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Palm Island

Game ID: GID0238919
Collection Status
Description

Palm Island is a portable game that you can take with you anywhere. Sitting, standing, waiting, riding, flying, relaxing, alone, or together you can play Palm Island no table required.

Using a deck transforming mechanic a player uses just 17 cards over 8 rounds to shape their island and overcome its unique challenges. Store resources to pay for upgrades and upgrade buildings to access new abilities. Each decision you make will alter your village from round to round. At the end of 8 rounds calculate your victory points.

PLAY SOLO working to gain achievements and unlock new abilities to help your village reach even greater heights. PLAY COOPERATIVELY by working together to successfully prepare your village before natural disasters strike. PLAY COMPETITIVELY by racing to purchase bonuses, or in casual mode by meeting specific criteria before your opponent.

Add villagers to any game mode that you may recruit to your village and use their abilities to score more points than your opponent.
The game comes with 2 player decks, competitive cards, cooperative cards and solo feat cards. Multiple games can be combined to add even more players.

—description from the publisher

Year Published
2018
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 13 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–14 of 14
Video 89zqKs9TtvI List Davidson's Gaming Channel top_200_list at 35:59 sentiment: positive
video_pk 12621 · mention_pk 36835
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Resource management on a palm island
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Thunderbolt Apache Leader has sadly dropped to 199 on this list.
  • John Company solo is great.
  • Mr President is the biggest table hog—it's like one of the most ridiculous but like in an awesome way games I have ever seen.
  • Paperback Adventures jumped up 560 spots this year.
  • Pavlov's House changed the course of my videos and my gaming habits.
  • Earth is going to rise up next year.
References (from this video)
No references stored for this video.
Video u9uiKqUJors Portal Dragon Games game_review at 0:10 sentiment: positive
video_pk 12434 · mention_pk 36300
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Click to watch at 0:10
Overall sentiment (raw)
positive
Pros
  • Extremely portable - playable in the palm of your hand
  • No table required
  • Waterproof version available
  • Can be played competitively or cooperatively
  • Works for two players
  • Can be taken anywhere - pool, beach, etc.
  • Compact packaging with unique card mechanics
Cons
none
Thematic elements
  • Resource management and village building
  • Island village
  • Abstract with achievement goals
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Transformation — 17-card deck with front, back, top and bottom faces that transform over time
  • Point Gaining — Players earn points and reach achievements in silhouette
  • Resource management — Players manage resources to develop their village over eight rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a game that you can play completely in the palm of your hand no table required
  • it's a really great game that more people should know about it's got a really unique cool board
  • you're mad scientist's sharing laboratory space with other mad scientist's
  • always beautiful art and super excited to bring to Kickstarter next year
References (from this video)
No references stored for this video.
Video 2LmEmNInNzE top_10_list at 21:36 sentiment: positive
video_pk 12367 · mention_pk 36109
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Click to watch at 21:36
Overall sentiment (raw)
positive
Pros
  • One of the best travel staples due to extreme portability
  • Very lightweight rules with satisfying decision space
Cons
  • Plastic version recommended for durability; components may wear with travel
  • A few players may crave more depth than the ultra-light experience offers
Thematic elements
  • hand-management in a tiny, personal island setting
  • tropical island survival micro-game
  • in-hand play with a strong focus on simplicity and elegance
Comparison games
  • Maiden's Quest
  • Dragon's of Legend Stone
Mechanics (from transcript analysis)
  • hand_management — All actions are conducted from hand, keeping everything compact and on-the-go.
  • progress_tracking — The game tracks progress via hand and discard interactions without a full board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a hand management deck uh possibly hand management deck where you're trying to go through all the Jacks queens and kings.
  • basically this is a roll and write, uh like an extra a third game that you could include in the Box
  • my number one portable travel game
  • this is the original package it comes in but it doesn't fit the cards sleeved
  • Palm Island definitely one of the best travel games you can buy
  • this is a wallet game I think it's a pretty nice experience
