Skip to main content

Path of Bones

Game ID: GID0240993
Collection Status
Description

From the publisher:

Path of Bones is a fast paced cinematic martial arts combat game. Hordes of troops. Powerful heroes. Exotic locales. Unparalleled action And no dice.

Path of Bones uses dominoes - "bones" - instead of dice to run its combat system. Engagements run on a two-tiered system: troops mass and press their advantage together; heroes combine their marital arts styles into devastating attacks.

The rules provide an intriguing system of simultaneous attack and defense based on the two sides of the dominoes drawn by you and your opponent. Equipment and character types provide options for over forty different types of common troops. There are thousands and thousands of ways to combine the martial arts styles from the rules to make heroes ... and a guide to customizing the system to your own tastes.

With the base rules you get nine combat scenarios:

One set allows a band of heroes to progress through a traditional Chinese story
Another sets the stage for fighting the Mongol Invasion of Japan
A set up for the epic climactic battle of the Forty Seven Ronin
Each combat scenario is playable as a stand-alone game, with options for replay value
Twenty-five pages of print-and-play terrain to support the scenarios right away

The game plays well from as few as forty to fifty figures total (both sides) up to about five hundred. It was playtested with 25-28mm figures using standard size dominoes and 15-28mm figures using mini dominoes. Bones are used to measure movement as well as resolve combat.

Year Published
2013
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek