In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.
The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.
Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!
The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.
Pandemic is the first game in the Pandemic series.
- Iconic cooperative experience with high replayability
- Balances challenge with teamwork and tension
- Expansions extend depth and variety
- Can be punishing if mismanaged early
- Learning curve can be steep for absolute beginners
- cooperation, time pressure, and coordinated disease control
- Global crisis scenario with outbreaks across continents
- serious, urgent, but hopeful in the face of a global threat
- Survive: Escape from Atlantis
- The Resistance
- Ticket to Ride
Mechanics (from transcript analysis)
- cooperative play — Players work together to find cures and treat outbreaks before the world collapses.
- role specialization — Players assume different roles with unique abilities to combat the crisis more efficiently.
- variable setup and random events — Random city outbreaks keep each game fresh and require adaptable plan-building.
Video topics + discussion points
Quotes (from this video)
- In Sheriff of Nottingham you have to work out when your friends are lying to you and Try to smuggle goods past each other.
- The twist is everyone plans their actions before anything happens
- In Colt Express you're vying to be the best outlaw in the West by running around this 3d train Robbing passengers and shooting each other.
- The island is sinking into the ocean
- We’re so in sync that we finish each other's Dignitas applications
- Pandemic is the best dickhead you'll ever meet.
References (from this video)
- proper co-op game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's not even a game it's just like a story
- why is it there this is the game about inventions and this is basically telling me to make cutesy patterns with tiles
- the bane of my freaking life this horrible game
- I just want to feel like right I can do this I can do this
- just design one good game one good game one good mode
- why can't I tell you
- they just made them a lot worse
- it's a red flag to the game is going to suck
References (from this video)
- pioneered cooperative, team-based design with strong tension
- role diversity creates varied strategies each session
- replayable with a simple core rule set and accessible to new players
- core mechanics reused in later co-op titles and campaigns
- can be harsh with bad luck or sequence of epidemics
- learning curve for new players due to multiple components and rules
- cooperation under crisis to cure and eradicate diseases
- global spread of four diseases threatening humanity
- tense, tense-but-hopeful cooperative storytelling as outbreaks unfold
- Pandemic Legacy
- Pandemic Fall of Rome
- World of Warcraft: Wrath of the Lich King
Mechanics (from transcript analysis)
- action selection — On a turn, a player takes four actions from a common action set (move, treat, build, share cards, etc.).
- cooperative play — All players share a single objective and work together to prevent outbreaks and find cures.
- Deck-driven AI (infector deck) and epidemics — The infect deck drives the spread; epidemics escalate spread and reshuffle discarded cards, creating tension.
- role-based abilities — Unique roles grant special actions that enhance team effectiveness (e.g., scientist, medic, researcher).
Video topics + discussion points
Quotes (from this video)
- katan which was the game that got me into board gaming and i played this game a lot with my family
- this is the first game i ever played where players have unique abilities now everybody has the same actions and special actions but the roles make the special actions even better
- the ai is nothing more than a stack of cards called the infector draw pile
- there's a lot of stress when playing this game but that's what made this game so good
- the epidemic card now typically this deck contains the cards you need to find cures move across the map or even special events but when this card is drawn the situation goes from bad to worse
- as the game built upon itself a story started opening up
- this was the og box with the original box art
- i am so pumped for this because i have a long history with warcraft games
- the premise is that you play as one of the iconic wild characters trying to control the scourge in azeroth with the goal of having a final battle against arthas the lich king
References (from this video)
- strong cooperative tension
- good for intro to modern co-ops
- can be repetitive for frequent players
- cooperative crisis management
- global disease outbreak response
- team-based problem solving
- Meeple Party
- Obsession
Mechanics (from transcript analysis)
- cooperative play — players work together to cure diseases before outbreaks overwhelm the world
Video topics + discussion points
Quotes (from this video)
- be an accomplice
- step out of your comfort zone
- a safe space for a minority group is not the place to prove a point
- our goal is to make this world a better place one board gamer at a time
- we need people in the trenches with us getting their hands dirty
References (from this video)
- Cooperative play
- Accessible family-friendly co-op
- High thematic resonance
- Can be punishing for new players
- Cooperation and crisis management
- Global disease outbreak
- Cooperative, thematic
- Oh My Goods!
Mechanics (from transcript analysis)
- card-driven_actions — Action selection is driven by a hand of cards with event effects.
- cooperative_play — Players work together to cure diseases and stop outbreaks.
- hand_management — Carefully managing cards to optimize cures and movements.
