PARKS is a celebration of the US National Parks featuring illustrious art from Fifty-Nine Parks.
In PARKS, players will take on the role of two hikers as they trek through different trails across four seasons of the year. While on the trail, these hikers will take actions and collect memories of the places your hikers visit. These memories are represented by various resource tokens like mountains and forests. Collecting these memories in sets will allow players to trade them in to visit a National Park at the end of each hike.
Each trail represents one season of the year, and each season, the trails will change and grow steadily longer. The trails, represented by tiles, get shuffled in between each season and laid out anew for the next round. Resources can be tough to come by especially when someone is at the place you’re trying to reach! Campfires allow you to share a space and time with other hikers. Canteens and Gear can also be used to improve your access to resources through the game. It’ll be tough to manage building up your engine versus spending resources on parks, but we bet you’re up to the challenge. Welcome to PARKS!
—description from the publisher
- stunning art and accessible rules
- pleasant table presence
- not the deepest game mechanically
- nature appreciation and tableau-building
- national parks with scenic visuals
- calm, scenic
Mechanics (from transcript analysis)
- set collection / tableau-building — Collect cards to build scenic tableaux for points
Video topics + discussion points
Quotes (from this video)
- yelling is cathartic, it's good for you
- my asian parents won't be too disappointed
- it's the warm-up, but you're doing great
References (from this video)
- beautiful art and components
- great gateway to nature-themed games
- table presence depends on art quality
- Nature exploration and painting
- National park landscapes
- Bright, scenic, approachable
- Wingspan
- Everdell
Mechanics (from transcript analysis)
- set collection — collect park tiles and art to score
- tile drafting — draft landscape tiles for layout and scoring options
Video topics + discussion points
Quotes (from this video)
- these shelves are too cool to suggest anything
- i'm drooling and looking at games
- i really like the looks of it
- best looking arrangement shelf
- i want this collection as well
References (from this video)
- Stunning artwork and tactile components create a strong first impression.
- Tense, competitive gameplay that emerges from space control and timing.
- Better experience with more players (3–4), where space contention becomes meaningful.
- Production overreach can feel overbearing to some players
- Depth and replayability for two players may be limited
- Some park goals can feel impossible with the park card lineup in a given run
- Nature exploration, conservation, and outdoor travel with a strong aesthetic focus on landscape art.
- American national parks represented through illustrated cards and walking trail mechanic.
- Art-driven, thematic presentation that foregrounds beauty and atmosphere over heavy confrontation.
- London Underground
- Ticket to Ride
- Carcassonne
Mechanics (from transcript analysis)
- Blocking / area denial — Players influence space availability, using the shared board to hinder others from reaching desired spots.
- Resource collection and usage — Players collect resources and spend them to visit park cards, balancing timing and blocking rivals.
- Worker placement / movement — Two hikers per player move along a shared trail to reach spots that yield park cards and actions.
Video topics + discussion points
Quotes (from this video)
- Parks is a really fun game that I'm giving actual love to.
- it's the prettiest game I've played this year
- the main goal of the game is to spend the resources you've collected to visit these park cards
- I love how much the game forces you to get in each other's way to fight for resources
- the game creates a pressure on the players to jump in ahead of their rivals to grab the ones they want
- it's interactive because everything is shared your board and your goals and every move they make will impact you
- the main downside to the game is that you're not really able to plan your turn ahead
- this game was originally released in 2006 and it's a refreshing hark back to a time where euro games were more interactive
- the crucial element that makes Sherlock Files succeed is that you're not spoon-fed the answers even with all the cards in play
- it's really hard to know early on which things will prove importance
- you play one of your cards into the center that is now public for everyone to discuss
- the game slowly reveals its case through the cards and forces discussion between every player
- it's a nice change for a crime solving game to be so sure but they don't feel thin because of it
- That's Not Lemonade is sly and some people won't find the joy that I found, but it's a huge plus that they've distilled the fun of push-your-luck down to such a simple game
- the end of the round the surviving player with the most lemons wins
References (from this video)
- Visually stunning and thematically soothing, which suits a cozy Christmas vibe
- Deep enough for thoughtful decisions while remaining approachable
- High interactivity without cutthroat competition; meditative balance
- Requires careful reading of park interactions to optimize moves
- A bit more planning than pure party games; may not be ideal for extremely casual groups
- nature, photography, and incremental point collection through park visits and equipment choices
- A nature-and-park exploration theme, with card-driven park visits and scenic park cards.
