Publisher's blurb:
Write Your Own "Pick-A-Path" Adventures
Using the Commodore 64 you can create your own adventure programs.
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This kind of story format is ideal for translation to a personal computer. Each page becomes a new screen of text and the plot choices (if any) are shown at the bottom of the screen.
User summary:
Write Your Own "Pick-A-Path" Adventures was written by David Malmberg and published with type-in code in Commodore Home Computing Power Play, Issue 10, Volume 3, Number 3, August/September 1984.
The article explains a general framework for branching, interactive fiction games. To demonstrate the concept, type-in code is provided for a short game titled "PICK-A-PATH ADVENTURE SKELETON". Instructions were provided on how to expand the provided code to support a custom, fully-developed adventure.