References (from this video)
No references stored for this video.
Video LTGGMJpBU9E Unknown Channel general_discussion at 25:43 sentiment: positive
video_pk 10562 · mention_pk 31092
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Overall sentiment (raw)
positive
Pros
  • Tiny footprint with big gameplay
  • Versatile (solo, coop, and competitive modes)
  • Elegant use of multi-use cards
Cons
  • Can feel solitary; some players prefer more direct interaction
  • Rule complexity can arise when teaching new players
Thematic elements
  • resource management and development
  • hand-held island village development
Comparison games
  • Friday
Mechanics (from transcript analysis)
  • hand management / multi-use cards — Cards are used in multiple ways (side/back/front) to upgrade structures and generate resources from a palm-held deck.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • flattening inserts and packing things within games
  • rollerblades takes up one side of the inner suitcase
  • you have some tips for Gen Con then some tips
  • this is Sea Salt and Paper a tiny little cartoon
References (from this video)
No references stored for this video.
Video K7eSJXe9Hzk Beyond Soliter top_200_list at 21:50 sentiment: positive
video_pk 10083 · mention_pk 29684
Video thumbnail
Click to watch at 21:50
Overall sentiment (raw)
positive
Pros
  • high replayability on couch/iPad-like setups
  • compact footprint makes it accessible
Cons
  • not always recognized in top lists despite strong solo play
  • some players seek more depth in longer experiences
Thematic elements
  • hand-management with strict win/lose conditions
  • island microgame
  • short, scenario-based progression
Comparison games
  • Deck-building microgames
  • Single-player island-management games
Mechanics (from transcript analysis)
  • hand management — players manage a small set of cards to achieve goals
  • scenario-based play — multiple scenarios with win/lose conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Turning Machine solo is so much fun; there’s something nice about doing a puzzle next to another person.
  • The seven Citadel ... is a top game for me this year probably a top game of all time.
  • Nemesis is one of the most epic climatic experiences that existed out there for solo epicness.
  • Ash’s reborn popping up so high … I’m becoming quite fond of that game.
  • Halls of Hegra is an excellent excellent like kind of historical Siege game.
  • Great Western Trail second edition came packaged with a solo mode that used to be a fan solo mode.
References (from this video)
No references stored for this video.
Video K7eSJXe9Hzk Beyond Soliter top_200_list at 21:50 sentiment: positive
video_pk 10083 · mention_pk 29686
Video thumbnail
Click to watch at 21:50
Overall sentiment (raw)
positive
Pros
  • high replayability in a tiny footprint
  • accessible entry point to solo/still-satisfying decisions
Cons
  • not as widely recognized in mainstream top-100 lists
  • some players crave deeper strategic layers
Thematic elements
  • solo strategy with compact footprint
  • island management microgame
  • short, scenario-led
Comparison games
  • Single-player island-management games
  • Deck-building microgames
Mechanics (from transcript analysis)
  • hand management — managing limited resources to trigger wins
  • scenario-based play — multiple short games with explicit win/lose conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Turning Machine solo is so much fun; there’s something nice about doing a puzzle next to another person.
  • The seven Citadel ... is a top game for me this year probably a top game of all time.
  • Nemesis is one of the most epic climatic experiences that existed out there for solo epicness.
  • Ash’s reborn popping up so high … I’m becoming quite fond of that game.
  • Halls of Hegra is an excellent excellent like kind of historical Siege game.
  • Great Western Trail second edition came packaged with a solo mode that used to be a fan solo mode.
References (from this video)
No references stored for this video.
Video 4xDR52f3ghs Board Game Coffee general_discussion at 7:32 sentiment: positive
video_pk 9752 · mention_pk 28791
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Click to watch at 7:32
Overall sentiment (raw)
positive
Pros
  • Great artwork
  • Very light and easy to learn
  • Portable and box is appealing
Cons
  • Some players may want more depth
Thematic elements
  • light, fast, quick-play card game
  • island hideaway with portable, casual vibes
Comparison games
none
Mechanics (from transcript analysis)
  • hand-management — Players manage their hand to maximize trick-taking and scoring opportunities.
  • Trick-taking — Players play a card each round; the highest card wins the trick, with cards contributing to overall strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are giving away over 50 games across those 24 episodes
  • the description is where we will post the winners, never in the comments