Video topics + discussion points
Quotes (from this video)
- Oh my goodness that game there oh my goodness is addictive
- it's by Lookout Games
- the classic granddaddy of all co-ops is pandemic
- the board is your cauldron
- it's the engine builder engine building
- it's basically just area control and just like a it's like a mini war game you know that you can really just learn to play
- it's not really a war game
- it's a no-brainer and that's a ticket to ride
- it's colorful
- you've got dice rolling and set collection
References (from this video)
- Cooperative crisis management
- Global disease outbreak
- Simulation
Mechanics (from transcript analysis)
- Area control/mapping at macro level — Game uses map of the world with cubes and player pawns representing disease spread and player locations; operates at country/region level of abstraction
Video topics + discussion points
Quotes (from this video)
- that sense of destruction sheer destruction of the playing space and you don't get that much in board games
- i think that's a really nice level of interaction in games because it's not mean spirited it's not vindictive but it still means you've got to constantly keep thinking
- i've got my own deck that alone is exciting and different to the vast majority of games that i had played in the past
- the deck is created as we play we're buying cards from a central pool
- everybody's got a bit of the same information a bit of different information and it makes the game really really intriguing
- everybody's running around a table shouting over each other trying to find the people with the same card
- i've played it with my german family and my english family who can't speak to each other because i don't speak the same language but they could all play happy salmon together
- everyone's got their own set of poker dice and they're rolling them all at the same time you're not having to wait for somebody else
- these are just the most fantastic little components that i've i've found in games i absolutely love them
- it takes six minutes to play which is three rounds of drawing one minutes each and three rounds of guessing one minute each
- it's so frustrating it just gets in the way it's not fun
References (from this video)
- Timely, cooperative gameplay
- Diverse character options and roles
- Theme fatigue in some groups; can be challenging at higher player counts
- Public health, crisis management
- Global disease outbreak, cooperative containment
- Collaborative, heroic teamwork
- Forbidden Island
- Forbidden Desert
Mechanics (from transcript analysis)
- cooperative play — Players work together to discover cures and stop disease spread
- hand management — Managing card draws to find cures and respond to outbreaks
Video topics + discussion points
Quotes (from this video)
- the future is mestizo
- good trouble
- we're not trying to get rid of nobody we're just trying to make space for everyone to be involved
- if you could change your mind i could change the world
- inclusion and diversity in gaming is very important
References (from this video)
- strong cooperative hook; widely adopted as a flagship modern coop game
- well-known resilience as a system in a crowded market
- can be punishing with difficult combinations of outbreaks
- medical response, teamwork
- global health crisis; cooperative world-saving theme
- cooperative problem-solving with escalating tension
- Clank
- Ticket to Ride
Mechanics (from transcript analysis)
- cooperative worker-placement/action selection — players work together to treat diseases across multiple cities
Video topics + discussion points
Quotes (from this video)
- the game was twisted
- Cards Against Humanity is not to my taste, but it's the reason that every popular party game now has to have an after Dark Edition
- it's a safe space to indulge some of the darker aspects of human interaction
- one of the best hooks in the history of the industry
- the Ouija board appears to have emerged from American spiritualist camps
- Werewolf also known as Mafia
References (from this video)
- Cooperative world-saving
- Global disease control
Mechanics (from transcript analysis)
- cooperative gameplay — Players work together to prevent disease spread
Video topics + discussion points
Quotes (from this video)
- Board games are better than they've ever been
- Modern board games offer an escape to a place that makes sense, where you're in command of your destiny
- The biggest change with modern games is how friendly they are
References (from this video)
- Classic essential co-op game
- Family-friendly
- Timely theme
- Eradicating contagions
- Global disease outbreak
- Cooperative crisis management
- The Cure
Mechanics (from transcript analysis)
- cooperative gameplay — All players work together
- Disease management — Eradicate contagions from world
Video topics + discussion points
Quotes (from this video)
- Agricola is one of those games that you just got to have in your collection if you like euro style games
- Porta is one of my favorite underrated games
- Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
- Barron Park is my favorite polyomino Tetris in a board game game
- Orleans is a top 5 game for me period just one of my favorite games to play ever
- Power grid this was the game that got me into board gaming y'all
- Seven wonders this is a modern-day classic
- Betrayal at house on the hill every game is different
- King of Tokyo one of those games that you have to have in your collection
- If you like board games one or percent recommend this game
References (from this video)
- Cooperative play with compelling theme
- Accessible rules for groups
- Can be punishing in tight situations; player count impacts pacing
- emergency response and teamwork under pressure
- Global cooperative disease-control scenario
- cooperative, high-stakes puzzle-solving
Mechanics (from transcript analysis)
- cooperation / shared win condition — Players work together to cure diseases while preventing outbreaks; strategy is key to success.
Video topics + discussion points
Quotes (from this video)
- Las Vegas is probably my top one, and it's just everyone's involved.
- New York Slice is one that I really like—the I split you choose thing; it's just simple rules but I really dig that.
- Skull and Cockroach Poker are two really great bluffing games.
