Publisher's blurb:
The fifth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a job. They clearly have the skills needed for some skullduggery; or, at least Mr. Porter believes they’re desperate enough to try. Once you’re in, there’s no going back, but the reward is worth it…isn’t it?
Sometimes, Mr. Porter is in a generous mood, and a spot of skullduggery is just what the good guys need. Apparently, there's a guard captain and some cronies in need of a lesson or two in what happens when they're too eager to break bones. The neighborhood has come together to hire Mr. Porter to enlist some help, and he think you're up to the job. The only question that remains is...is everything really that straightforward?