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Paths of Glory

Game ID: GID0241569
Collection Status
Description

(from GMT Games' website:)

They called it the Great War. In over four years of titanic struggle, the ancient Europe of Kings and Emperors tore itself to pieces, giving birth to our own violent modern age. The bloody battles fought in the trenches of the Western Front, the icy plains of Poland, the mountains of the Balkans, and the deserts of Arabia, shaped the world we know today. We are all orphans of the Great War.

Paths of Glory: The First World War, designed by six-time Charles S. Roberts awards winner, Ted Raicer, allows players to step into the shoes of the monarchs and marshals who triumphed and bungled from 1914 to 1918. As the Central Powers you must use the advantage of interior lines and the fighting skill of the Imperial German Army to win your rightful 'place in the sun.' As the Entente Powers (Allies) you must bring your greater numbers to bear to put an end to German militarism and ensure this is the war 'to end all wars.' Both players will find their generalship and strategic abilities put to the test as Paths of Glory's innovative game systems let you recreate all the dramatic events of World War I.

Components:

316 full-color die-cut counters:
176 5/8” die cut counters
140 1/2” die cut counters

One 22x34" full-color mapsheet showing most of Europe and the Near East
110 Strategy Cards
32-page Rule Book including sample game replay (21 pages of actual rules)
Two Player Reference Cards

DESIGNER: Ted Raicer
DEVELOPER: Andy Lewis
ART DIRECTOR: Rodger B. MacGowan
MAP ART: Mark Simonitch
CARDS & COUNTER ART: Mark Simonitch

(BGG description:)

Following in the footsteps of We the People, Hannibal: Rome vs. Carthage, Successors: The Battles for Alexander's Empire (First/Second Edition), and For the People, Paths of Glory utilizes a similar card-driven system. The game covers WWI from its outbreak to American intervention and spans all of Europe and the Middle East. Not only is the game innovative, but it also plays fast, usually within just an evening.

While the game itself has all of the normal expectations of a wargame, with various units, CRT charts and period chrome, at heart the game rests within the card play. Players are given a hand of cards to play out six sub-phases of a turn. Each sub-phase allows for the use of a card or a pass with a minimal movement of units. Each card has four possible uses: operational movement, strategic movement, special events, and replacement points. The cardplay forces players to constantly make tough decsions as they feel that they need to do a little bit of everything but they can only do one thing at a time. How you play your cards will decide to a large degree the outcome of the war.

Year Published
1999
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 0 · neu 1 · neg 0
Mentions per page
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Showing 1–4 of 4
Video eIeqU8H2ro8 3 Minute Board Games general_discussion at 20:20 sentiment: positive
video_pk 13434 · mention_pk 39372
Video thumbnail
Click to watch at 20:20
Overall sentiment (raw)
positive
Pros
  • Similar mechanics to Twilight Struggle
  • Great thematic depth
Cons
none
Thematic elements
  • First World War strategy
  • World War I
  • Historical simulation
Comparison games
  • Twilight Struggle
Mechanics (from transcript analysis)
  • Card-driven war game — Similar system to Twilight Struggle
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's delightfully simple and still delightfully a good game.
  • Everyone has a different journey here. Everyone starts off playing different games and ends up with different favorite games.
  • It had some of the most amazing world building I've ever seen for a game.
  • I think the fact that it's rooted in a single D6 system is just going to hamper it for all time.
  • This game got me through a pretty rough period of time.
  • I am never getting rid of Arkham Horror second edition unless an Arkham Horror fourth edition comes out.
  • I was immediately hooked by it.
  • It's an absolute banger of a game.
  • I could see myself playing that more.
  • There's so many layers and mind games to it that player skill and the ability to read your opponent counts for so much more than just having an awesome deck.
References (from this video)
No references stored for this video.
Video zLaTSNphdTM Beyond Solitaire interview at 58:36 sentiment: positive
video_pk 5330 · mention_pk 15854
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Click to watch at 58:36
Overall sentiment (raw)
positive
Pros
  • strong historical teaching through play
  • robust simulation of WWI decision points
Cons
  • heavy rules complexity
  • steep learning curve
Thematic elements
  • card-driven warfare, strategic planning
  • World War I
  • historical simulation with alternate history potential
Comparison games
  • World in Flames
  • East Front
Mechanics (from transcript analysis)
  • card-driven — cards drive events and strategic decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Dietz Foundation is the world's only not-for-profit game company so that we are set up that when we make money in however we make it that our funds and our profits go towards helping education.
  • Donations always go directly to the cause, after the PayPal fee, 97 percent goes where it's supposed to go—much more than the 50 or 60 percent you get from most charitable organizations.
  • Games are a great way to learn about everything.
  • I don't like working for them anymore, I prefer working for myself.
  • Education can be wide and varied, and can be by subject matter as well as by the educational goal.
  • If you want to learn about civil rights, you can take the game to your home and interact with it in a safe space to think through difficult topics.
References (from this video)
No references stored for this video.
Video fhBV_hbE3Ow Board Game Video Channel game_review sentiment: neutral
video_pk 5009 · mention_pk 14893
Overall sentiment (raw)
neutral
Pros
  • Comprehensive World War I simulation
Cons
  • Heavy scripting
  • Unforgiving rules
  • Limited player agency
Thematic elements
  • Historical military conflict
  • World War I
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven game — Cards used for action points and events
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The older I get, the more reasonable I get.
  • I am brave enough to admit that I'm a scaredy pants.
  • It seems like you play 10 games of chess at the same time non-stop
References (from this video)
No references stored for this video.
Video 75QuD2hl418 Three Minute Board Game Patrons top_10_list at 17:37 sentiment: positive
video_pk 4922 · mention_pk 14607
Video thumbnail
Click to watch at 17:37
Overall sentiment (raw)
positive
Pros
  • dense strategic depth
  • historical flavor
Cons
  • very long play sessions
  • steep learning curve
Thematic elements
  • historical warfare, geopolitics
  • World War I grand strategy
  • grounded, narrative through play
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven — cards drive political and military actions
  • grand strategy — long-term planning with operational decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island my all-time favorite game
  • Arkham Horror holds a special place of my heart
  • it's joy in a box
  • Leaving Earth is my favorite in that space
  • this is one of those few games where I'm like yeah I think the streamlined version is the way to go
  • June is the original game for this spot
References (from this video)
No references stored for this video.
Transcript Navigation
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