  • Concordia is a must-have, it's easy to learn but has amazing depth
  • this is a gorgeous prototype, they did a great job
  • it's easy to get into and has depth—Deserved of our boarding coffee seal of approval
References (from this video)
No references stored for this video.
Video GIBNq6AuHCg Unknown Channel top_10_list at 23:28 sentiment: positive
video_pk 9448 · mention_pk 27911
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Click to watch at 23:28
Overall sentiment (raw)
positive
Pros
  • Playable anywhere without a table
  • Extremely portable and quick sessions
Cons
  • Simple, may feel light for some players
Thematic elements
  • Resource management and hand-management puzzle
  • Isolated island with handheld, portable play
  • Pure solitaire with portable, bite-sized play
Comparison games
  • Love Letter (portability vibes)
Mechanics (from transcript analysis)
  • Hand-management with rotating/flipping cards — Play through rounds entirely in hand, rotating/upgrading cards
  • Two copies in box and a wallet-style carrying version — On-the-go play with a portable setup
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very thematic, basically a gamification of the process of creating a character in DND
  • the AI opponent is very smooth and doesn't take a lot of upkeep
  • it's one page front and back, that's it very, very simple rules
  • this is known as a raw and ripe game and it's a pretty beloved genre
  • the universe games come with mini expansion modules that add replayability
  • an 18-card masterpiece
  • print this right here to turn it into a flip and ride game
References (from this video)
No references stored for this video.
Video qQEryudjv6g Beyond Solitaire rules teach at 0:09 sentiment: positive
video_pk 7488 · mention_pk 22227
Video thumbnail
Click to watch at 0:09
Overall sentiment (raw)
positive
Pros
  • portable handheld design
  • easy to learn and quick to play
  • durable plastic cards with a weatherproof case
  • feats add variety and strategic depth
  • fits easily into a pocket or bag
Cons
  • plastic cards can be slippery and require careful handling
  • the base deck is small (17 cards), which may feel limiting for some players
  • solo play can feel more puzzle-like than thematic for some players
Thematic elements
  • Settlement building and resource management on a small island
  • Tropical island development with a palm-tree motif
  • abstract engine-building with a tight, portable loop
Comparison games
none
Mechanics (from transcript analysis)
  • Card rotation and flipping — Rotate housing and other cards to modify point values and unlock actions; flip cards to reveal different effects.
  • Deck cycling and round progression — When the top card cycles out, the round ends and the deck cycles to start the next round with updated cards.
  • Feats and optional goals — Feat cards provide small goals; completing them flips/ups the card effects and adds strategic choices.
  • Look-ahead planning — Before playing, you may examine all cards and plan up to three moves ahead while playing.
  • resource management and upgrading — Use resources (logs, fish, stones) to upgrade cards or gain free actions; manage limited storage of resources.
  • Top-card action window — You may act on the top two cards of your deck; if you can't act, the top card goes to the back and you wait for it to reappear.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a pretty nice little handheld game
  • these plastic cards are pretty slippery
  • you can you can literally put it in your back pocket
  • Palm Island rulebook which is even smaller than the cards it's like the tiniest rulebook I've ever seen
References (from this video)
No references stored for this video.
Video gNutufJOv4Q Board Game Coffee collection_showcase at 0:00 sentiment: other
video_pk 4630 · mention_pk 13571
Video thumbnail
Click to watch at 0:00
Overall sentiment (raw)
unknown
Pros
  • playable in hand
  • standing play possible
  • portable
  • waterproof cards
Cons
  • never fully played
  • learning interrupted by labor
Thematic elements
  • island_management
  • exploration
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the Grand Puba of like Gateway Games it's how you get your people from your Monopoly people in to playing everything else that we play
  • it's so good that we're giving it the board game coffee seal of approval
  • Catan hasn't played a big part in my board game history - Marvel Legendary and Pandemic got me into the hobby
  • I think you're gonna like this [about Taverns of Tiefenthal] and then she played and played like three times back to back
  • it's weird how I can like a game so much and forget so much about how it plays
  • they're so freaking clever they're so cool [about Exit Games]
  • I don't think I've a game has ever made me feel as stupid as these games
  • dice Throne is a fun battle Yahtzee
  • if people like Ticket to Ride and they're looking for something a little bit more complicated... I think this is like the upgrade
