User Summary: Card-based narrative game designed to be played in public places such as Starbucks with minimal equipment and no undue attention. Aimed at Court Intrigue, but generic-- does include two setting backdrops.
From the document:
"Pique" RPG System Concept 2 (diceless, court intrigue)
Pique is a role-playing game system that uses cards to represent aspects of each character. It was designed by Brent P. Newhall.
Design Constraints
The game must be comfortably playable at Starbucks. E.g., the group should only need a small table for playing space, and not attract undue attention with distracting props.
The only physical object required to play is a set of custom cards. I may include other objects, as long as they're easily portable and would fit on a small table, but I think I can stretch those cards to do everything needed.
The game will be playable with no GM, though GM-based play will also be supported.
Gameplay will focus on court intrigue, though combat will certainly be supported.