic, and one with understanding of them can do amazing things with magic.
If math is the door, then the pen and the paper are the keys to unlocking it. Without text, without a written medium, magic cannot exist. As such, magic has no one true language. It can be written, exploited, used, funneled in any language, as long as the math behind it makes sense to the universe.
Modern Magika brings the spectrum of Magic, fantasy races, and alternate equipment more aligned with magic. Modern Magika also adds new feats that diversify combat, and add new aspects to Ops and Tactics.
So, what kind of mage will you be in this modern world?