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Pay Dirt

Game ID: GID0242036
Collection Status
Description

Pay Dirt is an engine-building, worker placement game set in frigid Alaska for 2-5 players. Players are competing to manage and grow their entire mining outfit while acquiring the most gold before the ground is too frozen to dig. The Alaskan countryside is an inhospitable environment, so players will face hardships that affect their entire outfit – not to mention the ever-dropping temperature that will shut down their operation.

In Pay Dirt players start with a small basic crew, an unimpressive claim, mediocre equipment and just a little bit of cash to make a go in one of the toughest competitions this side of the globe. Gold mining isn’t cheap and players will have to sell their gold throughout the game to keep the equipment running and their workers happy. Through clever use of their equipment and workers, players can make their mining outfits more efficient and dialed in to their preference of play. Will you recruit heavily and stack your camp with workers or will you keep your eyes on better and more efficient equipment? Will you have what it takes to hit to strike it rich and hit pay dirt?

Year Published
2014
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 1 · mix 0 · neu 0 · neg 2
Mentions per page
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Showing 1–3 of 3
Video cOD9uqRB2eo Chairman of the Board top_10_list at 4:11 sentiment: negative
video_pk 10910 · mention_pk 32123
Video thumbnail
Click to watch at 4:11
Overall sentiment (raw)
negative
Pros
  • Cool thematic concept and engine trade-off
  • Solid core idea when it works
Cons
  • Punishment cards are punishing and can wipe out progress
  • Endgame flow can feel punishing and unbalanced
Thematic elements
  • Mining and engine-building
  • Gold mining and resource trading
  • Classic worker-placement with engine-building promises
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building — Place workers and draft tiles to acquire resources and gold for money to fuel better engine capabilities
  • Trading for money — Gold is the win condition; money fuels engine growth
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is the definition of elegance in the game and there's zero bloat
  • the engine building part I thought was pretty damn fantastic
  • a filler that works; it's smooth and it's fun
  • one of the best two-player games out there
  • embrace the carnage
  • the final product is better than the sum of its parts
References (from this video)
No references stored for this video.
Video mX0V4xLHG2Y Unknown top_10_list at 4:20 sentiment: positive
video_pk 9725 · mention_pk 28697
Video thumbnail
Click to watch at 4:20
Overall sentiment (raw)
positive
Pros
  • Captures the feel of gold mining
  • Solid euro with auction element
Cons
  • Availability and print status uncertain
Thematic elements
  • Gold mining optimization with auction mechanics
  • Alaska and the Yukon during the gold rush
  • Economic/industrial
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Prices and purchases drive production
  • engine building — Assemble a production engine over rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the Pacific and the Pacific people instead of aliens and space with seventeen hundred and seventy six owners
  • I think this is a fascinating game and it treats the topic with respect
  • it's a risk killer like it completely does everything that risk does only better
  • your action selection is so focused and so many hard decisions crammed into a comparatively short time frame
  • I learned more about antibiotics in those thirty minutes
References (from this video)
No references stored for this video.
Video A4KfrQ0G6r0 Chairman of the Board top_10_list at 12:21 sentiment: negative
video_pk 3014 · mention_pk 8782
Video thumbnail
Click to watch at 12:21
Overall sentiment (raw)
negative
Pros
  • thematic premise with upgrade loops
Cons
  • punishing hardship cards that disrupt fairness
  • unsubtle balancing through luck
Thematic elements
  • pulling gold nuggets from dirt with upgrades
  • gold mining / dirt extraction
  • production line of upgrades and efficient digging
Comparison games
none
Mechanics (from transcript analysis)
  • hardship cards drafting — round-based drafting of hardship cards that impact turns
  • ketchup mechanism — leader-favoring punishment card distribution that can swing a turn
  • resource collection / upgrading — upgrade equipment to improve mining efficiency
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's no super Superfluous rules there's no fiddliness so it's quite nice and pure
  • this one stays true to what hidden role or hidden movement game should be
  • I think this one is still my favorite one as one person takes the role of Jack the Ripper
  • I absolutely hated this game I did not like anything about it apart from the visuals very stylish and I'm deluxified looking game
  • the colorblind-friendly at all and me and my brother are both quite badly colorblind
  • not colorblind friendly at all and me and my brother are both quite badly colorblind
  • the ketchup mechanism in this game
  • one of the nearest misses I've ever played
  • therefore it's just not subtle
References (from this video)
No references stored for this video.
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