- This is like my sweet spot—these are the games that I love to introduce to new people.
- I love board games because they allow me to have incredible social experiences with friends.
- The biggest barrier to board games being huge is just that so many people won't play them.
References (from this video)
- strong cooperation and puzzle
- potential for crocodile-tears if players stall
- cooperative puzzle solving
- global disease outbreak response
- tension-filled teamwork
- Fate of the Fellowship
- So Clover
Mechanics (from transcript analysis)
- cooperative engine-building — players coordinate to cure diseases before outbreaks spiral
Video topics + discussion points
Quotes (from this video)
- What's the best entry-level board game? Wrong question. There is no best entry-level board game. There's only the chart.
- This is the chart chart.
- Don't optimize too hard. We aren't playing scythe right now.
- This is the gateway to an entire genre.
- For entry-level gamers, you want to have that fun to admin ratio heavily tilted towards fun.
- If someone has real enthusiasm for a game, just play it.
- Trust on your group, trust on your instinct.
- It's the gateway game that opened the floodgates to the modern industry.
References (from this video)
- cooperative problem solving
- global health crisis management
- serious, collaborative
- Ticket to Ride
- Azul
Mechanics (from transcript analysis)
- cooperative play — players work together with varied roles to treat outbreaks and contain infections.
- hand-management — players manage cards and actions to address events and outbreaks.
Video topics + discussion points
Quotes (from this video)
- i'm going to tell you how the board game industry works and how much money you can expect to make
- a physical presence on the high street is expensive and footfall is decreasing as shoppers move online
- youtube influencers play a big role in shifting toys and games
- board game geek was founded at the turn of the century and quickly became a central hub for all things related to tabletop gaming
- it's a sphere almost as saturated as the board game market itself so it's not easy
- i'm a dentist
References (from this video)
- Mulan embodies teamwork and stepping up, mirroring Pandemic's cooperative nature
- Can be intense and lengthy for casual play
- teamwork, strategy, crisis management
- Global health crisis threatening civilization
- serious, high-stakes
Mechanics (from transcript analysis)
- cooperative play / teamwork — Players work together to contain outbreaks and discover cures
Video topics + discussion points
Quotes (from this video)
- Belle loves books. It's what made her so weird according to the people in her community.
- It's basically her dream.
- I'm in Disney World right now, so I'm having a great time.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- innovative cooperative design
- strong emphasis on teamwork and strategy
- high tension with outbreaks
- steeper learning curve for newcomers
- can feel chaotic with many outbreaks happening simultaneously
- cooperation to prevent epidemics and save humanity
- Global disease outbreak response in modern times
- serious, high-stakes collaborative tension
Mechanics (from transcript analysis)
- action selection — Turn-based decisions with shared objective and planning.
- cooperative play — Players work together to treat diseases and discover cures.
- hand management — Players use role-specific cards to travel, treat, and cure.
Video topics + discussion points
Quotes (from this video)
- the seminal 2008 cooperative game by matt licock
- Flatline a real-time cooperative game by kane klenko features players racing to treat crew members on a spaceship
- in the classic dexterity game operation
- you roll dice to attack, heal, gain energy and score points with the special power card
- this is a very beautiful game
- it's absolutely not this game you're just like making little buildings and it's so cute
- you lent my game out to my friend Hannah
References (from this video)
- strong coop design
- high replayability
- can be challenging to coordinate in larger groups
- cooperation to prevent disease outbreaks
- global health crisis
- team-based crisis response
- Risk Legacy
- Gloomhaven
Mechanics (from transcript analysis)
- card_driven_engine — cards drive actions, events, and outbreaks.
- cooperative_play — players work together to eradicate diseases.
Video topics + discussion points
Quotes (from this video)
- "The most exciting part of playing a board game is opening the box."
- "opening the box is not when you are most excited about a board game."
- "The device that measures your EDA, electrodermal activity."
- "skin conductance is not a reliable indicator"
- "The point of the study is to show possible applications of this new wonder technology"
- "More than ever, industry focuses on improving the experience of their products and services. A major component of this experience is the emotional experience."
