During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.
In Orléans, you will recruit followers and put them to work to make use of their abilities. Farmers and Boatmen supply you with money and goods; Knights expand your scope of action and secure your mercantile expeditions; Craftsmen build trading stations and tools to facilitate work; Scholars make progress in science; Traders open up new locations for you to use your followers; and last but not least, it cannot hurt to get active in monasteries since with Monks on your side you are much less likely to fall prey to fate.
You will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.
- Highly ranked on BoardGameGeek
- Complex gameplay
- Mentally challenging
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We were going through the decade talking about the best games our favorite games
- There are so many games that come out
References (from this video)
- Top 5 favorite game period
- Inspired Wonderland's War
- Favorite bag building mechanic
- Very satisfying
- Haven't played invasion expansion yet
- Bag building and worker management
- Medieval Orleans
- Mechanically-driven euro
- Wonderland's War
Mechanics (from transcript analysis)
- bag building — Draw chips from bag, add new chips to bag
- Track advancement — Move up tracks for bonuses
- Worker selection — Draw workers and select which to use
Video topics + discussion points
Quotes (from this video)
- Agricola is one of those games that you just got to have in your collection if you like euro style games
- Porta is one of my favorite underrated games
- Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
- Barron Park is my favorite polyomino Tetris in a board game game
- Orleans is a top 5 game for me period just one of my favorite games to play ever
- Power grid this was the game that got me into board gaming y'all
- Seven wonders this is a modern-day classic
- Betrayal at house on the hill every game is different
- King of Tokyo one of those games that you have to have in your collection
- If you like board games one or percent recommend this game
References (from this video)
- Engaging engine-building mechanics
- Multiple strategic paths
- Interesting worker placement system
- Gradual complexity progression
- Complex rule set
- Slow turns in late game
- Requires strategic planning
- Medieval economic development
- Medieval France
- Worker placement and bag building
- Quacks of Quedlinburg
Mechanics (from transcript analysis)
- action selection — Players choose actions on their personal board and town hall
- bag building — Players collect and draw character tiles from a personal bag
- worker placement — Players place character tiles on action spaces to perform actions
Video topics + discussion points
Quotes (from this video)
- Fun over competition
- The first turns are so insanely fast and so simple you feel like why are we going through this so quickly
- Your last turns take 50% of the rest of the game
References (from this video)
- Really enjoyed it
- Enjoyed the puzzle aspect
- Thematic side didn't make much sense
- Didn't hugely connect emotionally
- Bag building
- Medieval France
- Strategic
- Quacks of Quedlinburg
Mechanics (from transcript analysis)
- bag building — Putting tokens in bag and drawing them out
- Strategic token selection — Buying better tokens to improve draws
Video topics + discussion points
Quotes (from this video)
- It wasn't just the hundred sort of best designed games this was the hundred games that I feel that I'm particularly sort of connected to
- The games that have a place in my heart really games that I've got a lot of nostalgia for
- It felt a bit like doing a roll and write game but without all of the sort of convenience
- I wish I still had castles of burgundy and notre dame
- The main thing that got in the way for me was all the iconography
- I do use board games as an escape from screens and technology
- I really like the production of cockroach poker
- I found it was a game where I could see the ending coming and then someone would just go and there we go we've got another 20 minutes now
- It feels like something other than a board game
- The decisions you make in the game are very very slight
- Right up my alley
- I do really like push your luck
- That's my favorite game
- Abyss is my second favorite game
- I love pekka pig
- I just think it's ugly
References (from this video)
- Excellent combo potential
- Deep strategic gameplay
- Can't do everything - creates meaningful choices
- Shared board prevents wasted actions
- Highly complex with many interactions
- Steep learning curve
- Brass/Rolling Right (for combo feel)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Jeff and I rank with our hearts and not with our brains
- our list is if you don't like it Move Along
