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Pax Viking

Game ID: GID0242025
Collection Status
Description

Pax Viking is a historical strategy game of trade and diplomacy in the 10th century for 1-6 players. The game highlights those Vikings who travelled eastwards, towards the rich trade routes of Persia and around the Black Sea. Skilled opportunists in the matters of silver and axe, these Vikings are ready to wield whichever worked best in any given situation. They shared an adventurous explorer ethos with the westward travelling Vikings, and reached far to the south and east, forming strong alliances, influencing societies, and founding empires along their way.

The areas under Norse control are vast. The administration of power is becoming increasingly complicated. The Viking longships are excellent for travelling both at sea and on rivers. In the western part of Europe, your neighbour Jarls in Denmark and Norway are pillaging the lands. It is wise to be on good terms with these Powerful Allies. You interact with them by travelling to their Posts in the West. But you are also aware of the economic advantages to be gained by having followers in the strong Trade Center of some existing larger cities as well. It is up to you to weave and navigate a successful saga within Pax Viking in order to become the first Swedish monarch!

—description from the publisher

Year Published
2021
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–3 of 3
Video kydxQ7gb5cc Board Game Brody analysis at 0:09 sentiment: positive
video_pk 12091 · mention_pk 35400
Video thumbnail
Click to watch at 0:09
Overall sentiment (raw)
positive
Pros
  • Strong eurogame feel with adaptive strategy due to variable Saga tiles
  • Saga tiles provide meaningful variety and game meat
  • High replayability due to tile variety and multiple victory paths
  • Asymmetric elements (Gods, Advocates) add depth
  • Dynamic end-game tension through event-driven checks
Cons
none
Thematic elements
  • Viking expansion, alliance-building, trade, and empire-building
  • Western Europe in the Viking era (10th century)
  • Saga-driven, tile-based progression with events and gods
Comparison games
none
Mechanics (from transcript analysis)
  • actions via action markers and turns — Four action tokens per turn; place markers to perform actions; round sequence.
  • area majority / influence — Each follower type tracks influence; majority yields bonuses.
  • asymmetric player boards (Yarl, God tiles, Advocates) — Different starting abilities and power-ups per player.
  • longship movement and travel — Move ships across seas and rivers; embark/disembark with trading.
  • market and acquisition of tiles — Market allows drawing or buying Saga tiles for strategic options.
  • parlay combat — Resolve conflicts to steal followers or gain control; compare longships.
  • play out Saga tiles and events — Place tiles on board or resolve events; some require conditions to trigger.
  • Resource and market management — Money and other resources used to acquire tiles and advance strategies.
  • tile-based saga tiles on map — Saga tiles provide abilities and effects; deck composition changes per game.
  • victory conditions and end game — End game triggered by events achieving one of four victory conditions.
  • winter solstice / phase structure — Turns include influence, action, and solstice phases with resets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Saga tiles which gives the game its meat
  • this is a great Euro Viking game that requires an ongoing adaption of your strategy to what Saga tiles are available
  • the charm in the game is the Saga tiles
  • really these Saga cards make the game
References (from this video)
No references stored for this video.
Video sEkzUELgQwg Shelf or Sell general_discussion at 14:49 sentiment: positive
video_pk 6822 · mention_pk 20213
Video thumbnail
Click to watch at 14:49
Overall sentiment (raw)
positive
Pros
  • accessible entry into Pax line
  • expansion-driven depth
Cons
  • part of a larger Pax suite; may require other games
Thematic elements
  • vikings / expansion concept
Comparison games
  • Pax Transhumanity
  • Pax Emancipation
Mechanics (from transcript analysis)
  • Faction interaction — balance alliances and power among vikings with strategic positioning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are a pepper farmer
  • this is eclipse this is a four second dawn for the galaxy 4e game that i have actually played
  • i'm teaching alex this
  • i'm so excited that i now know how to play this game
  • it's a tile laying game where you're laying out a map
References (from this video)
No references stored for this video.
Video F6WAjSy9NxQ Liz Davidson - Beyond Solitaire rules teach at 0:25 sentiment: positive
video_pk 982 · mention_pk 2752
Video thumbnail
Click to watch at 0:25
Overall sentiment (raw)
positive
Pros
  • Distinct solo rules with a dedicated AI mechanism via a separate events/deck
  • Ventures and events create replayability and variety between games
  • Eric the Victorious ability helps mitigate tie-breaks and simplifies control
  • Clear path to victory by establishing followers across the board
Cons
  • Solo rules tucked in the appendix rather than the main rulebook
  • Setup can be lengthy and complex for a first-time solo game
  • Rival movement and conflicts can become punishing in hotspots like Damascus
Thematic elements
  • Trade, raiding, and settlement with deities and rival factions shaping the map
  • A Viking-era map-based exploration and conquest setting with posts, ships, and regional control
  • Saga-driven, instructional playthrough focusing on solo rules and setup
Comparison games
none
Mechanics (from transcript analysis)
  • activate — activate powers on established posts via ships and followers
  • establish — establish posts by placing followers on empty posts, often after clearing rivals
  • invest — spend money to acquire a card from the market; solo limits to one purchase per turn
  • journey — move longships around the map to explore regions and reach posts
  • parlay — automatic end-of-turn interaction, with rival movement influencing outcomes
  • play — play saga cards and place followers on the board to establish posts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the most recent pax game
  • the solo rules are tapered down in this book
  • every time you play the solo mode you'll have a different set of events
  • you get one coin for each type of follower you have on the map
  • Eric the Victorious counts as two
  • this is a complete setup of the solo mode for pax viking
References (from this video)
No references stored for this video.
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