References (from this video)
- Cooperative epidemic control
- Disease outbreak
- Pandemic Legacy
- Pandemic: The Cure
Mechanics (from transcript analysis)
- cooperative gameplay — Players work together against the game
Video topics + discussion points
Quotes (from this video)
- it's just like falling off it's just literally there are 100 better games in it
- Small Islands uh this is the one that i've been saying is a replacement for carcassonne
- way too complicated for its own good
- it is one of the most beautiful games in existence
- i still think five tribes is better than yamatai
- nations is still my preference to fruity ages in terms of playing a physical game
- really good negotiation game
- great teamwork cooperative very cool
- this is a really good solo
- the deductions are really hard it's a really tough one to do
- it's oh it's a mind bender gorgeous looking
- reef is still a really cool game
- azul is only that good at two player
- near and far still really good
- there's no reason to play that one if you have near and far
References (from this video)
- Excellent gateway game showing new possibilities in board gaming
- Cooperative theme is approachable for non-competitive players
- Unique thematic elements (diseases, cities, cures)
- Variable player powers show depth in game design
- Responsible for introducing them and many others to the hobby
- Replayable with different role combinations
- Multiple games in succession are engaging
- Crisis management and disease control
- Contemporary world fighting disease outbreak
- Cooperative real-time scenario
- Carcassone
Mechanics (from transcript analysis)
- cooperative gameplay — Players work together to save the world from spreading disease
- crisis management — Manage outbreaking diseases and try to contain them
- Disease cure discovery — Research and discover cures to win the game
- Variable player powers — Different roles like Medic and Scientist with unique abilities
Video topics + discussion points
Quotes (from this video)
- You play games less than you think. That is true.
- I play this game a ton. It's like I probably only play the game like three times. It just feels like more because the gameplay is so robust.
- This is what makes it so kind of infinitely playable
- I think that's one of the reasons why Pandemic was such a successful gateway game
- You didn't know board games could be this
- if you've only ever played Monopoly and sorry these kind of mass market games you got to show them something that's just different to that
- I've just I didn't know any of this could exist
- it was nuts. We were throwing down like six games a week probably easily. It was insane
- Better arches is unreasonably fun
- And then we finally dove farther and farther in and here we go
References (from this video)
- tight cooperation with high tension
- strong, enduring design with broad appeal
- can feel repetitive after many plays
- cooperative fatigue if play group isn’t aligned
- cooperative catastrophe response
- global health crisis
- campaign-like, high-stakes teamwork
- Forbidden Island
- Descent: Journeys in the Dark
Mechanics (from transcript analysis)
- cooperative play — Players work together to discover cures and treat outbreaks.
- Resource management — Players manage a shared pool of actions, cards, and dice-like outcomes to control the crisis.
Video topics + discussion points
Quotes (from this video)
- King's Dilemma is a beast.
- I would never get rid of that one, that is perfect.
- There is a real appeal to negotiation games; they're so interactive and social.
- This is absolutely one of my favorite party games.
- Two Rooms and a Boom is completely unique.
- New Angeles is such a cool example of negotiation in a modern setting.
References (from this video)
- Strong cooperative tension
- Excellent gatekeeping of difficulty
- High replayability with different roles
- Can be heavy for casual players
- Handling of outbreaks can feel punishing
- Cooperative crisis management
- Worldwide outbreaks of infectious diseases and medical response
- Tense, collaborative problem-solving under time pressure
- Robinson Crusoe
- Dead of Winter
Mechanics (from transcript analysis)
- cooperative play — All players work together to prevent outbreaks and cure diseases.
- Hand management / action economy — Players manage a limited number of actions per turn to mitigate spread.
Video topics + discussion points
Quotes (from this video)
- I really like the theme of Robinson Crusoe; it's brutal but makes sense.
- Code Names is one of the best games I've ever played.
- pandemic is great but it's still relatively abstracted.
- New Angelis is a completely underrated fantasy flight game that I've reviewed.
- I would actually love to do board game design someday with someone else.
References (from this video)
- Cooperation-driven play
- High tension
- Can be chaotic with 4 players
- Cooperative teamwork
- Global disease outbreaks
- Crisis management
- Forbidden Island
- The Cure
Mechanics (from transcript analysis)
- Card/dice-driven actions — Roles and actions management
- cooperative play — All players work to win together
Video topics + discussion points
Quotes (from this video)
- they offer something the digital world can never replace: real tactile human connection.
- Quality over quantity should be the model for all game creators.
- The board game industry is uniquely positioned to avoid a dramatic crash.
References (from this video)
- strong cooperative feel
- high tension with clear teamwork goals
- can be stressful for some players
- solution paths can feel constrained if not coordinated
- cooperation to contain outbreaks
- Global health crisis response
- cooperative, high-stakes collaboration
- Creature Comforts
- Lords of Waterdeep
Mechanics (from transcript analysis)
- cooperative play — Players work together to achieve shared objectives against the game.
Video topics + discussion points
Quotes (from this video)
- "top 23 board game terms that we mentioned quite a bit"
- "we want to ramp up quicker"
- "we're going to pick out the top 20 is where we started but then we said well it's 2023 so we're going to give you the top 23 board game terms"
References (from this video)
- high tension and teamwork
- high accessibility for a wide audience
- can be challenging for first-time players
- can feel punishing if scaling is not appropriate for group size
- cooperative disease control
- Global disease outbreaks
- crisis-response teamwork
- Ticket to Ride
- Scythe
Mechanics (from transcript analysis)
- Action selection / hand management — Players coordinate actions to travel, treat diseases, share knowledge, and cure infections.
