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Pavlov's House

Game ID: GID0241905
Collection Status
Description

In Pavlov’s House, you take control of the valiant defenders of a Soviet strongpoint in Stalingrad as they hold out against constant German attacks for almost two months. You also control the key leaders throughout the Soviet 62nd Army that made the defense of Pavlov’s House possible.

Object of the Game
The goal of Pavlov’s House is to last until the 7th Company, 3rd Battalion, 42nd Guards Rifle Regiment of the 13th Guards Division is tasked with storming a key German strongpoint during the Battle of Stalingrad. In the game, this is depicted by playing through a deck of cards representing elements of the German 6th Army.

Pavlov’s House was a fortified apartment building used as a strongpoint by the Soviet 62nd Army during the pivotal Battle of Stalingrad in WW2. Soviet defenders - primarily from the 7th Company, 3rd Battalion, 42nd Guards Rifle Regiment of the 13th Guards Division - held out for almost two months from a constant German assault. The building’s name was drawn from Yakov Pavlov, a sergeant who led the initial storm group assault that resulted in the capture of the building from the Germans. The story of Pavlov’s House was a key piece of Soviet propaganda and was used as a symbol of the incredible resistance of Soviet forces during the Battle of Stalingrad.

—description from the publisher

Year Published
2018
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 11 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–12 of 12
Video tlLzh2t8K-Y Unknown Channel game_review at 0:00 sentiment: positive
video_pk 13595 · mention_pk 39712
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Overall sentiment (raw)
positive
Pros
  • strong solo-focused design with tight tension
  • high historical commitment and rich supporting materials
  • rules-light feel for a wargame while preserving depth
  • engaging blend of strategic overview and tactical micro-play
Cons
  • subject matter can be emotionally heavy or uncomfortable
  • primarily a solo experience; less ideal for multiplayer
  • initial complexity can be intimidating despite rules-light nature
Thematic elements
  • historic siege warfare and defense under extreme odds
  • Stalingrad, WWII 1942
  • cinematic scale with three layers (strategic, tactical, and micro-level house) integrated
Comparison games
  • Dawn of Zed's
  • This War of Mine
Mechanics (from transcript analysis)
  • card management — cards dictate actions and strategic decisions each turn
  • Dice combat resolution — combat outcomes are determined by rolling dice with modifiers based on tokens and cards
  • fog of war — fog of war cards limit choices, simulating uncertainty
  • Phase-based gameplay — three distinct phases (strategic, resolution, house) structure the turn flow
  • tile placement — troop positions and strategy tokens are placed on a modular board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one for the solo gamers out there
  • the game looks a bit complex at first but it's actually quite rules light
  • the best thing about this game is its commitment to the history
  • however Stalingrad was one of the most horrific moments in human history
  • I've not played another game that captures strategic and tactical play at the same time quite so well
  • like the idea of this but wantzombies check out dawn of Zed's
References (from this video)
No references stored for this video.
Video 89zqKs9TtvI List Davidson's Gaming Channel top_200_list at 38:02 sentiment: positive
video_pk 12621 · mention_pk 36834
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • World War II siege
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Thunderbolt Apache Leader has sadly dropped to 199 on this list.
  • John Company solo is great.
  • Mr President is the biggest table hog—it's like one of the most ridiculous but like in an awesome way games I have ever seen.
  • Paperback Adventures jumped up 560 spots this year.
  • Pavlov's House changed the course of my videos and my gaming habits.
  • Earth is going to rise up next year.
References (from this video)
No references stored for this video.
Video FoOPEPzcxLs Beyond Solitaire top_10_list at 0:36 sentiment: positive
video_pk 12120 · mention_pk 35473
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Overall sentiment (raw)
positive
Pros
  • Well-designed game
Cons
none
Thematic elements
  • Urban defensive warfare
  • World War II, Battle of Stalingrad
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • they're all been set in world war ii you take control of a small group of of defenders and you're holding out against overwhelming odds
  • the volume four is landsworth ridge it's a first day of the battle of the bulge you are leading a platoon of about 20 guys and you're holding out against about 500 you know german paratroopers
  • between six months of the year of just research before game design begins
  • when you're doing like a historical game like you can't just make stuff up right like everything everything has to be based in reality to some extent
  • you have a game and somebody will be like oh actually that's not the right helmet you know or whatever
  • i think that home alone would be an amazing value defense game
  • you have to do what you love
References (from this video)
No references stored for this video.
Video ZviD_pfi51E 3 Minute Board Games top_10_list at 8:25 sentiment: positive
video_pk 8939 · mention_pk 26378
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Overall sentiment (raw)
positive
Pros
  • thematic depth
  • pacing that rewards deliberate thinking
Cons
  • rules density
  • solo only focus reduces group appeal
Thematic elements
  • siege-style operational planning
