Skip to main content

Penny Press

Game ID: GID0242786
Collection Status
Description

Set during the tumultuous 'yellow journalism' years at the end of the 19th century, Penny Press has players taking on the role of newspaper magnates such as Pulitzer and Hearst as they strive to become the dominant paper in old New York City.

Players move up on the circulation track throughout the game by publishing newspapers, and they are awarded bonuses at the end of the game for best covering the five news 'beats' or leading news categories of the day: War, Crime & Calamity, New York City, Politics, and the Human Condition.

To publish newspapers, players assign some or all of their five reporters to the popular stories of the day. When they're ready, players 'roll the presses' to claim those stories where their reporters have a majority and assemble them on their 'front page' player mat. The score of each press run is determined by the current values in each of the five news beats. Stories also have 'star' values, and the player with the most stars in each news beat gets that beat's endgame bonus.

The end of the game is triggered when one player publishes his fourth (in a two- or three-player game) or third (in a four- or five-player game) newspaper. The player who moved farthest along the circulation track is the winner of Penny Press.

Year Published
2015
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–1 of 1
Video L24JI9rbSLA Actualol top_10_list at 0:50 sentiment: positive
video_pk 3864 · mention_pk 11328
Video thumbnail
Click to watch at 0:50
Overall sentiment (raw)
positive
Pros
  • strong theming around newspaper wars
  • drama of racing to publish before rivals
  • teaches timing and risk in story selection
Cons
  • mechanics may be opaque to newcomers
  • thematic weight may be niche for some players
Thematic elements
  • rivalry to publish scoops and front-page stories
  • late 19th-century New York City; newspaper industry
  • story-driven competition with press deadlines
Comparison games
none
Mechanics (from transcript analysis)
  • auction / bidding for stories — players vie to claim high-value stories and placement on front page
  • set collection / hand management — players assemble reporters and actions to manipulate story taking and timing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's free it doesn't need a fancy computer
  • it's a race to get to the top of three parts and when someone finishes one that path is closed
  • perudo is an old classic that still holds up
  • it's a game of survival
  • it's like traversing an IKEA where there's only one of everything
  • six nymph is fast chaotic fun
  • it's every man or woman for themselves at each other's throats
  • Cult Express is a rollicking fun not to be taken seriously
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1
View on BoardGameGeek