- calm, meditative, and aesthetically pleasing; emphasizes relaxation and reflection during a family gathering
- Clank in Space
- Viticulture
Mechanics (from transcript analysis)
- area-control/resource management via cards — Two workers/visitors navigate parks, collecting resources and completing park-related objectives for points.
- deck-building-like progression — Players build up a cycle of park and equipment cards, shaping strategies and potential point scoring.
- interactive placement — Taking a space restricts others from using it, unless they possess special abilities, encouraging strategic interaction.
Video topics + discussion points
Quotes (from this video)
- it's quick it's really really funny and it has some twists and turns
- which actually is a public domain game
- it's simple it's straightforward
- it's very quick and funny
- one player plays the victim... another player plays the criminal and all the other players play detectives
- the other team has a summary
- you have to sing the opposition
- it's silent game where you can't talk and create this story by texting each other
- the cinematic music in the background
- it's meditative for sure as well
References (from this video)
- beautiful visuals
- family-friendly
- some may want deeper strategy
- Nature appreciation and light engine-building
- National parks and nature exploration
- Beautiful art, accessible to families
Mechanics (from transcript analysis)
- hand management / set collection — collect park cards to build a scenic tableau
Video topics + discussion points
Quotes (from this video)
- it's a gateway game
- the artwork will make you hungry
- we love talking to you guys we do we love it
- awesome to see the final product
- Parks just looks beautiful
- we're going to check it out
References (from this video)
- beautiful production
- family-friendly
- not overly complex
- Nature-inspired exploration and artwork
- National parks
- Accessible and visually striking
Mechanics (from transcript analysis)
- set collection / pattern building — collect park cards to build a scenic tableau
Video topics + discussion points
Quotes (from this video)
- it's a gateway game
- the artwork will make you hungry
- we love talking to you guys we do we love it
- awesome to see the final product
- Parks just looks beautiful
- we're going to check it out
References (from this video)
- Stunning visuals and compact, space-efficient box
- Deep decision space despite simple core rules
- High replayability due to randomized setup and multiple decks
- Two-player experience works very well
- Randomness at four players leading to downtime and unpredictability
- Longer play sessions with more players
- Rules can feel dense for a family audience
- Nature exploration, park conservation
- Hiking through national park trails to collect park cards and score points
- Abstract, scenic theming with park imagery
- Canvas
- Glen More
Mechanics (from transcript analysis)
- card actions — Acquire park cards that grant points or special abilities
- endgame trigger — When a hiker reaches the end, end-game scoring with bonuses
- Movement — Move one of two hikers forward along the trail; you may not move backward
- player interaction — Spaces may be blocked by another player's hiker; spaces and choices affect others
- randomized setup — Decks and park tiles are randomized each game to vary setup
- resource collection — Land on spaces to gain resources or trigger actions
Video topics + discussion points
Quotes (from this video)
- it's one of those games where you know this like the analysis paralysis could be a thing
- the looks... it's an art gallery for me
- it's a family game right we're gonna agree on that
- this is the chess-like feel but not as intimidating as real chess
- it's very random at four players
- there's so much to think about if you really want to
- it's a meditative walk through a park
- it's worth it
References (from this video)
- Beautiful art and theming
- Solid engine-building potential
- Can be heavy for casual play
- Nature exploration and scenic landscape art
- U.S. National Parks with nature-themed scenery
- Nature-forward
Mechanics (from transcript analysis)
- dice drafting — Roll and draft dice to take actions building parks and collecting resources
- set collection / resource management — Collect resources to build and upgrade parks efficiently
Video topics + discussion points
Quotes (from this video)
- Round one is designed for you
- I love collaborating
- Stop, collaborate and listen
- Canadians are aggressively friendly
- 13 out of 20 points
- this is the board game quiz show by going analog
- Sagrada is one of our favorites
- Very nice, that was in fact takanoko with our little Panda.