  • everybody always talked about gunshot clever I had no interest and then... I played this and I was like gunshot clever is so good
  • you have to trust the people you're with because it's blind [Quacks of Quedlinburg]
  • we're all just happy Canadian people just hugging each other saying sorry apologizing all the time and drinking coffee and donuts
References (from this video)
No references stored for this video.
Video XfpL8vNVAgE Unknown Channel top_20_list at 33:45 sentiment: positive
video_pk 4298 · mention_pk 12544
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Overall sentiment (raw)
positive
Pros
  • pure solo game with high portability
  • deluxe plastic cards recommended for durability
  • strong travel staple
Cons
  • deluxe version adds cost
Thematic elements
  • resource rotation and card-buying in a compact system
  • hand-held island management
  • evolving kingdom through hand-held action
Comparison games
none
Mechanics (from transcript analysis)
  • hand-held progression — the entire game unfolds without a table, ideal for travel
  • resource rotation — rotate cards to generate resources and upgrade cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Desolate is still my number one.
  • This is a solo only game. No multiplayer with solo mode.
  • There’s no better choice than Mike Lambo's solitary war game books.
  • Jump Drive is a tableau building in its purest form.
  • Cartographers, one of the best games in the verb and write genre.
References (from this video)
No references stored for this video.
Video 8ifbatuMWfk One Player Guild top_20_list at 17:19 sentiment: positive
video_pk 3121 · mention_pk 9159
Video thumbnail
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Overall sentiment (raw)
positive
Pros
  • incredibly portable; a handful of cards create varied puzzles
  • great puzzle design
Cons
  • replayability hinges on shuffle and puzzle variety
Thematic elements
  • hand-management/pocket game
Comparison games
none
Mechanics (from transcript analysis)
  • hand management — deploy a small deck; self-contained puzzles in a portable format
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the most beloved solo board games out there
  • this is a wonderful engine builder
  • a game that you can take anywhere
  • the rule book was perfect in my opinion
  • one hell of a title by chip theory games
References (from this video)
No references stored for this video.
Video 3UNB1Zto2gM Unknown top_10_list at 10:53 sentiment: positive
video_pk 1474 · mention_pk 4249
Video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Award-worthy design given its hand-only play
  • Excellent travel staple and portability
  • Print-and-play option available
Cons
  • Some players may dislike the puzzle density
  • Card wear and tear on the cardboard version
Thematic elements
  • Minimalism, portable solitaire design
  • Hand-based solo microgame, travel-friendly
  • Puzzle-driven solo play with a compact footprint
Comparison games
none
Mechanics (from transcript analysis)
  • hand management — All decisions are made from cards in hand, with compact resources.
  • Portable/compact design — Designed for easy transport and quick setup for solo play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • an achievement in design if you don't know it's again that you only play in your hand
  • it's become a travel staple ever since
  • this is talking to my favorite engine builder next to Aries Expedition I just get I just love how quick it sets up how quick it plays
  • Sprawlopolis I think is just you know nothing has bidden yet and I'm waiting for these naturopolis pledge I did pledge that from their Kickstarter
  • the scoring can be brutal the first couple times you played
  • colored pens are almost are a must in my opinion
  • Orchard a nine card solitaire game by Mark tuck this is a lovely portable game
  • Cartographers cream of the crop just one of the best you can get
References (from this video)
No references stored for this video.
Video vOZ0dEfSQdc Unknown top_10_list at 17:02 sentiment: positive
video_pk 1013 · mention_pk 2851
Video thumbnail
Click to watch at 17:02
Overall sentiment (raw)
positive
Pros
  • easy to learn
  • beautiful art
  • great pace for 20-30 minutes
Cons
  • hand-based play can be uncomfortable over long sessions
  • table/tabletop comfort matters
Thematic elements
  • resource collection and growth
  • island village management in-hand
  • micro-management with deck-shuffling variability
Comparison games
  • Qless
  • Dragons of Vetin Stone
Mechanics (from transcript analysis)
  • deck cycling / resource generation — rotate cards to store resources and upgrade cards
  • short run, multiple passes — eight passes through the deck with limited rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Just a fantastic little game
  • it's just so simple
  • portable and the length is just right
  • I printed a letter sized paper
  • Behold Rome takes the crown
References (from this video)
No references stored for this video.
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