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Path to Glory

Game ID: GID0241157
Collection Status
Description

From publisher blurb:

The Fair Folk of Winter are brilliant, dangerous, and keen. Do you have what it takes to walk among them?

In The Unseelie Saga, Players take on the roles of darkly magical Fae whose actions will decide the fate of the Winter Court.

Fae are living magic and as dangerous as that sounds. The Unseelie are Fae who are most powerful from the second half of autumn through the first half of spring. Our ideas of Unseelie are colored by the autumn hunts, the gathering of winter stores and smoking of meats, the bitter bite of the winter wind, the crunch of iced snow, the soft patter of spring rains, the brilliance of the hearth-fire and the gleam of the snowdrop. A Fae can wish for a lily, and a lily will appear, or wish for a dagger, and draw it from the air. What can challenge such beings? Oh, just wait.

This trilogy of adventures lets you tell the story of darkly magical Fae in a social structure that rewards the keen, the intelligent, and the fierce, as they confront the end of their way of life. In each adventure, the PCs have agency and opportunity to shift the narrative. In the second adventure, Path to Glory, the Fae realize their home is starting to die.

“One who brings the Isles apple to the Thorn will deserve well of the Thorn.”

The Glade is withering. The Isles apple may save it. Planted in Fae earth, it becomes an anchor around which a realm may be sustained or a new realm born. But is there, in all the Glade, an Unseelie determined enough to forge the legend that will earn them the seedling?

The Unseelie Saga is written for the Cypher System role-playing game. Path to Glory is written for Tier 4 (mid-level) characters. Path to Glory is a winter adventure, set in early February, at the middle of the Unseelie half of the year. This adventure comes with fully-written NPCs, new cyphers, and print-and-play map cards to design your own Fae castle as you play. This adventure also includes The Unseelie Saga introduction, with new mechanics, tips for play, and the “Unseelie” descriptor.

Intrigue, manipulation, and betrayal are common among the Fae of the Midnight Thorn. Throughout these adventures, we offer alternatives for groups that prefer to avoid PC-PC conflict, and tips for playing PC-PC conflict in a way that keeps the Players enjoying the game.

Turn your face to the falling snow. Take a breath. Follow the call of the raven back into the world of The Unseelie Saga.

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