References (from this video)
- beautiful artwork
- evokes pleasant memories
- great mechanics
- includes expansion 'Memories'
- nature
- hiking
- outdoor recreation
- national parks
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We need to respect one another regardless of race, creed, color, gender
- Let's just try to work together and be more proactive and productive as a society
- Games that just make us smile - when I think about them I just go yeah this makes you smile
- You can smile on every game because you win all of them
- I love the world that Ryan Loughton put together and it makes me smile
- When I know we're gonna put Dune on the table, I smile
- Parks gives me these pleasant memories
- I know I'm gonna have fun with my family and friends playing Ticket to Ride
- Now I can play in that Star Wars universe with Boba Fett and it makes me smile
- Our lists are like night and day
References (from this video)
- Beautiful art and strong table presence
- Engaging combination of card drafting and set collection
- Thematic journey through parks adds flavor
- Nature, conservation, scenic landscapes
- Journey through the National Parks of the United States
- Travelogue through park milestones with art-inspired storytelling
Mechanics (from transcript analysis)
- card drafting — Draft park cards to assemble combinations that score across locations and themes
- Pattern-building / journey framing — Assemble a journey through parks via card placement and sequence
- set collection — Collect park-related cards to form scoring sets
Video topics + discussion points
Quotes (from this video)
- Diversity is not the same thing as inclusion. Diversity invites people to the table but inclusion empowers your voice to be heard while you're at the table. Diversity without inclusion is shallow marketing.
References (from this video)
- Strong thematic appeal with iconic park art (older design preferred by speakers)
- Accessible decisions and family-friendly weight
- nature appreciation and exploration
- National parks of the United States
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- SETI, I learned it, loved it. My type of game.
- This is by the creators of Terraforming Mars, and it’s a castle defense game set within a Viking theme.
- Parks is a fantastic game.
- It's a basic worker placement, right? That's the base feel of Russian Railroads.
- I absolutely love Tissue. It’s a richly thematic game with different modules that carry the theme.
- Galactic Cruise is my number two. I am so in love with this game.
- Heat Pedal to the Metal is my number one. It’s a quick, fast card-driven race that just sings.
- In the Footsteps of Marie Curie is based upon Marie Curie's lifetime and the research she did.
References (from this video)
- Beautiful production and accessible decisions
- Strong theme that resonates with outdoorsy players
- eco-tourism and resource gathering
- National parks of the United States
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- SETI, I learned it, loved it. My type of game.
- This is by the creators of Terraforming Mars, and it’s a castle defense game set within a Viking theme.
- Parks is a fantastic game.
- It's a basic worker placement, right? That's the base feel of Russian Railroads.
- I absolutely love Tissue. It’s a richly thematic game with different modules that carry the theme.
- Galactic Cruise is my number two. I am so in love with this game.
- Heat Pedal to the Metal is my number one. It’s a quick, fast card-driven race that just sings.
- In the Footsteps of Marie Curie is based upon Marie Curie's lifetime and the research she did.
References (from this video)
- Exceptional art and component quality; 48 art pieces from 35 illustrators create strong thematic immersion.
- Beautiful box art and premium components; the game feels like a centerpiece on the table.
- Strong thematic integration from iconography to mechanics (canteens, weather, trail, photos).
- High replayability thanks to a large park deck and modular board; each game feels different.
- Solid expansion (Nightfall) that improves spacing and adds depth without breaking core flow.
- Supportive to National Park Service (portion of sales donated); adds good cause to purchase.
- Base game can become crowded at higher player counts; potential for cutthroat play that designers didn't intend.
- Nightfall expansion adds complexity, increasing analysis paralysis for new players.
- One particular gear card (Parks Pass) can feel overpowered, doubling park-taking opportunities.
- Outdoor recreation, nature, and photography as core scoring mechanics
- Seasonal exploration of National Parks, with park visits and photography
- Procedural, thematic progression as seasons change
Mechanics (from transcript analysis)
- card drafting — Draft or reserve park cards and gear to shape your trail and scoring opportunities.
- hiker movement on a trail — Two hikers are moved along a trail; cannot move backward or onto a space with another hiker, with campfire exceptions.
- Photography scoring — Taking photos earns VP; camera token modifies costs/bonuses on photos.
- Resource management — Gaining and spending tokens like sunshine, water, and wildlife to perform actions.
- seasonal board tiles — Each season introduces new trail tiles and weather-pattern bonuses, reshaping the board.
- set collection / scoring — Points come from visiting parks, year cards, and photos.
