The characters of Alice's Adventures in Wonderland are having a Parade!
All players are producers of this parade. Characters from Lewis Carroll's books such as Alice, The White Rabbit, and The Hatter are steadily invited to join this weird procession.
On your turn, you play a card (from your hand of five) to the end of the parade. Unfortunately, that card might cause other cards to walk off the parade. These cards count as negative points in the end.
The length of the parade line is important. If the number of the card you just played is less than the line length, you may receive the excess cards (counting from last played to the first of the line). But you don't take all the relevant cards, only the cards that meet one of these requirements:
1. the color is the same as color of the card just played, or
2. the number is the same or lower than the card just played
The game ends when the draw deck is exhausted or when one player has collected all six colors in their point piles. Then everyone plays one last card. From the four cards remaining in their hand, players choose two cards to add to his or her point piles. The player who has the least negative points after this is the winner.
Scoring:
Normally, negative points are same the number on the card. But if you have the most cards in a certain color, each of your cards of that color counts as only 1 negative point!
Thus, play your cards well!
- Supports up to six players
- Good fit for watch it played team at events
- May be too thinky for casual players
- Parade-style competition
- Thinky card game for groups
- Strategic, slightly abstract
Mechanics (from transcript analysis)
- Card play / thinky card drafting — Six-player capable party game with heavy decision making.
Video topics + discussion points
Quotes (from this video)
- this is the first time we're bringing out cabo deluxe deluxe
- it's the easiest thing to grab on the shelf
- this is the physically biggest one that we have
- not alone without location powers
- Parade plays up to six
- Jack's Friends is a streamlined Not Alone with different locations
References (from this video)
- clever themed card game
- great art
- complex initial understanding
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's been so long hopefully we remember everything
- the library is huge there are thousands and thousands of games
- we had an absolute blast
References (from this video)
- fast, approachable filler
- unique q-system creates tense, small-turn decisions
- beautiful art and approachable for families
- visuals may be too busy for some
- scoring can feel random if not careful with timing
- light-hearted, whimsical
- Alice in Wonderland-inspired parade routes
- fill-collection and push-your-luck with a quirky twist
- Cockroach Poker
Mechanics (from transcript analysis)
- q-system / queue drafting — players place cards into a row and skip past cards based on the value
- set collection / scoring by type — end-of-game scoring based on card types collected
Video topics + discussion points
Quotes (from this video)
- i think this game is actually a huge step up when it comes to decisions choices
- it's not the best game in the world but it's fun
- the more you upgrade the jeep track, the more movement you get in your park
- this is did it so well that replaced the game for you
- it's a race game and the more you upgrade, the more income you receive
- the q system is really clever and unique
References (from this video)
- unique take on card interaction and drafting rhythm
- tension and golfing-style scoring adds excitement
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Mandala blew me away this year
- Chinatown is the best negotiation game out there
- barrage is a 10 out of 10 game for me
References (from this video)
- Compact, quick rounds
- Tactile/card feel adds charm
- Requires some familiarity with concept; may be less intuitive to new players
- card management / favorites
- Card-based social interaction
- card-centric
- Kalimala
- Glen More II
- Fort
Mechanics (from transcript analysis)
- card drafting/collection — Players identify and track favorite cards; reveals and discussion influence scoring in a social context.
Video topics + discussion points
Quotes (from this video)
- hello everyone we are here with another video this is something a little different something we've never done before
- blindfold board game challenge
- please go follow them at on tick tock or on youtube at one minute board games they're awesome
- we did three games each
- oh my gosh i'm in love with this game so much
- it's a deck building
- it's not easy euphoria no
- thank you to rayna and phil for this inspiration
- close your eyes and have somebody hand it to you you'll see what i mean
- you guessed it yeah
References (from this video)
- Elegant multi-color/value interaction
- Interesting theme with a challenging first-play experience
- Rules explanation can be heavy on first play
- orderly sequencing and color/value matching
- Alice in Wonderland-inspired card play
- Alice in Wonderland
Mechanics (from transcript analysis)
- set collection / sequencing — Play cards in numerical order and color-based sets to score
Video topics + discussion points
Quotes (from this video)
- Hanabi is such a unique game I don't think I've ever really played anything super like it before
- we have never been so in sync in our lives
- it's a riot every time we play it
- this is a true top ten they are ranked
References (from this video)
- fun, family-friendly vibe
- strong thematic feel for a party/rowdy game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a beautiful kind of story
- you need to play with the right group
- it's not cute
- it's like comfort food games
- the rules are simple
- oh my god it's so good
- it's a ramp... chaos
- this is an easy one to just flick some discs around
References (from this video)
- tight, thinky interactions
- great with groups and at conventions
- rapid rounds maintain adrenaline
- can be mean-spirited in play with strong personalities
- some players may dislike hidden information mechanics
- card manipulation and bluffing
- Alice in Wonderland-themed parade
- intense, social, competitive
- The Mind
- Werewords
Mechanics (from transcript analysis)
- multi-color card management — players push or pass cards to manage a color's score toward a goal
- set collection and bluffing — players try to influence outcomes by what cards they push and when
Video topics + discussion points
Quotes (from this video)
- it's a really intense game
- this is the meanest tree game out there
- it's the best trick-taking game of all time
- the economy in this game is probably one of the most interesting parts
References (from this video)
- clever, thinky gameplay
- great with groups and at conventions
- can be punishing if you misread opponents
- not ideal for very small groups
- card manipulation and bluffing
- Alice in Wonderland-themed parade
- intense, social, competitive
- Love Letter
- Cockroach Poker
Mechanics (from transcript analysis)
- color card management — manipulate sheets of cards to optimize parade cards
- opponent signaling and bluffing — bluff and deduce opponents' choices
Video topics + discussion points
Quotes (from this video)
- it's a really intense game
- this is the meanest tree game out there
- it's the best trick-taking game of all time
- the economy in this game is probably one of the most interesting parts
References (from this video)
- Accessible and light
- Fun thematic flavor
- Light on depth
- Rules can feel quirky
- Festival procession optimization
- Parade route planning and scoring
- Casual, humorous
- Doodle Dash
Mechanics (from transcript analysis)
- flip-and-write — Players flip cards and write results on a score sheet.
- set collection — Assemble parade elements for scoring.
Video topics + discussion points
Quotes (from this video)
- we are here to do another installment of who plays it best
- these videos are stupid
- jamie should learn how to concede
- there's always got to be a villain
- i'm very fast
- you don't get to cherry-pick your stats
- it's going to be great
References (from this video)
- tight, strategic decisions
- high interaction for an abstract game
- can be brutal or unforgiving
- art style may not appeal to everyone
- mean-spirited and competitive parade vibes
- abstract procession and parade
Mechanics (from transcript analysis)
- abstract strategy — players maneuver tokens to create optimal parade formations.
Video topics + discussion points
Quotes (from this video)
- it's amazing you were right it was 34
- now everyone can stop watching and go play a game
- how I Met Your Mother and I knew that Neil Patrick Harris was a really big nerd
- follow me on Siege on games on Twitter and I'm trying to do a lot more Instagram there