  • cooperative/solo-focused strategy
  • tactical puzzle with strategic choices
Comparison games
  • Dawn of the Eds
  • Nemo's War
Mechanics (from transcript analysis)
  • solo-friendly co-op — designed with solo play in mind, enabling deep thinking at own pace
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • solo board gaming isn't really that weird
  • it's a very smart and Savvy thing to do if you are infectious
  • these six I would highly recommend as a great entry point to solo gaming
  • it's fun to set up the game and go racing
  • you can set up all parts and play all factions by yourself to understand a game
References (from this video)
No references stored for this video.
Video blNnN78Hf2o Beyond Solitaire general_discussion at 38:20 sentiment: positive
video_pk 8813 · mention_pk 25989
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Overall sentiment (raw)
positive
Pros
  • tight, tense solo play
  • historically flavored
Cons
  • availability/price issues
Thematic elements
  • tactical, simulation of urban warfare
  • Siege of Leningrad-inspired, WWII bunker defense
  • historical, intense
Comparison games
none
Mechanics (from transcript analysis)
  • Resource management — manage limited assets under pressure
  • solo-focused scenario — combat missions with solo or cooperative play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Folklore is such a great classic Gothic horror kind of Dungeon Crawl.
  • Snowdonia is still on here baby going strong.
  • Pavlov's house should be in the top 100 because Pavlov's house is a solo game and it's not really multiplayer.
  • it's the joy of It's a Wonderful World... the journey.
  • pandemic Legacy season one is above it, I don't know maybe people play it solo
References (from this video)
No references stored for this video.
Video FeTAVPnP-_0 Watch It Played top_10_list at 9:04 sentiment: positive
video_pk 4807 · mention_pk 14117
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Overall sentiment (raw)
positive
Pros
  • Solo game of the year (last year)
  • Excellent high-level abstraction
  • Seamless integration of three domains
  • Not overwhelmingly complex
  • Epic and personal at same time
Cons
  • Heavy historical theme not for everyone
Thematic elements
  • Defense of Pavlov's House
  • Battle of Stalingrad
  • Tactical and strategic war
Comparison games
none
Mechanics (from transcript analysis)
  • Abstraction — High-level abstraction of complex battle
  • Multi-level Simulation — Three separate battlefield domains: house, operational, strategic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've played about 300 solo games so this represents the top of all the solo games I've played
  • These are entirely my opinions based on my personal play experience
  • I think this is one of the cleverest solo modes on the market
  • When you win a game of Robinson Crusoe there are very few things in solo board gaming more satisfying
  • The closest experience in board gaming to being the captain on a bridge in a sci-fi movie where everything is going to shit
  • I'm probably a solo board gaming masochist
  • I just love Thunderbirds as a solo game
  • It feels like Legendary Encounters was built for the Alien theme and was built as an upgrade to the original Legendary system
  • Probably the best AI opponent in all of board gaming
  • Few games have that genuine sense of exploration
References (from this video)
No references stored for this video.
Video VXMAeA4LgSA Beyond Solitaire top_10_list at 16:30 sentiment: positive
video_pk 4479 · mention_pk 13158
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Overall sentiment (raw)
positive
Pros
  • accessible entry into heavy war themes
  • strong atmosphere of siege warfare
Cons
  • rules can be fiddly for some players
Thematic elements
  • urban warfare and defense
  • Stalingrad, urban siege
  • tight, compact micro-simulation
Comparison games
  • D-Day at Omaha Beach
  • Mr President
Mechanics (from transcript analysis)
  • operational phase / micro-simulation — focus on defense of a building with limited resources
  • solo mode supported — plays by yourself with deterministic progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • D-Day at Omaha Beach is number one.
  • Pavlov's house is number three I feel like that's probably one of the more accessible ones in the top ten.
  • Mr President was actually tied for six with enemy action or dens.
  • the list is all over the place.
  • the engagement level matters and newer games look damn good on the table
References (from this video)
No references stored for this video.
Video wQpHExhJ45k Unknown (Not provided in transcript) game_review at 8:36 sentiment: other
video_pk 3624 · mention_pk 10747
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Overall sentiment (raw)
Deep challenging war game made accessible
Pros
  • Depicts battle from strategic to tactical level
  • Not overwhelmingly rules-heavy
  • Deep without being complex
  • Good decision consequences
  • Looks and feels like board game
  • Automates tedious elements
  • Speeds up gameplay
  • Seriously challenging
  • Beautiful solo experience
  • Merges euro gaming with wargaming
Cons
  • Solo only - no multiplayer
  • Requires interest in WWII history
  • Very difficult to win
Thematic elements
  • Battle of Stalingrad
  • World War II
  • Historical strategy
  • Defensive warfare
Comparison games
  • Panzer General
  • Hex-based war games
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are 15 new titles, well new to me at least
  • This list is presented in order from my least favorite to most favorite of these games
  • Functional is better than good looking when it comes to a board game adaption
  • The captain's dead is one of my all-time favorite games