- we play as many games as we do in a year which is literally hundreds thousand
- our rankings are extremely fluid
- there's so many good freaking games out there
- oron hits The Sweet Spot of combo
- this Oracle Delia Oracle Del like what is this game
- if you love puzzles and sudoku or whatever you're probably gonna love it
- don't poo poo on tapestry it's freaking good
- three ring circus is going to continue to increase for me
References (from this video)
- Perfect combo balance - not overwhelming
- Flexible worker placement
- Shared board adds player interaction
- Workers never wasted
- Complex system to learn
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Jeff and I rank with our hearts and not with our brains
- our list is if you don't like it Move Along
- we play as many games as we do in a year which is literally hundreds thousand
- our rankings are extremely fluid
- there's so many good freaking games out there
- oron hits The Sweet Spot of combo
- this Oracle Delia Oracle Del like what is this game
- if you love puzzles and sudoku or whatever you're probably gonna love it
- don't poo poo on tapestry it's freaking good
- three ring circus is going to continue to increase for me
References (from this video)
- Deep, multi-path endgame with citizen tiles
- Flexible use of workers via wilds (monk) and stagecoach mobility
- Engaging combinations of building and income management
- Can be heavy on setup and rule lookup
- Expansions add complexity and length
- Dues and money management late game can be punishing
- Resource management through a bag-building system and worker placement with modular buildings
- Medieval/early modern city-building in a simulated Orleans
- Economic strategy with historical flavor
Mechanics (from transcript analysis)
- Bag-building / worker drafting — Draw workers from a bag and assign them to actions via buildings and tiles.
- Building-specific actions (Guild Hall, University, Town Hall, etc.) — Different buildings grant distinct benefits and revenue opportunities.
- City-building track and citizen tiles — Acquire citizen tiles to fulfill victory conditions and endgame scenarios.
- Stagecoach mobility and knight tokens — Stagecoach moves pieces along the map; knights serve as workers or actions.
- Trading posts and trading days scoring — Trade posts provide points on trading day, increasing income.
- Worker placement with flexible workers (wilds) — Monks can substitute for other workers to take various actions.
Video topics + discussion points
Quotes (from this video)
- these monks are wild I can use them in place of anybody else on the board
- I'm really glad I got to school because these scholars are so helping me right now
- the easy version of this game would be one away from winning right now we are two so we're working on it
- the time for the guillotine is almost here
- this game is one we have gained enough dignity to complete the scenario
References (from this video)
- layered decisions with plenty of routes to victory
- orbital/scaling options for different player counts
- rulebook can be dense for new players
- worker placement with bag-building twist
- medieval city-building and trade
- strategic, semi-agnostic to narrative
Mechanics (from transcript analysis)
- bag-building — draw workers from a bag to perform actions
- worker placement — place workers to acquire resources and advance on the map
Video topics + discussion points
Quotes (from this video)
- "this is a very welcoming and very friendly community"
- "no bs and no tolerance when it comes to toxicity"
- "you should actually say to you welcome back because you were on season one episode two"
- "we really want to create and what we strive to do is create a welcoming inclusive space for everybody"
- "it's a very welcoming awesome group"
References (from this video)
- delightful, streamlined bag-building with thematic flavor
- availability of expansions (e.g., Haw وخاصة) expands play
- theme can feel diffuse to newcomers
- deluxe components can become pricey
- bag-building to gather actions and score points
- medieval France during the countryside expansion
- minimalist design with strong thematic flavor via art
Mechanics (from transcript analysis)
- bag-building — place characters in a bag and draw them to perform actions
- tile/action board progression — advance along a main board to perform a sequence of actions
Video topics + discussion points
Quotes (from this video)
- this is blood rages as a viking themed area control game that utilizes some stunning looking miniatures
- if you ain't played it you're a knob
- this is eclipse a new dawn for the galaxy
- Archipelago did get criticized for some of its content, but we still love archipelago
- Terra Mystica is a wildly popular game