Video topics + discussion points
Quotes (from this video)
- it's almost packed like an expert hiker might prepare for a backpacking trip
- the parks pass effectively allows you to double your park visiting opportunities
- Parks is a phenomenal game and coupled with the Nightfall expansion... it's a must-have for any collection
References (from this video)
- newest on the list with immediate appeal
- art from the Parks poster series creates a poster-quality aesthetic
- warm palette and cohesive visuals without becoming visually busy
- recency bias noted by the presenter
- component variety can feel busy on the table
- nature poster art; exploration
- National Parks of America
- recreational homage to parks
Mechanics (from transcript analysis)
- action selection / resource management — choose actions that reveal cards and progress on trails
- set collection / stream of actions — collect park cards and hike a generated trail to earn points
Video topics + discussion points
Quotes (from this video)
- this is my list and my subjective opinions are objectively correct
- you could fry an airgun
- it's mysterium with a traitor mechanic
- i've never wanted to eat a board game piece
- the rule book has just the nicest texture
- one of the nicest box covers in the hobby
- the whole experience is crafted with such love and care
- be warned playing this game will make you want to take a holiday you can't afford
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Two recommendations per category — a curveball for Jeff since he didn't know I was pulling out two classic picks.
- Draftasaurus and Catapult Kingdom are great for kids because eight-and-a-bit-year-olds can engage with simple rules and bright components.
- We want other people to love games, so you're going to get them games for Christmas whether they want them or not.
References (from this video)
- beautiful production and art
- immersive theme
- playtime can be long
- outdoor exploration and nature
- National parks and seasons across a year
- thematic, storytelling through park cards
Mechanics (from transcript analysis)
- Worker placement with seasonal actions — Move hikers through seasons to collect resources and visit parks
Video topics + discussion points
Quotes (from this video)
- charter stone is a legacy worker placement game
- the art is amazing
- it's an absolutely underrated gem of a game
- rolling right to game night
- the parfait of puzzles
References (from this video)
- Bright outdoorsy theme
- Encourages planning and optimization
- Cold-weather hiking references might limit appeal in some regions
- Perceived simplicity vs. depth balance
- eco-friendliness, exploration, nature
- Hiking adventures and reusability culture in the great outdoors
- playful, outdoorsy camaraderie
Mechanics (from transcript analysis)
- set collection / route planning — players gather gear and plan hikes to earn points
Video topics + discussion points
Quotes (from this video)
- Flamecraft as a human just let me describe them and you'll know what I mean
- Fage now Mage is that fancy foodie friend who brings a curated cheeseboard to literally every Gathering
- I nailed it
References (from this video)
- Beautiful artwork
- Great theme
- Expansion available (Nightfall)
- Accessible gameplay
- nature
- national_parks
- travel
- outdoor_adventure
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Perfect interaction for three players
- Strategic space selection
- Nature exploration
- National Parks hiking trail
Mechanics (from transcript analysis)
- resource collection — Collecting resources to visit national parks
- Space blocking — Players cannot occupy the same trail space
Video topics + discussion points
Quotes (from this video)
- if you want to find the perfect board game for you then follow me
References (from this video)
- Gorgeous presentation and approachable rules.
- Fits well with travel and nature themes.
- Light in terms of depth; great for casual play.
- Nature, travel, exploration
- National Parks in America
Mechanics (from transcript analysis)
- action selection — Choose actions to advance on a scenic travel route.
- set collection — Collect artworks representing different parks.
