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Description
Players collect and discard cards in an attempt to build a set in their hand. The deck consists of cards from A to G with varying number of copies. You win if you start your turn with a completed set on your hand and say "Meow!" If you don't have a set, you may either draw a card from the deck, take a card from an opponent's discard pile, or discard a card from your hand. If you discard an "A" card, each player must pass one of the cards from their hand to the player on their left.
Collect, discard, swap, meow!
Year Published
2023
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 4 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–5 of 5
Video lH0urdf9bz0
Before You Play general_discussion at 25:03 sentiment: positive
video_pk 12410 · mention_pk 36246
Overall sentiment (raw)
positive
Pros
- Strategic for a small box; strong interaction and decision-making
- Travel-friendly and family-friendly
Cons
- Better with higher player counts for full interaction
- Can lead to analysis paralysis near winning positions
Thematic elements
- Strategic, letter-based hand management in a panda-themed package
- Panda-themed card game with letters and combinatorial goals
- Playful, light-hearted
Comparison games
- Faery
Mechanics (from transcript analysis)
- Card-exchange penalties — Discarding an 'A' forces passing a card to the next player, reshaping hands and strategy.
- End-game condition with resetting — When a winning combination is exposed, the round resets and players rebuild toward victory.
- Letter-card drafting and hand management — Players draw, discard, or steal from a discard pile to assemble a winning letter combination.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the two-player experience was a little bit left to be desired
- there's a wide variety of scoring criteria
- it's a set collection game through and through
- I really like the look of the game I think the art is beautiful
- it's silly fun
References (from this video)
No references stored for this video.
Video 2G0JfeqpaRY
Chairman of the Board top_10_list at 10:35 sentiment: neutral
video_pk 12118 · mention_pk 35467
Overall sentiment (raw)
neutral
Pros
- light, fast, easy to teach
- pleasant to play with short rounds (~5 minutes)
Cons
- depth and strategic space are limited
Thematic elements
Comparison games
- Scout
- Linko
Mechanics (from transcript analysis)
- card drafting — On your turn you draw or take from a discard pile, aiming for pre-defined sets.
- set completion / shedding — Discarding cards helps you reach targeted combinations; passing cards to the left may disrupt others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I hate trick taking. I don't like it at all.
- this is one of the only occasions where my pure disliking of the game brings it down rather than the actual quality of the design.
- I did not like this game at all, so I was quite shocked why his name was on the box because I thought it was a pretty bad design.
- It's extremely tactical. And not only that, it seems like the first half of the game, you're just kind of doing things for the sake of it because you do not know how these cues are going to work out.
References (from this video)
No references stored for this video.
Video QiTN-mSwOHA
Chairman of the Board general_discussion at 12:17 sentiment: positive
video_pk 4774 · mention_pk 13985
Overall sentiment (raw)
positive
Pros
- simple, approachable design from All Play
Cons
none
Thematic elements
- set collection card game
- light, family-friendly
Comparison games
none
Mechanics (from transcript analysis)
- set collection — players collect sets of cards to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I really like Feld's AA line of games much more than the Queen collection
- this is a new Feld design, not a reworking or anything like that
- two-player only kind of cat and mouse bluffing game
- I'm quietly optimistic about Mindbug
- roll and write, OG roll and write
- I don't like tricktaking
References (from this video)
No references stored for this video.
Video 1WkunAUo_3U
Going Analog Podcast general_discussion at 13:12 sentiment: positive
video_pk 2370 · mention_pk 6937
Overall sentiment (raw)
positive
Pros
- cute panda art
- light and quick play
- easy to teach
Cons
- very light; limited depth
Thematic elements
- Pandas; cute art
- Light, panda-themed word/letter collection
- Array
Comparison games
- Scout
Mechanics (from transcript analysis)
- no taking from discard piles — When discarding, players cannot take a card back from any discard pile.
- set collection / drafting — Players try to collect a specific set of letter cards to form a word pattern.
- take from deck / discard — Players may take a card or discard a card, with discard passing around the table.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the Rose Gauntlet Foundation lounge was a welcoming space for everybody
- River of Gold is a beautiful production with gold spot gloss
- it's a simple game but it's brain dead, perfect after a long day
- Candy elements add energy and risk in Rock Hard 1977
- SETI will be very crunchy and different depending on alien species
References (from this video)
No references stored for this video.
Video CvRfsDrxXmc
Board Game Co. game_review at 0:51 sentiment: positive
video_pk 1975 · mention_pk 5654
Overall sentiment (raw)
positive
Pros
- Fast and silly, easy to learn, and quick to play
- Pocket-friendly footprint, good for on-the-go play
- Clear path to victory via specific hand patterns
- Direct interaction through passing and table awareness
Cons
- Long-term replayability is limited; puzzle repeats over time
- Some predictability and luck due to card draws and passes
- Mild box-opening friction reported by players
Thematic elements
- Pattern-matching and set completion with a playful panda motif.
- Abstract, animal-themed card game focused on building and revealing specific hands to score.
- Lighthearted, quick-to-learn, cheeky humor; focus on fast rounds and interaction.
Comparison games
- Gorilla Gorilla
Mechanics (from transcript analysis)
- Card passing on discard — Discarding certain cards (notably A) triggers a mandatory pass to the next player, creating dynamic inter-player interaction.
- Draw/discard economy — On a turn a player either draws a card or discards to their personal discard pile, shaping future hands and opportunities.
- hand management — Each player maintains a private discard pile and chooses which cards to pass or discard to influence their own hand and others' options.
- set collection — Players attempt to assemble and reveal specific combinations of cards to score points and ultimately win by scoring twice.
- Two-score end condition — The game is won by achieving a first scoring (flip to 1 point) and then a second scoring to reach victory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's fast, it's silly, and it's fun.
- The game is fun.
- Two-card hands are almost so easy to get.
- The more you play this with your friends, the more you'll start paying attention to the various cards other players have, what they are taking from cards in front of you, and whether they are adding up or discarding down.
- Panda Panda is more accessible at different player counts making it a little easier.
- Llama Llama, very similar concept and yet a little different.
- This card is going to give everyone who has a C in their hand three points for each C.
- Four is best at four players; the balance of randomness and planning makes the game feel fair.
References (from this video)
No references stored for this video.
Transcript Navigation
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