- what you'll be doing you'll be rolling a couple of dice and then you'll be using them dice to take actions
- you might want to end up going around the french countryside picking up lumps of cheese
References (from this video)
- Quick turns
- Engaging gameplay
- Interesting bag building mechanic
- Strategic depth
- Multiple paths to victory
- Somewhat solitary gameplay
- Potential for analysis paralysis
- Abstract theme
- Worker Management and Development
- Medieval France
- Abstract
- Hyperborea
Mechanics (from transcript analysis)
- bag building — Players draw workers from a bag and place them on action spaces
- Technology Tile Selection — Players choose technology tiles to enhance their strategy
- worker placement — Workers are placed on specific action spaces to perform actions
Video topics + discussion points
Quotes (from this video)
- It does actually play very quickly and very smoothly
- Even though I can't really mentally attach myself to this time and place, the things that I'm doing are very interesting and very engaging
References (from this video)
- deep engine-building with time-based action selection
- visually appealing and thematic presentation
- steep learning curve
- long playtime for new players
- city-building, time/resource management within a festival-like trade system
- 15th-century urban France, a historic river city under growth and guild activity
- historical/euro-game theme with engine-building flavor
Mechanics (from transcript analysis)
- engine_building — Develop a personal engine to generate resources and points over the course of the game
- worker_placement — Place workers to perform actions along a time/clock-based action path
Video topics + discussion points
Quotes (from this video)
- The coldest hot board game out there right now is Ory. So, Orly is actually a quite heavy Euro game from the looks of it alone, right?
- Decorus is the new cooperative and hot board game from Pegasus.
- The looks are not that great. Yeah, it it looks unique, but it's a really tough and heavy cooperative board game about hacking.
- The Hobbit? Then you know what's coming.
- This is a deck building game.
- The board is actually very clean, yet at the same time detailed.
- The pieces pop. I love the contrast of black and white background and then having colorful pieces.
- First and hottest game this month is Vampire Lords, which is right now on Game Found.
- Second hottest board game out there right now is The Old King's Crown.
- Number three in our hotness list is Tigris and Euphrates.
- Fourth hottest board game right now is Covenant.
- Fifth hottest game on our list is Terramystica.
- Number seven on the hottest games of the month is Tag Team.
References (from this video)
- still loved by Jamie
- not played enough
- fell off top 50
Mechanics (from transcript analysis)
- worker placement
Video topics + discussion points
Quotes (from this video)
- we're products of what we've played
- objectively most games are good
- the longer I'm in this hobby the more I have identified that I love very heavy strategic War based games
- people play games differently
- I just wish people would be a little bit more cognizant of what the people around the table are doing to the game
- every year there's a new card game that comes out that we just go head over heels for
- the odds that I'm going to get a chance to play this game are probably pretty limited
- I would argue none of them are like something I'm like itching to get out and play
- it's all about betting the right amount of hands and trying to screw other people over
- how do you compete with new content constantly being released
References (from this video)
- Rich thematic integration
- Solid two-player pacing with balanced interaction
- Expansions add meaningful depth (Trade and Intrigue highlighted)
- Setup and teaching can be dense for new players
- Resource management and strategic expansion
- Medieval-inspired city-building with bag-building mechanics
- Crisp, Euro-style efficiency
- Kohaku
- Dinosaur Island
Mechanics (from transcript analysis)
- asymmetric powers with worker placement over time — Certain tiles grant unique actions and endgame bonuses.
- bag-building / tile drafting — Draft worker tokens from a bag, place them to complete missions and build your city.
- expansion-driven engine — Players add tiles and upgrades as they progress, optimizing options each round.
Video topics + discussion points
Quotes (from this video)
- Two-player head-to-head pitcher.
- This is Star Wars in a box.
- It's the most thematic experience in a board game you will ever play.
- Get out and play some games.
- This is like forcing a book lover to choose their favorite book.
- Orleans with Trade and Intrigue changes it in such a way that it's necessary.