- cooperative play — All players work together to discover cures and eradicate diseases before outbreaks overwhelm the board.
Video topics + discussion points
Quotes (from this video)
- the race is long and in the end it's only against yourself
- comparison is the thief of Joy
- flow state not float state
- there's no substitute for reps
- start simple
- habits over goals
- the MVP approach can streamline your design process
References (from this video)
- Widely used in education; relevant to public health themes
- May fatigue players; context-specific
- collaboration to prevent pandemics
- global disease outbreak
- serious educational context relating to real-world health
- Pox
- Buffalo
Mechanics (from transcript analysis)
- cooperative play — players work together to contain outbreaks; used as a study context for health messaging
Video topics + discussion points
Quotes (from this video)
- Play has to be free.
- designers solve problems; artists cause problems.
- Games carry meaning in them whether the designer intends that meaning or not.
- Chess has a social hierarchy built into it.
References (from this video)
- strong cooperative play
- high tension and teamwork value
- cooperative crisis management
- global infectious disease outbreak response
- Horrified
- Forbidden Island
Mechanics (from transcript analysis)
- Cooperative teamwork — players collaborate to treat diseases and find cures
Video topics + discussion points
Quotes (from this video)
- I guarantee that 90 of the games here I think you will enjoy
- this shelf is like this any game you pull out you know you can immediately play even if you don't remember all the rules
- I want it as well
- you have to move with the culture next to the wine I think he's a fan of me
- two players two player versus games exactly
References (from this video)
- cooperative problem-solving
- clear team goals
- may feel stressful
- player count balance matters
- Blood Rage
- Fire Rescue
Mechanics (from transcript analysis)
- cooperative puzzle — players work together to solve a spreading global outbreak
Video topics + discussion points
Quotes (from this video)
- there's no right way to play games
- there's no one genre or style of player which is more valid than another
- just because you're a rogue doesn't mean you couldn't enjoy a game of chess or Splendor or Puerto Rico
References (from this video)
- highly thematic cooperative play
- great for groups
- can be long in some variants
- difficulty scales with player count
- cooperative disease control
- global disease outbreak response
- procedural, urgent collaboration
Mechanics (from transcript analysis)
- cooperative play — players work together to cure outbreaks
- hand management — manage cards to treat diseases and cure cures
Video topics + discussion points
Quotes (from this video)
- it's only a game
- it's the real juicy bit
- the only way for this channel to evolve is to test new things
- top 10 two-player games collaboration on Feb 6th
References (from this video)
- Strong cooperative tension and teamwork
- Strategic depth with varying roles
- High replayability through different scenarios
- Can be intimidating for new players
- Some players may experience downtime during turns
- cooperation, crisis management, teamwork against a spreading disease
- Global outbreak response in a cooperative, time-constrained environment.
- procedural puzzle-solving with high-stakes decision-making
- Codenames
- Ticket to Ride
Mechanics (from transcript analysis)
- action selection — Each player takes a fixed number of actions per turn to move, treat, share knowledge, or cure diseases.
- cooperative gameplay — Players work together to discover cures and contain outbreaks.
- role-based abilities — Characters provide unique powers influencing strategy and problem solving.
Video topics + discussion points
Quotes (from this video)
- It’s not just for geeks anymore!
- Board games are not just for geeks anymore!
- If you are socially able You’re invited to the table
- Take shots at your friends, playing Cash ‘n’ Guns
- Buy a Ticket to Ride
References (from this video)
- Cooperative teamwork
- Strong theme
- Can be challenging to win solo
- Cooperative play
- Global disease outbreak
- Abstract
- Pandemic Legacy
Mechanics (from transcript analysis)
- cooperative play — Players work together to treat diseases.
- hand management — Coordinate actions to control outbreaks.
Video topics + discussion points
Quotes (from this video)
- You gotta touch it
- The journey is long and we're going to but it's rewarding
- Gateway into something else
- We put in the work to learn these games
- Rules-first approach, how-to-play videos, reviews, and playthroughs
- Calico is a gorgeous, tactile gateway game
References (from this video)
- Strong cooperative experience
- Highly accessible for new players
- Can become repetitive with many plays
- Board scaling can feel uneven
- cooperative disease outbreak control
- episodic crisis management
- Gloomhaven
- Terraforming Mars
Mechanics (from transcript analysis)
- cooperative play — Players work together to cure diseases and stop outbreaks.
- hand-management — Manage city cards to treat outbreaks and cure diseases.
