Outlive is a management/survival game in a post-apocalyptic universe in which nature has overcome its rights amongst the world of Men. In Outlive, players have six days (turns) to send heroes gathering resources during the day, while avoiding threats from other players and reinforce their settlements during the night, trying to recruit new survivors and adapt to the new world. The specifics: movements and resource gathering are compelled by your hero's strength.
You play six rounds (six days) that are divided between the day phase and the night phase. During the day phase, you move your four heroes of different strength on the board to collect resources with a mechanical movement innovative and interactive.
During the night phase, you manage your shelter, feed your survivors and recruit new ones, organize your survival, and improve your rooms and objects.
Only one clan can outlive this devastated world!
- Rich theme with deep gameplay
- Variety of strategies and paths to win
- Beautiful production
- Some potentially broken rooms (optional) mitigating difficulty
- Survival and community-building
- Post-apocalyptic landscape with day and night phases
- Deep thematic euro with narrative events
- Through the Ages
- Arkham Horror
Mechanics (from transcript analysis)
- Cooperative/competitive tension with events — Global events challenge all players; can be mitigated
- day/night phases — Day phase on the board; night phase at your compound building rooms
- worker/resource management — Gather resources (ammunition, metal, electronic parts, food) and manage a compound
Video topics + discussion points
Quotes (from this video)
- Railways of the World is the best train game ever.
- Concordia could be the best game I've ever played.
- Nemo's War is a masterpiece from Ian O'Toole.
- Glory to Rome is a masterpiece.
- Dungeons & Dragons is clearly my number-one favorite game of all time.
References (from this video)
- Sounds cool
- Might not be zombies
- Survival
- Post-apocalyptic
Mechanics (from transcript analysis)
- resource collection — Place your apocalypse team to secure items events and resources then build a base
Video topics + discussion points
Quotes (from this video)
- We love trick taking games
- This game is so much freaking fun
- I adore GMT games, they are becoming one of my favorite game publishers
- If you remember Vast Crystal Caverns is in my top five games of all time
- We bloody love it
- We can't stop playing
- It's a blimp game not a train game
- That's just work
- I don't think I want to play it
- I'll get it eventually
References (from this video)
- immersive post-apocalyptic theme
- tight base-building loop
- beautiful components (as noted)
- random expansions can be unbalanced
- expansions can be divisive
- Base building, scavenging, survivor management
- Post-apocalyptic survival
- theme-driven, semi-realistic
- Wasteland Express Delivery Service
Mechanics (from transcript analysis)
- base-building — build rooms and upgrade your compound
- conflict and interaction — players can interact/steal from each other; group events require cooperation
- resource management / worker placement style — allocate resources to keep survivors fed and happy
- scavenging / exploration — send teams to scavenger sites to gather resources
Video topics + discussion points
Quotes (from this video)
- "Aquasphere is is such a unique game"
- "this is a space race you're trying to get more points"