Set during the tumultuous 'yellow journalism' years at the end of the 19th century, Penny Press has players taking on the role of newspaper magnates such as Pulitzer and Hearst as they strive to become the dominant paper in old New York City.
Players move up on the circulation track throughout the game by publishing newspapers, and they are awarded bonuses at the end of the game for best covering the five news 'beats' or leading news categories of the day: War, Crime & Calamity, New York City, Politics, and the Human Condition.
To publish newspapers, players assign some or all of their five reporters to the popular stories of the day. When they're ready, players 'roll the presses' to claim those stories where their reporters have a majority and assemble them on their 'front page' player mat. The score of each press run is determined by the current values in each of the five news beats. Stories also have 'star' values, and the player with the most stars in each news beat gets that beat's endgame bonus.
The end of the game is triggered when one player publishes his fourth (in a two- or three-player game) or third (in a four- or five-player game) newspaper. The player who moved farthest along the circulation track is the winner of Penny Press.
- strong theming around newspaper wars
- drama of racing to publish before rivals
- teaches timing and risk in story selection
- mechanics may be opaque to newcomers
- thematic weight may be niche for some players
- rivalry to publish scoops and front-page stories
- late 19th-century New York City; newspaper industry
- story-driven competition with press deadlines
Mechanics (from transcript analysis)
- auction / bidding for stories — players vie to claim high-value stories and placement on front page
- set collection / hand management — players assemble reporters and actions to manipulate story taking and timing
Video topics + discussion points
Quotes (from this video)
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