Video topics + discussion points
Quotes (from this video)
- two lists of six fantastic two-player games
- it's super quick it's super easy and i love it
- let us know whose list is better
- this is like a video game feel to a board game
References (from this video)
- Jason's favorite game
- Meditative and calm despite disease theme
- Stable and predictable
- Challenging but not chaotic
- Separates theme from mechanics for relaxation
- Played thousands of times without losing appeal
- Cooperative disease containment
- Global disease outbreak
- Meditative despite disease theme
- Arkham Horror
Mechanics (from transcript analysis)
- Action points — Limited actions per turn
- cooperative gameplay — Players work together against the game
- Resource management — Managing disease cubes and resources
Video topics + discussion points
Quotes (from this video)
- change your mind you can change the world
- there's a tool for every task
- 95 percent of therapy is building relationship
- the opposite of anxiety is not calmness it's actually trust
- games are vehicles for emotion
- i'm a mood doctor
- failure you the winner you learn
- there is no such thing as a purely rational logical gaming experience
- every single aspect of your life is emotional
- grades are fine but like the way we use grades to evaluate people that is violence
- it's all contextual and it's all what i'm doing it's all what the person is responding to
- games are part of the human experience
References (from this video)
- cooperative play that fosters teamwork
- accessible entry for new players
- thematic fatigue if played too often
- Cooperative play and crisis management
- Global disease outbreaks requiring coordinated response
- Array
- StarCraft: The Board Game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this is an area control game where you gain control of planets through exploration and combat
- the action selection and resolution
- there are these brain games that are going on during this entire phase of putting down the orders
- i honestly felt i was not going to be able to understand how to play this game
- smirk as you put one of your older tokens on top of somebody else
- i love playing protoss and there's nothing better than building a carrier
References (from this video)
- showed him how interesting games could be when players cooperate
- a meaningful escalation from lighter experiences
- cooperative problem solving and teamwork
- global pandemic outbreak response
- cooperative crisis management
- Ticket to Ride Europe
Mechanics (from transcript analysis)
- cooperative gameplay — players work together to find cures and contain outbreaks
- scenario-based play — roles and events create dynamic challenges each session
Video topics + discussion points
Quotes (from this video)
- this was such a great entry immediate so easy to pick up and enjoy and it had all the core aspects of modern gaming that i love
- kickstarter has changed quite a lot
- the channel takes up all of my time and i worry about releasing quality content for my audience
- libitalia is the only game that i've played and i know that i love and i don't have that
- i'm ruthless i tend to get rid of them as soon as i don't want them anymore
- the big lebowski is a favorite of mine
References (from this video)
- Heroic gameplay
- Collaborative problem solving
- Adjustable difficulty
- Potential for alpha player dominance
- Cooperative disease prevention
- Global disease control
- Heroic teamwork
Mechanics (from transcript analysis)
- Action Point System — Players spend action points to move, remove disease cubes, build research stations
- Event deck — Drives game progression and increases difficulty
Video topics + discussion points
Quotes (from this video)
- Designing a cooperative board game is like building a puzzle that reshapes itself each time it's played.
- Cooperative gaming isn't new. It wasn't invented by Matt Lecock with Pandemic.
- Life is semicooperative, and designers started to explore whether a game could replicate this.
References (from this video)
- high level of cooperation and planning
- replayable with different roles
- ramp-up in difficulty can be punishing
- randomness can feel luck-driven
- cooperation under pressure
- global pandemic response
- serious, real-world problem solving
Mechanics (from transcript analysis)
- Card-driven actions — Cards drive events, cures, and crises; management of scarce resources.
- cooperative play — Players collectively attempt to cure diseases before outbreaks overwhelm the world.
