From the introduction:
In Pact: Agents of the C6, players take on the role of agents in service to the council of six. The Pact uses four core systems; the words of power, gauges, mutations and accomplishment points.
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The default setting for this game is the modern world with one major difference; monsters, ghosts, demons, angels, and all other supernatural beings are real. Some of these other beings have used humans as food, guinea pigs, and even husks to walk upon the earth.
User summary:
This intriguing game uses some very unusual mechanics for characterization. Characters have "Gauges" which are loosely analogous to Attributes, but vary during play. Characters also select a "Path" which is somewhat like a Class in concept, though not very similar in function. Finally, characters have a unique blend of special qualities which are something like Traits.