Video topics + discussion points
Quotes (from this video)
- why Jared would you want to play marrying Mr Darcy this is not really your kind of game
- it's Kathy's favorite game
- Sushi Go over Sushi Go Party because of its portability factor
- the road trip's full of zombies
- this is a game about the story so one person can read the clues aloud and everyone else can sort of chip in
- Cooperative game and this is the main difference here
- Mission Deep Sea or the original crew I prefer Mission Deep Sea
- Hostage Negotiator is my favorite portable game
- it's absolutely gorgeous
- A lot of people know the fundamental basics of what makes the crew tick
References (from this video)
- Beautiful art
- educational about geography and nature; solo mode available
- Some players perceive it as heavier for casual play
- nature and environment
- National Parks of the United States
- artful, eco-themed
Mechanics (from transcript analysis)
- action/engine activation — activate bird cards and actions to gain resources and points
- set collection — build a tableau of park cards representing different parks
Video topics + discussion points
Quotes (from this video)
- There is a giant world map and it is great for teaching geography
- the core mechanic of this game is math
- open information is best
- a history lesson in a box
- Wingspan has brought board gamers to become more interested in nature
References (from this video)
- Nature exploration and photography
- Array
- A year-long trek through America's national parks, across four seasons
- Array
- Array
- Array
- Array
- positive
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Parks is an utterly pleasant board gaming experience that draws you with its eye-catching artwork and keeps you busy moving your hikers along the trail to collect various tokens to buy park cards
- the best thing about this game is the stunning national park art it's simply beautiful stuff
- an extremely pleasant and well put together foundation game that would be at home in many collections
- it's not going to challenge you or make you think too hard
- parks is a great example of a game I think is very well made and perfect for its intended audience
- for another pretty but shallow walking game try tokaido
- and for another pretty game but far more complex try everdell
References (from this video)
- accessible to families
- beautiful art and components
- may have limited replayability
- Nature exploration and park appreciation
- National parks and outdoor landscapes
- non-narrative
Mechanics (from transcript analysis)
- set collection — collecting cards to form scenic combinations
- tile placement — placing tiles to build a park layout
Video topics + discussion points
Quotes (from this video)
- i believe there's an element where having a game acknowledge that you exist can be validating in a way most people never consider
- the embrace of individuals who are LGBTQ plus happen in spaces in the games themselves
- we have to make spaces in our worlds where we are safe where we can kick back and be our authentic selves
References (from this video)
- beautiful art
- family-friendly
- solid engine
- potential repetitiveness
- nature exploration, set collection
- national parks, landscapes, and wildlife
- admiring, scenic
- Wingspan
Mechanics (from transcript analysis)
- action selection — choose scenic actions on a modular board
- set collection — collect park cards to gain points and resources
Video topics + discussion points
Quotes (from this video)
- Sushi Roll is a dice game about eating sushi with such a perfect name that you can't help but feel the makers of 2014's sushi dice should all retire in shame
- I love gambling on trying to collect the best set because if you do it feels like pulling off a full house in poker
- it's not going to appeal to gamers who want strategic depth but if you want a light-hearted social game with big moments age of dirt is one-of-a-kind
- Deep Blue is the year's big family game
- this is the best storytelling board game I've ever played and it's not even close
References (from this video)
- Beautiful artwork
- Meditative experience
- Calm and serene
- Not frantic
- Excellent for anxiety treatment
- Creates sense of safety and trust
- Encourages being present in the moment
- Hiking and visiting national parks
- National Parks
- Meditative nature exploration
- Sunset Over Water
- Only Rhino
Mechanics (from transcript analysis)
- set collection — Collect tokens representing park visits
- worker placement — Players select locations and seasons to visit parks
Video topics + discussion points
Quotes (from this video)
- change your mind you can change the world
- there's a tool for every task
- 95 percent of therapy is building relationship
- the opposite of anxiety is not calmness it's actually trust
- games are vehicles for emotion
- i'm a mood doctor
- failure you the winner you learn
- there is no such thing as a purely rational logical gaming experience
- every single aspect of your life is emotional
- grades are fine but like the way we use grades to evaluate people that is violence
- it's all contextual and it's all what i'm doing it's all what the person is responding to
- games are part of the human experience
References (from this video)
- Beautiful componentry and art
- Unique to theme
- Cute animal meeples
- Supports national parks through proceeds
- Great for outdoorsy people
- Gets to the table frequently
- Highly thematic design
- Outdoor travel and nature
- US National Parks
Mechanics (from transcript analysis)
- Strategy — Complex strategy elements
- Trail building — Players travel on trails to parks
Video topics + discussion points
Quotes (from this video)
- I play Qwirkle every morning - it's a perfect way to start my day
- The art is just beautiful and I'm really proud to own and show off to people when they come over
- The game is whatever you create it to be
- This game blew my mind
- It feels like you can do anything and because of that I was just blown away
- You can play a hundred different ways and you could probably still win
- This is not gonna get old - we may not play it a ton but when we do play it it's always a blast
References (from this video)
- Strong thematic alignment with national parks that feels welcoming and kid-friendly
- Tight, decision-driven gameplay where almost every move matters
- Camera and photography mechanic adds a satisfying, tangible scoring dimension
- First-player/round bonuses create meaningful tension without breaking flow
- Accessible yet deep enough for strategic planning across four seasons
- Component density and iconography can be a bit much for new players
- Hybrid of drafting, resource management, and spatial placement may overwhelm absolute beginners
- Luck of the draw on season cards can swing momentum between rounds
- exploration and appreciation of nature within a park-focused ecosystem
- Americas national parks, visited along a seasonal trail
- cozy, scenic hike with light strategic competition and humorous banter
- Galaxy Trucker
Mechanics (from transcript analysis)
- End-of-trail actions and park acquisition — on reaching the end, players can reserve a park, buy gear, or visit a park, with first-come, first-served advantages.