  • Spirit island is my favorite game of all time so of course it's going to end up at the top of this list
  • If you want a good filler game that's just dice chucking and logic puzzles and it's a little bit silly, definitely check out dicey dungeons
References (from this video)
No references stored for this video.
Video yk3FzENYZPc Beyond Solitaire interview at 0:21 sentiment: positive
video_pk 3380 · mention_pk 10009
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Overall sentiment (raw)
positive
Pros
  • deep historical research with a companion book
  • asymmetric co-op gameplay that emphasizes individual defender stories
  • focus on historical nuance and multiple perspectives
Cons
  • heavy reliance on a single primary source for backstory
  • some elements (e.g., storm group alignments) may stretch historicity
  • complex research demands for accurate representation
Thematic elements
  • heroic defense, survival, micro-history
  • Stalingrad, World War II; defense of a single apartment building
  • historical reconstruction with multiple sources; objective view
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric defense and resource management — defenders manage limited resources and personnel; attackers coordinate storm group attempts
  • historical unit tokens — counters with real portraits representing individual defenders
  • scenario-driven play based on real events — events and buildings are drawn from actual locations involved in the defense
  • solitaire / co-op play — designed primarily for solo or two-player cooperative play with asymmetrical roles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I try to present the most objective view possible based on as many primary sources.
  • the defense of the house doesn't end when the game ends... they regrouped and continued until the Soviets fought back.
  • I'm terrified of getting it wrong
  • I like a game telling a version of history and arguing about it through making
References (from this video)
No references stored for this video.
Video 7S1weKXPaS0 Liz Davidson Read Out Solitaire interview at 0:13 sentiment: positive
video_pk 1537 · mention_pk 4420
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Overall sentiment (raw)
positive
Pros
  • strong historical flavor and authenticity
  • tight, focused decision space for solo play
  • clear narrative through historical sourcing
Cons
  • primarily solo-focused, may limit group play
  • niche theme may not appeal to all players
Thematic elements
  • defense of a fortified position against an occupying force
  • World War II urban siege (Leningrad)
  • history-first with emphasis on authentic sourcing
Comparison games
  • Undaunted Normandy
Mechanics (from transcript analysis)
  • solitaire play — primarily designed for solo play, with scenario-driven objectives
  • tile/overlay-based tactical setup — spatial mechanics to simulate fortification defense and line-of-sight
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't pick favorites I think the story of Kass letters cooler.
  • I love the different levels of olives house like the operational and tactical levels.
  • I do love World War II; enough historical information at the individual level to base the game on.
  • this is not based on historical truth this is based on a video game.
  • I would say I'm a convert in a very specific small section of the video game market.
  • I'm really happy to hear that you're designing on your own and with others is going great.
  • Mikey's awesome because I've got five ten minutes I can do break off Mikey real quick and play it and it's super compact and fun and dense.
References (from this video)
No references stored for this video.
Video 4pEJuVQgN0k Unknown channel general_discussion at 14:36 sentiment: positive
video_pk 502 · mention_pk 1483
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • World War II tactical combat in a besieged building
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so apparently you're not a real board gamer until you own one of these things
  • I am officially a white dude standing in front of a calyx
  • across the top shelf a lot of these games will feature in my top 100 unsurprisingly
  • this is a shelf hog it's a really good game and everything but it's kind of overkill in the end
  • I can't afford to buy every single game out there I've got a lot on the shelves as you can see but I can't get everything
  • a whole bunch of really cool little games in here and some of my particular favorites
References (from this video)
No references stored for this video.
Video 4kYDgVWHoFU Rolling Dice and Taking Names general_discussion at 23:41 sentiment: positive
video_pk 186 · mention_pk 538
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Overall sentiment (raw)
positive
Pros
  • interesting historical theme
  • tight, scenario-driven play
Cons
  • some players may prefer more direct combat games
Thematic elements
  • defense and urban warfare planning
  • World War II siege scenario (Stalingrad) and Soviet fortification
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Beautiful implementation it's slow to load on the online version so some things have to happen there
  • the chairs are musical instruments and the art is so clever in how they made the instrument into the chair
  • a cooperative strategy card game where players feed fuel into a fire to keep it lit
  • Capstone will now be carrying Terra Mystica and Gaea project
  • I pitched maybe you and I can play online
  • the tooltips tell you how you can manipulate the die
  • it's a solid little family game
  • there's a mod on tabletop simulator that will automatically set up the scenario
References (from this video)
No references stored for this video.
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