Video topics + discussion points
Quotes (from this video)
- the interaction essentially comes from sitting around a table and working on this puzzle together and then comparing your relative skill
- it's interesting to see where Cooperative games are going now
- these are the true solo games you could play by yourself with no problems at all
References (from this video)
- Immediately wanted to play again
- Not winning on first try made it compelling
- Asymmetric roles create variety
- Excellent cooperative experience
- Hooked from day one
- Outbreak management can spiral out of control if not managed
- Can feel like fighting uphill battle if mistakes made
- Cooperative disease fighting
- Modern day global outbreak
- Thematic
- Pandemic Legacy
- Pandemic Iberia
Mechanics (from transcript analysis)
- asymmetric roles — Each player has unique role: soldier, medic, communications person, pilot
- Cooperative — All players work together against the game
- deck cycling — Infected cities get shuffled back into the top half of deck
- Loss Condition — Game can be won or lost
Video topics + discussion points
Quotes (from this video)
- we're basically saying that at some point during the first game of it we knew that this was a game we were gonna love and it stayed that way
- man i loved everything about ascension it was great
- you kind of had to play this game very tactically you cannot play this game strategically it's physically impossible
- everything in this game looks absolutely beautiful i could i could have that board as a poster on my wall
- it's just so many options you get in this
- not enough people give whistle mountain any credit at all
- pandemic was just really really good when that came out
- i love a good thematic game
- this is gonna be one i like isn't it
- street masters has really done me a good one here
- being effectively like a twilight imperium for star trek sounds cool
- i really really dig cargo noir
References (from this video)
- classic cooperative experience
- not the top cooperative for the speaker anymore due to newer options
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a really, really good game
- I absolutely love this game
- it's an amazing game
- this is one of my most favorite solo games
References (from this video)
- Pretty classic game
- Won at work which was heartening
- Plague related games took a hammering in esteem during 2020
- Cooperative disease fighting
- Global disease outbreak
- Crisis management
- Thunderbirds
Mechanics (from transcript analysis)
- Cooperative — Players work together to cure diseases
Video topics + discussion points
Quotes (from this video)
- Do not adjust your set
- This list is quite different to last year's and I think that mostly reflects what an absolute 2020 has been
- My subjective opinion is biased skewed irrational and probably wrong
- It is very political all war games are political
- So say we all
- What am I doing with my life
- Squishy squishy squish squish squish
References (from this video)
- High brainpower puzzle with deep collaboration
- Accessible to teach; scalable with players
- Excellent for couples who like cooperative problem solving
- Lengthy sessions; can be challenging to manage multiple threats
- Some players may prefer lighter experiences
- cooperative disease containment and eradication
- global map; infectious disease outbreaks across cities
- puzzle-like teamwork; evolving threats
- Endemic
Mechanics (from transcript analysis)
- cooperative play — players work together to treat diseases and find cures
- disease cubes and outbreaks — cubes spread; too many outbreaks ends the game
- global threat scaling — world map and event cards drive difficulty
- role-based abilities — each player has unique abilities to handle outbreaks
Video topics + discussion points
Quotes (from this video)
- we finally boiled it down
- this is board games for couples
- spirited away is a great movie and Spirit Island is what I'm trying to get ready to play
References (from this video)
- Strong cooperative experience and social interaction
- Accessible entry point to heavier games
- Best with larger player counts for dynamic tension
- Rules can be dense for newcomers
- Cooperation under pressure to cure diseases and prevent outbreaks
- Global outbreak crisis response
- Emergent storytelling through team-based play and evolving crises
- Forbidden Island
- Flash Point: Fire Rescue
Mechanics (from transcript analysis)
- card-driven events — Event cards influence global effects and board state
- cooperative play — All players work together to achieve a common objective rather than competing
- Epidemic escalation — Infectious spread increases and challenges rise as the game progresses
- Role-based actions — Each player has unique actions or roles that contribute to the team's goals
Video topics + discussion points
Quotes (from this video)
- The experience of playing is the social thing I hadn't had since playing the snares.
- I would love to go to New York City to meet up and play games.
- There is a board game for everyone, and you gotta find yours.
- The social interaction is what makes party games so special.
- There are games out there that are more a step up and I would like to explore them.
References (from this video)
- disease
- pandemic
- cooperation
- Pandemic: The Cure
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Formula D is really the epitome of roll and move games in the modern era
- Settlers of Catan which was perhaps the most significant euro game that really sparked this whole new wave of modern board games
- Yahtzee has become a mechanic in its own right
- epitomises dice games really and how far they've come
- this is a bit of a tricky one to learn, it's well worth the effort
- ridiculously more fun than it should be
- playing with children it's fantastical
- absolutely brilliant
- this is my top 10 different ways to use dice in wooden board games
References (from this video)
- Great social experience
- Exciting strategy
- Replayable
- Expansions available
- Cooperative global health crisis
- Global disease outbreak
- Collaborative problem-solving
Mechanics (from transcript analysis)
- cooperative play — Players work together to cure diseases
Video topics + discussion points
Quotes (from this video)
- If you're new to modern board games and you're trying to work out which games to buy, you're in the right place
- None of the games in this video are too mean or aggressive for newbies
References (from this video)
- Strong cooperative gameplay; high tension and replayability
- Can be challenging to teach new players
- Cooperative teamwork
- Global disease outbreak control
- Crisis management
- Forbidden Island
- The Crew
Mechanics (from transcript analysis)
- cooperative play — All players work together to solve outbreaks.
- shared action selection — Actions are chosen with collective strategy in mind.
Video topics + discussion points
Quotes (from this video)
- Asthma is the major force here.
- The vast majority of them disappeared.
- Kickstarter is the big new route to publish games.
- The designers aren't making a lot of money.
- We need to hope that the hobby is treated as an art form rather than as a toy.