- Gear and canteen optimization — gear cards modify visit costs or provide ongoing bonuses; canteens collect water and may modify tokens received.
- Hidden objectives and private goals — players receive private objectives that shape decisions toward parks, resources, or gear.
- Photography scoring and the camera — taking photos yields points; camera equipment reduces photography costs, influencing end-game scoring.
- Resource collection and management — players collect multiple resource types (Sunshine, Water, Trees, Mountains, Wildlife tokens) to visit or reserve parks and pay costs associated with each park.
- Seasonal deck and season-based effects — each season introduces a deck card that reshapes resource gains and park costs, altering strategy each cycle.
- Trail/route progression and campfires — players move along a trail by placing hikers, using campfires to relight and open spaces, and triggering space-specific actions.
Video topics + discussion points
Quotes (from this video)
- there is no bonus for buying Parks because you're already gaining points to win the game
- the first player to reserve a park also gets to be the first player taking their turn on the next round
- Parks is a cozy little walk along these various trails in which we're going to be visiting America's national parks
- we're going hiking
References (from this video)
- Beautifully designed
- Simple yet captivating mechanisms
- Exceptional production quality
- Balance of strategy and relaxation
- Nature exploration
- Hiking trail/national parks
- Resource gathering
Mechanics (from transcript analysis)
- Hiker movement — Players move hikers along a trail to gather resources and visit parks
Video topics + discussion points
Quotes (from this video)
- It's a game I happily return to time after time.
- Managing your caravan and recruiting these cool creatures creates a unique and variable experience every time you play.
References (from this video)
- breathtaking production values
- streamlined mechanics that feel intuitive
- great solo mode with immersion
- theme might be more about aesthetics than depth for some
- solo mode can feel less dynamic than multiplayer
- nature photography and exploration
- national parks and trail hiking
- relaxed, aesthetically charming
- Living Forest
- Cartographers
Mechanics (from transcript analysis)
- set collection / route progression — move along trails to collect resources for hikes and photos
- tile/board integration — beautiful components and insert enhance experience
Video topics + discussion points
Quotes (from this video)
- it's one of my favorite puzzle games in a small format
- it's a purely solo game with just 18 cards
- no two sessions are alike
- the solo mode is simple yet challenging
- this is my updated top 50 solo board games 2024 Edition
- it's a must try in my opinion
References (from this video)
- Brilliant competition between players
- Multiple paths to victory
- No analysis paralysis
- Interesting player interaction
- Larger box in new edition
- Some production changes
- Hiking and Nature Exploration
- National Parks
Mechanics (from transcript analysis)
- action selection — Move hikers, collect resources, claim park cards
- resource collection — Collect resources along a hiking trail
Video topics + discussion points
Quotes (from this video)
- If I could only play one game per year for my whole life then these are the games I'd get to in my later years
- Unfortunately by then my tastes will have changed and I won't want to play these games anymore
References (from this video)
- Gorgeous
- Simple setup
- Easy play
- Nice escapism
- Wants a New Zealand version
- Hiking and collecting park experiences
- US National Parks
- Nature appreciation
Mechanics (from transcript analysis)
- Path building — Hiking randomized trails
- set collection — Collecting photos and personal experiences
Video topics + discussion points
Quotes (from this video)
- Do not adjust your set
- This list is quite different to last year's and I think that mostly reflects what an absolute 2020 has been
- My subjective opinion is biased skewed irrational and probably wrong
- It is very political all war games are political
- So say we all
- What am I doing with my life
- Squishy squishy squish squish squish
References (from this video)
- stunning production and artwork
- great 1-5 player experience
- relaxing, thematic, and visually evocative
- some players may want tighter interaction
- footprint can feel large at higher player counts
- nature, photography, and scenic exploration
- National parks across the United States
- calm, scenic, almost travelogue-like
- Parks (itself)
- Wingspan
- Villages (via thematic kinship)
Mechanics (from transcript analysis)
- engine-like scoring — collecting resources and photos to trigger points
- set_collection — collect park cards to maximize scoring opportunities
- tile drafting/placement — draft and place components to build routes and capture vistas
Video topics + discussion points
Quotes (from this video)
- it's off the chain
- the video was fun to do
- this game is a gateway combat game
- it's beautiful—the artwork, the box, the production
- the streets comes out, I can't wait for the finished product
- this is a gateway comeback game
- the universe lends well to a game
