Collection Status
Your Rating
Description
In Perch, players fight for control of locations by commanding birds of their own and other players' flocks. Earn points and command woodland creatures by having the most birds on a location, pushing your foes off the perch, and breaking ties to take the lead.
Each round, players add their birds into a shared bag. Players then draw birds of their own, and other players take turns stacking birds on location tiles. Each location tile will award variable points for majorities and sometimes grant players a unique ability. The game ends after five rounds, and the player who has earned the most points wins.
With a modular tile configuration and a variety of woodland creatures to control, each game will present a new tactical challenge.
Year Published
2024
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment:
pos 6 ·
mix 0 ·
neu 2 ·
neg 0
Showing 1–8 of 8
Video e97wNXiIwLs
Foster the Mele playthrough at 4:24:36 sentiment: neutral
video_pk 12958 · mention_pk 37907
Overall sentiment (raw)
neutral
Pros
- potential for quick rounds
- lightweight entry point
Cons
- details unavailable; limited data from stream
Thematic elements
- vertical stacking and resource balancing
- Abstract animal/avian-themed drafting with perches
- abstract engine-building
Comparison games
none
Mechanics (from transcript analysis)
- tile/board placement — Draft and place perches or resources to optimize scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is such a quick simple game
- Ben crushed all of us
- It's a chaotic playthrough
- We did Critter Kitchen
- Kinfire Chronicles from Incredible Dream sponsored the playthrough
- I love that there's a streamlined treasure/loot flow
- This revolutionizes how you think about campaign games without an app
References (from this video)
No references stored for this video.
Video xh_b-mpE_tE
Foster The Meeple general_discussion at 10:44 sentiment: positive
video_pk 12633 · mention_pk 36878
Overall sentiment (raw)
positive
Pros
- family-friendly
- easy to teach
Cons
none
Thematic elements
- cozy strategy
- fun forest critters in a nesting competition
- lively, family-friendly
Comparison games
none
Mechanics (from transcript analysis)
- easy-to-learn strategy — Light strategy with approachable rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a boat we created this event just to get people together
- the schedule is in flux
- please join us even if you can only join us for like 15 minutes
- if you share pictures and we highly encourage you to
References (from this video)
No references stored for this video.
Video FwTE5Dbe2pA
Foster the Meeple playthrough at 0:00 sentiment: positive
video_pk 11699 · mention_pk 34315
Overall sentiment (raw)
positive
Pros
- Elegant, thematic bird-themed theme with clear tension between placement and area control
- Short, teachable 45-60 minute playtime suitable for two players
- Strong interaction for two players via dummy bird and zaps
- Tight end-game scoring with fountain and plaza mechanics
Cons
- Some randomness from bag-draft may affect reliability in two-player
- Complexity may be high for casual players; many moving parts to track (nest, fountain, creatures, zaps)
- Prototype components were shown in video; final production quality may vary
Thematic elements
- Bird migration, territory control, nesting and foraging
- Bird sanctuary/forest environment during a seasonal migration
- Light, humorous, thematic flavor driven by bird characters
Comparison games
none
Mechanics (from transcript analysis)
- area_control — Players place birds on locations to gain majority control and score points each round's upkeep.
- bag_draw_and_place — Draft mechanic: draw birds from a central bag and place them one at a time.
- creature_cards — Creature locations grant special abilities and scoring at upkeep.
- fountain_scoring — Birds placed into the fountain are scored at end of game, with points based on fountain level.
- hidden_objectives — Each player selects a secret objective at start, guiding scoring strategy.
- nest_and_birdhouses — Nest bonuses add strength; birdhouses enable extra protection and end-game bonuses.
- special_actions_and_zap — Bonus actions include using cards (woodland creatures, birdhouse, zap) to influence placement and movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The fountain board features dramatic tug-of-war points and can swing a round.
- The Nest is going to give you plus one strength essentially to your flock.
- Zap a bird... it is going to put a bird into the fountain.
References (from this video)
No references stored for this video.
Video dd8KTlibFys
Board Gameco general_discussion at 5:12 sentiment: neutral
video_pk 8495 · mention_pk 25044
Overall sentiment (raw)
neutral
Pros
- Good game
- Decent mechanics
Cons
- A little light for speaker's preferences
- Not great for personal collection
Thematic elements
- Abstract
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Area control game mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love Huton. Oh my gosh.
- Oh my gosh, I am in love with that game.
- It knocks out of the water.
- One of the better games I've played in a long time.
- The components are so much better. It makes a better game.
- It's a fun little like watch the world fall apart and burn and see who can survive that process the longest.
- One of my favorite party games, if not my favorite party game.
- It's a lot going on. Very thinky. But very rewarding, too, at the same time.