References (from this video)
- Strong cooperative teamwork and shared agency
- Exciting tension with outbreaks and epidemics
- Varied character abilities enable diverse strategies
- Rapid pacing that sustains energy during play
- Luck-based elements from the infection deck can derail plans
- Rule-heavy onboarding for new players can be challenging
- Complexity can slow first-time playthroughs
- Cooperation to cure and contain four diseases
- Global health crisis spanning major cities worldwide
- Cooperative crisis management with emergent tension and humor
- Quest
Mechanics (from transcript analysis)
- card actions and mobility — Players use city cards for moving, building research stations, direct flights, trading, sharing knowledge, and cures.
- city cubes and cure thresholds — Cities hold up to three cubes; epidemics increase infection rate and cause cascading effects.
- cooperative gameplay — Players work together to cure diseases and stop outbreaks.
- epidemic deck dynamics — Epidemic cards intensify the infection rate and reshuffle discard piles, increasing pressure.
- outbreaks and disease spread — Fourth disease cube in a city triggers an outbreak to connected cities.
- research stations and cures — Five cards of the same color at a research station allow curing that color disease.
Video topics + discussion points
Quotes (from this video)
- The first rule of board game club is really hard to come up with without referencing you know the thing
- I've Got Magic Hands
- we've got the middle three thirds
- Ginger Jesus
- no epidemics no epidemics no epidemics
- we're the crack team is gonna solve it
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- how can you help board game hangover
- new record nine points
- Spirit Island this was freaking amazing
- the best answer so far
- there's only one game you've rated that i know
- if this was the tv series season 1 then after 50 episodes you would be done
References (from this video)
- classic cooperative experience
- strong theme with meaningful decisions
- can be heavy or stressful for casual groups
- solitaire-like feel when playing with certain sizes of teams
- collaborative problem-solving to save humanity
- global disease outbreak response
- serious yet accessible
- Bomb Busters
- Code Names
Mechanics (from transcript analysis)
- cooperative play — Players work together to cure diseases and control outbreaks.
- team-based planning — Players coordinate actions and card management to treat infections and travel.
Video topics + discussion points
Quotes (from this video)
- Spread some gospel and maybe you can convert some folks. The gospel of board gaming.
- Push your luck.
- Location, location, location.
- Cuz everybody has different things that they like to do.
- It's not about you at this point. It's about the people you're inviting and making them have a good time.
- Risk it for the biscuit.
- Biscuit is gone.
- Flip seven is so much fun.
- Roll for It, which is a simple little card game.
- Not a hat is a fun fun game.
References (from this video)
- Used as a pedagogical tool to illustrate computational thinking and teamwork
- Shows how cooperative play can enhance learning and communication
- As a controversial baseline example in academic work, opinions may vary on its framing
- Cooperation to solve a spreading threat
- Global health crisis response
- Educational and practice-based cooperative play
Mechanics (from transcript analysis)
- Cooperative play with open information — Players share information and plan collaboratively to contain outbreaks.
- Rule interpretation and collaboration — Players interpret and negotiate strategies, mirroring real-world problem solving.
Video topics + discussion points
Quotes (from this video)
- I don't think that 'serious games' adds much to the word 'games'.
- Daybreak has been played, we estimate, by about a million people so far, both online and offline.
- The win and the lose conditions are cooperative.
- Global warming is a global problem and therefore it requires solutions at that scale.
- A cooperative engine builder without turns.
References (from this video)
- Creates bond through shared stress and victory
- Engaging and thematic cooperative experience
- Can be punishing on mistakes
- Apparent complexity for newcomers
- Cooperative disease control, crisis management
- Global pandemic outbreak
- tense, teamwork-driven
- Forbidden Island
Mechanics (from transcript analysis)
- cooperative play — players work together to cure diseases and stop outbreaks
- shared objectives — global goals require coordinated actions and planning
Video topics + discussion points
Quotes (from this video)
- it's a great short one to play with your partner
- the aim is to get rid of all of your cards
- This isn't a board game there isn't a board there are no cards there are no plastic or wooden pieces
- the feeling you get from solving a case it's even better than beating pandemic
- it's such a satisfying two-player game
References (from this video)
- Accessible and tense co-op play
- Good gateway to modern hobby gaming
- Encourages teamwork
- Requires good communication
- Can be punishing for new players if not guided
- Cooperation to cure diseases and save humanity
- World map global disease outbreak
- Cooperative engine with shared goals
- Gloomhaven
Mechanics (from transcript analysis)
- cooperative play — All players win/lose as a team.
- Event card / hand management — Players manage cards to treat diseases and travel.
- Outbreak/epidemic engine — Infection rate increases and threatens city outbreaks.
- role specialization — Each player has a unique role with abilities.
Video topics + discussion points
Quotes (from this video)
- Co-op games are the most welcoming and inclusive form of hobby gaming.
- The enemy is your game and the shadowy game designer behind the curtain.
- Think about people's feelings and do not be a dick unless that's your assigned role.