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Description
In Perspectives, each player holds key information for piecing together what has happened and finding the solution.
Three cases, each in four acts.
Cross-reference photographs, reports, and clues... without looking at the documents of your team players!
Will you find the details connecting all the pieces of the puzzle?
WORK TOGETHER TO SOLVE THE CASES!
The three scenarios:
THE NAGARAJA - CASE 1: India - Museum – Theft
THE DREGS - CASE 2: California - Rock music – Poison
FROM BUENAVISTA WITH LOVE - CASE 3: South America - Gangs – Murders
—description from the publisher
Year Published
2023
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video hJu4NTrSPco
No Rolls Bard playthrough at 1:04 sentiment: mixed
video_pk 10967 · mention_pk 32337
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Engaging cooperative deduction with unique storytelling
- Multiple acts/cases provide replayability and variety
- Strong production design and tactile components (cards, reports, scale diagrams)
Cons
- Spoilers can reveal solutions in playthrough videos
- Requires high level of communication and coordination among players
- Some players may find the tooling and rules guidance opaque at first
Thematic elements
- Cooperative museum mystery; authenticity vs forgery; artifact provenance; inter-museum loan dynamics
- A cross-border museum investigation spanning New Delhi and Kolkata, centered on authenticating a sacred artifact (the Nagaraja) and uncovering a forgery
- Collaborative deduction with players holding different fragments of information
Comparison games
- Phoenix Wright: Ace Attorney
Mechanics (from transcript analysis)
- Act-based case structure — Cases are divided into acts with specific questions to answer, driving narrative progress and scoring
- Cooperative reasoning with potential misdirection — Players collaborate to interpret clues while managing trust and information sharing
- Evidence-driven discussion (photos, documents) as in-game clues — In-game artifacts (photos, reports, weights, dimensions) are used to steer investigation and answer questions
- Free reveal with scoring penalties — A player can reveal one card for free; revealing additional cards costs end-of-game points, balancing disclosure with progress
- Hidden/information asymmetry via image cards — Each player holds cards with images that others cannot see; players must describe their cards to help the group deduce the case
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This has all the components of a game
- This is the hardest game in the world I think
- ultimately it's the journey and not the destination
- we're playing Perspectives which is a game where we're going to have three cards in our hand which have different images on them
References (from this video)
No references stored for this video.
Video 62gkd5QIrfA
game_review at 1:41 sentiment: positive
video_pk 9163 · mention_pk 27008
Click to watch at 1:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- innovative image-based mystery mechanics
- strong dialogue and investigative feel
- works well with a social, discussion-driven group
Cons
- case one can be lengthy; pacing varies by group
- relies on player communication; less accessible for players who prefer text-based clues
Thematic elements
- deduction from visual clues; perspective-driven investigations
- Three cooperative mystery cases solved through image cards
- image-driven narrative with case backstory
Comparison games
- Hana Makoi
- New York Slice
- I Split You Choose
Mechanics (from transcript analysis)
- cooperative deduction — Players describe image-card clues to collectively solve cases
- image-card narrative — Cards serve as photographic evidence driving discussion and conclusions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- attention to detail
- I really really really enjoyed Perspectives
- two-player only cat and mouse kind of game
- it's not going to be on the shelf for a super long time but I enjoy it for what it is
- the drafting can be a little frustrating
- the art has nothing to do with the game but it has everything to do with the game at the same time
References (from this video)
No references stored for this video.
Video efuptb3u9e8
Stommyer Games analysis at 0:00 sentiment: positive
video_pk 6194 · mention_pk 18329
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clever use of the box sides to introduce the concept of perspective and hidden information
- Strong emphasis on vocal communication over visual sharing
- Encourages paying attention to details and different player viewpoints
- Easy to demonstrate and discuss before actual game play
Cons
- Relies heavily on players communicating well; poorly coordinated groups may stall
- The novelty may wear off for experienced players
- Humans may miss important details during discussion if not careful
Thematic elements
- Perspective-based cooperative deduction
- Apartment complex mystery; players share limited perspectives to solve a crime
- Array
Comparison games
- Mysterium
Mechanics (from transcript analysis)
- Box-as-clue mechanism — The physical box sides act as a tangible clue-delivery mechanism before standard cards are used.
- cooperative deduction — Players collectively solve a mystery using limited information and dialogue.
- Hidden/partial information — Players see only portions of the scene via box sides or cards, not the whole picture.
- Perspective sharing — Different players have different viewpoints; solving requires synthesizing disparate data.
- Verbal communication — Players describe what they see to others rather than showing it visually.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- favorite mechanism in the cooperative mystery solving game called Perspectives.
- Here's what Perspectives
- using the sides of the box in a really clever way.
- you can see two sides of the box. Each of them has the same time stamp.
- what this game does is it presents you with a tiny mystery at the beginning about a little break-in that happens in this apartment complex.
- perspectives is all about.
- an excellent way to introduce that concept using the box to the players before they really start to play the core of the game.
- I'd love to hear your thoughts on games that have important visuals where you really need to look at the art to see what's there.
- Mysterium is another example of this.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3