- When trick taking gets to a point where I feel like I'm just trying to math out every probability and it starts to feel like homework, I start to like it less.
- I cannot wait to play it again.
- My ideal would be combining the best parts of Bruges and Hamburg into one game, but I can't do that.
- It's just easy, straightforward, satisfying.
- There's not quarterbacking, there's assisting, because it's so much happening at once and so much daisy chaining that the quarterbacking is almost impossible.
References (from this video)
No references stored for this video.
Video MFiSGnKjs-I
Family Plays Games game_preview at 0:23 sentiment: positive
video_pk 7633 · mention_pk 22613
Overall sentiment (raw)
positive
Pros
- Strong thematic integration with birds and woodland settings
- Quick and easy to learn
- Modular board and creature variety add replayability
- Tense, but not overly punitive interaction
Cons
- Prototype components may change before final release
- Some players may find interaction too punishing when hijacking opponent birds
Thematic elements
- Bird-based area control with tactical movement and creature interactions.
- Cozy woodland setting with birds, trees, fountains, and woodland creatures.
- Theme-forward, lighthearted, nature-inspired
Comparison games
none
Mechanics (from transcript analysis)
- Area control / placement — Players place birds on locations to earn points and influence control of locations; can affect opponents.
- bag-draft / migration bag — Recruitment involves drawing birds from a shared migration bag, mixing opponent's birds and your own.
- creature recruitment and effects — Recruit creatures to move birds, disrupt opponents, or gain objective bonuses.
- fountain climb / location upgrades — Certain locations lead to a fountain that increases scoring opportunities.
- nest stacking — Nests on tiles provide stacking bonuses and affect scoring/tile control.
- opponent interaction — Each turn can involve removing or moving an opponent's birds to less advantageous spots.
- point scoring per round / upkeep — Points accrue across rounds; upkeep phase tallies totals and informs next round strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's all about birds and how you perch them in a different locations
- Don't let this cozy Homestead fool you
- get ready for winged Warfare
References (from this video)
No references stored for this video.
Video wNlXxO-r3qo
Foster the Meeple general_discussion at 16:03 sentiment: positive
video_pk 5176 · mention_pk 15357
Overall sentiment (raw)
positive
Pros
- Memorable for being mean in a light-hearted way
- Enjoyed by players who like tense interaction
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- asymmetric play / tug-of-war style — Mean-spirited negotiation and action with players trying to manipulate outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we had around 10,000 live views so people kind of dropping in and dropping out
- 1,282 challenge entries that's wild
- this is where we started to fall off of our schedule
- I will be staying up the full 24 hours again because it's just the best way to do it
- it's a food day
References (from this video)
No references stored for this video.
Video Up7iN1SrfG4
Our Family Plays Games general_discussion at 56:10 sentiment: positive
video_pk 2247 · mention_pk 6536
Overall sentiment (raw)
positive
Pros
- clever theme integration
- beautiful components
Cons
- steep learning curve for newcomers
Thematic elements
- area control and card-driven battles
- bird-themed conflict in a forest
- lightly thematic with abstract mechanics
Comparison games
- Fealty
- Root
Mechanics (from transcript analysis)
- area_majority — control key locations through actions and placements
- card_driven_combats — cards influence battles and outcomes
- tile_placement — place tiles to extend influence areas
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's huge this unconscious mind box
- we're going to be at BGg con in Dallas
- pineapple on pizza is delicious
- the shelf of shame... we need an intervention
References (from this video)
No references stored for this video.
Video SkNAZ409DrY
Foster the Meeples general_discussion at 2:56 sentiment: positive
video_pk 2007 · mention_pk 5703
Overall sentiment (raw)
mixed_positive
Pros
- highly interactive and tense with sabotaging play
- fast-paced, high-energy party appeal
- sociable and chaotic fun when played live
Cons
- rules can be dense and confusing, especially for newcomers
- high potential for AP and arguments due to interference
- domineering players can skew the experience
Thematic elements
- territory control via bird placement with predatory/utility creatures
- urban park/park-like environment with birds
- light-hearted, cheeky competition with sabotaging elements
Comparison games
- Wavelength
- Power Grid
Mechanics (from transcript analysis)
- Area Control — place birds on locations to control nests and zones; control is scored over rounds.
- recruitment and bag draw — draw and place birds, then potentially place other players' birds to influence scoring.
- special actions and interactions — use creatures and fountain/nap zones; zap mechanics later in the game to affect others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a mean game.
- We are playing Perch, everybody.
- Zip, zap, Zork.
- Are Jeff and I on the same wavelength?
- We are going nuts for donuts.
- Tinder blocks and barbecubes!
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–8 of 8