In this game embody little birds that perch on the wires that cross the fields, is aimed at children 4 years maores and the idea is to become familiar with the music, both in intonation and in the language itself by sticking the idea of the pentagram . also performed memory exercises remembering the position of the cards. ppueden play of 2-6 kids and heading time escede 30 minutes.
This game will have to sing "chirp" according to the position of the bird in the cables.
- Top cable, a "chirp" sharp.
- Central cable, a "chirp" means.
- Lower cable, a "chirp" grave.
Starting with advancing rolling the dice and go up finding one bird cards face-down to seek agreement with the dice and singing according to the letter says, if you play well it keeps pulling antler horn fail to find a "chirp" or steal the letter of flock , also won three letters till flock which is then placed in a row and will have to sing all the principles (9 notes) to win the game.