- we want to hang with you when we reach 50 episodes
- parks is beautiful, the components knocked it out of the park
- katara is deceptive and deeper than it first appears
- it's a gateway combat that still requires real strategy
References (from this video)
- Gorgeous visuals
- Broad appeal
- Accessible
- conservation and scenic travel
- National parks and nature exploration
- informational, picturesque
- Jaipur
Mechanics (from transcript analysis)
- hand-management — Manage cards for optimal park selection
- set collection — Collect park cards for points and bonuses
Video topics + discussion points
Quotes (from this video)
- it's an awesome series so people should check it out
- I am very passionate about elephants
- this was so much fun I'm glad you enjoyed it
- New York Zoo
- I love the little googly eye you put on your own
- it's one of my favorite flipping games
- this one's a hardcore like crazy campaign game
- it's never one card game
- highly recommend it
References (from this video)
- beautiful art
- accessible entry point for new gamers
- great table presence
- table space considerations
- some expansions alter balance
- panoramic park landscapes and nature photography aesthetics
- nature-inspired art and park exploration
- art-driven, exploratory
Mechanics (from transcript analysis)
- set collection — collect park cards and photograph landscapes for points
Video topics + discussion points
Quotes (from this video)
- Canvas is a really cool hand management set collection game with these really awesome transparent painting type cards that you layer on top of one another to score points
- the art is just absolutely amazing
- Wingspan continues to be one of my favorite games of all time
- this game is perfect for anyone who's interested in escape rooms or ciphers and puzzles
- it's really easy to get to the table which is one of the reasons why we played it so often
References (from this video)
- beautiful artwork
- accessible and fun to teach
- repeatability can vary with expansions
- artistic landscape photography and park scavenger hunt
- nature and park exploration
- visual/notational flavor
Mechanics (from transcript analysis)
- set collection — players collect park cards for scoring
Video topics + discussion points
Quotes (from this video)
- Canvas is a really cool hand management set collection game with these really awesome transparent painting type cards that you layer on top of one another to score points
- the art is just absolutely amazing
- Wingspan continues to be one of my favorite games of all time
- this game is perfect for anyone who's interested in escape rooms or ciphers and puzzles
- it's really easy to get to the table which is one of the reasons why we played it so often
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's like giving your games a grade like a letter grade
- it's all subjective nothing matters our ranks it's our ranks it's all subjective
- we have to come to some sort agreement on disagreements probably a lot
- we are two different people we like different things
- this is our list and it's completely subjective and none of this matters in the grand scheme of Life 100%
- we're just adults playing with toys
References (from this video)
- Stunning art from 59 parks
- Relaxing yet strategic family-friendly design
- New edition art diverges from the nostalgic OG
- Component quality can vary by edition
- hiking and memory collection
- US national parks through the four seasons
- nature-forward, scenic
- Viticulture
- Takenoko
Mechanics (from transcript analysis)
- Resource management — Use memories to gain rewards and unlock bonuses.
- Set collection & route building — Visit parks to collect memories and set collection cards.
Video topics + discussion points
Quotes (from this video)
- I love worker placement games.
- The spice must flow.
- This stream is about the top 20 worker placement games and we love them all.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Solo gaming is the best it's ever been in 2025
- Pretty much any board game coming out right now either has a solo mode or a community solo mode
References (from this video)
- Tight and cohesive gameplay
- Beautiful artwork
- Thematic exploration
- Improved mechanical balance
- Slight thematic disconnect in resource trading
- Hiking and National Park exploration
- US National Parks
- Worker placement hiking adventure
- Harvest
- Fuego
Mechanics (from transcript analysis)
- Linear worker placement — Players move hikers along a trail, collecting resources and taking actions
- Resource management — Collecting and trading resources for park cards
Video topics + discussion points
Quotes (from this video)
- It's like designer Henry Auton and publisher Keymaster wanted to take their flagship game and revisit it with more experienced eyes
- Bold, bright and elegant
References (from this video)
- Beautiful art
- Engaging theme and feel
- Accessible weight
- Not ideal for solo play or highly optimized play
- Some may want more depth
- Nature exploration and park appreciation
- National parks in the United States
- Light, scenic
- Nightfall
Mechanics (from transcript analysis)
- set collection / route-building — Collects cards with park imagery to complete objectives and build your board path.
- worker placement — Place actions along a shared track to acquire resources and progress on the park trail.
Video topics + discussion points
Quotes (from this video)
- my number 50 favorite game of all time is parks
- the production of this game is incredible
- it's a very fun take on you know worker placement
- I love this game it is beautiful and it is fun
- the artwork is beautiful
- Nightfall would boost that up higher
- this is kind of like an expanded version of fantasy realms with the theme of red rising
- the episode repeatedly emphasizes that these are personal favorites, not objective best games
- I would love to table this and maybe look into some of the expansions
References (from this video)
- stunning artwork and physical components
- engaging park progression and scoring
- great thematic cohesion
- slightly long during teach and setup for new players
- outdoors, hiking, park visitation
- national parks exploration
- environmental wonder with resource collection
- Tangent with Cascadia
- Meadow
- Earth
Mechanics (from transcript analysis)
- area progression / path movement — Two hikers move along a path collecting tokens and triggering park events.
- campfire sharing — Shared spaces require campfires and limit concurrent actions.
- Token economy — Tokens are spent for actions and scoring opportunities.
Video topics + discussion points
Quotes (from this video)
- Be kind to others who love the same things or want to explore those different things.
- Design games and refine games as much as possible; practice makes you better.
- There’s almost no downtime in Earth; you’re always doing something.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Gloomhaven will not be removed from number one on BGG it's just not possible.
- Frost Haven tweaks a few things but the stuff that it adds is so much more involved and in depth.
- Arc Nova is meteoric rise in the top lists; it's everywhere now.
- Mage Knight is my number one favorite game of all time.
- Spirit Island is my number one cooperative game of all time.
References (from this video)
- Excellent presentation
- Good game decisions
- Better than similar games
- Beautiful design
- Low complexity
- nature
- parks
- travel
- hiking
- Tokaido
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the fastest-growing boardgame community in the world
- I'm a big fan of Kitchen rush
- why isn't this an everybody toy store this should be sold alongside uno
- I think one of the best low-complexity games over the plate
- my favorite board game reviewer is a channel called alas board games
- so bloody good game
- wow this is I should have played at ages ago
- reckoners is really cool game
- this is a fabulous looking game real-time submarine warfare game
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is highly subjective in general I award this to games that I find especially entertaining designed especially well or elegantly or view as a great overall package.
- I don't rate games on this channel with a number I don't really like doing that; rating a game is more complex than slapping a number in front of it.
- The definitive rating is how much I would recommend a game, and all games that award the Ace of Games too I would definitely 100% recommend.
- these three seconds is games award if a game is exceptionally good in my opinion and that concludes today's video.
- Wingspan is my most favorite game of all time... it gets the golden Ace of Games Award.
References (from this video)
- strong emotional connection through art and environment
- clear thematic cohesion with national parks
- potential for future expansions to broaden park roster
- base game can feel fixed; variability relies on expansions
- replay variety may require additional tiles and content
- nature appreciation and park exploration
- United States National Parks, landscapes and environments
- environment-driven, aesthetically focused exploration
- Space Parks
Mechanics (from transcript analysis)
- Resource management — Manage limited resources (tokens/paths) to optimize actions and scoring opportunities.
- set collection — Players collect landscape cards or park-related cards to score points and trigger bonuses.
- tile/board variability — Game content and layout vary via park tiles and landscape cards, creating different setups each play.
Video topics + discussion points
Quotes (from this video)
- the emotional connection that you get when you were playing that game with the environments depicted the artwork and the gameplay itself
- I would take a giraffe you know I love it I love a giraffe meatball not too fragile you know with the long neck if we can come up with a sturdy giraffe meeple then that's my pick
- we want to have every Park in the United States National Park included
- it's a fully cooperative Western game about a train heist