This game entry refers to two nearly identical games that are not compatible with one another. Ages 6 and up.
PitchCar and Carabande are dexterity games where large, wooden, puzzle-like pieces are used to construct a race track that looks very similar to a slot car track when finished. But instead of electricity, players use finger-flicks to send small pucks around the track, a la Carrom.
Contents:
Eight car discs
One black "spacer" disc
Six straightaways
Ten 90-degree curves
Rail pieces for straights and curves
One Start/Finish line sticker
One rule sheet with suggested track layouts
One score pad
Carabande was produced by Goldsieber and had only the single expansion with the Action Set. Both are currently out of print. It was also produced in a special "Audi" edition, titled Rennspiel-Action. In the BGG photo gallery, Carabande has yellow/orange rails.Expanded by:
Carabande Action Set
PitchCar is produced by Ferti. It currently has nine expansions that add "tight" curves, crossroads, small jumps, long straightaways, 45-degree curves, curved bottlenecks, loops & an adapter that will allow for mixing PitchCar and PitchCar Mini. PitchCar apparently also has two editions, where the first edition has the black laminate on the top and bottom of the track pieces, where the second edition only has the laminate on the top of the track pieces. In the BGG photo gallery, PitchCar has red rails.Expanded by:
PitchCar Extension
PitchCar Extension 2
PitchCar Extension 3: Special Long Straights
PitchCar Extension 4: Stunt Race
PitchCar Extension 5: The Cross
PitchCar Extension 6: No Limit
PitchCar Extension 7: The Loop
PitchCar Extension: The Upsilon
PitchCar Extension: The Adapter
Re-implemented by:
PitchCar Mini
- High engagement and visual appeal
- Inclusive for players of all ages
- Flicking accuracy can be variable
- Speed, precision, and tactile play with physical components.
- Lighthearted, dexterity-based car racing on a track made of modular sections.
- Casual and energetic, emphasizing fun and spectacle.
Mechanics (from transcript analysis)
- Dexterity-based racing — Players flick small cars across a track to outpace opponents while avoiding collisions.
- modular track construction — Track layout can be reconfigured, affecting tactics and race flow.
Video topics + discussion points
Quotes (from this video)
- this is the board game league six
- they're going to earn different numbers of victory points
- our finale Cosmic Encounter
References (from this video)
- Massively social and scalable for large groups
- Huge table presence and sense of spectacle
- A wide ecosystem of expansions to extend play
- Can be expensive when fully expanded
- Some setups require substantial table space
- sports, competition, and spectacle
- A high-energy wooden car-race across modular tracks
- celebratory, fast-paced, and social
Mechanics (from transcript analysis)
- Expansion-driven variability — numerous expansions allow larger tracks and more twists
- flick-based racing — flick your car to race around a customizable track
Video topics + discussion points
Quotes (from this video)
- the maple syrup of dexterity games
- it's the best dexterity game ever made
- this is the collection starter
- it's almost the cinema of dexterity gaming
References (from this video)
- spectacular table presence
- highly engaging for larger groups
- setup can be fiddly or time-consuming for larger tracks
- real-time dexterity racing with custom tracks
- racing track
- party-friendly, competitive, fast-paced
- Killer Bunnies
- Small World
Mechanics (from transcript analysis)
- dexterity-based movement — players flick miniature cars along a track to reach checkpoints
- variable track setup — players build a custom track layout before the race
Video topics + discussion points
Quotes (from this video)
- it's just such a unique mechanic right throwing dice at a Target going through a dungeon together
- that g that game has one of the best table presence of uh of games you have you know it's one people just look at and like wow that looks really fun
- I love Feast for Odin and it's one that I think about a lot for its tight worker-placement, yet sandboxy feel
- Earth Reborn... it’s ahead of its time in that it was this big over the with like Miniatures
- eight hours per game time commitment
- the mechanics of it are solid; the wall mechanic and the way factions feel different is really fun
- the military side of it was brutal, especially in two-player
- the switch to cooperative really vaulted Mage Knight into our top games
- the best blend of mechanisms tied in with the theme
- card drafting vaulted into the mainstream after Seven Wonders
- there's so much content for campaigns; you can play forever with a great group
- it's so satisfying to get those cards and build this engine
- rolling dice and it feels so overwhelming and hard, but in a good way
- Dominion—you can randomize the set of the cards; it's the purity of deck-building
References (from this video)
- Extremely accessible and quick to play
- Endlessly expandable and configurable
- Expansions can be pricey
- Storage can be a hassle for large setups
- Fast-paced dexterity racing
- Tabletop Formula One style racing
- light, competitive racing across custom tracks
Mechanics (from transcript analysis)
- Flicking / dexterity — Players flick discs to race around a modular track.
- modular track construction — Track pieces form a customizable course.
- tracking/position rules — Simple rules with penalties for crashes and missteps (e.g., you go back when you laugh track, etc.).
Video topics + discussion points
Quotes (from this video)
- the Minis for the first edition of this game were really really terrible they were absolute dog
- we just put up with the ship Miniatures and we just good afternoon our own ball sack
- this for us is the best solo game ever created in major night
- Mage Knight never ever gets old there's always something new to discover in this game
- it's number four on this list
- it's the greatest party game ever made hands down
- the theme dead on and the action selection mechanism
- the possibilities are literally endless in Pitch car
- you could teleport directly into someone's backyard give them a good old spanking
References (from this video)
- High-energy, social, and accessible
- Expansions add variety and scale
- Fiddly rules at times; keeping discs on track can be tricky
- Formula 1 racing in a tabletop dexterity race
Mechanics (from transcript analysis)
- flicking/disc racing — Players flick discs around a modular race track to finish first.
- modular track design — Track pieces can be rearranged to form varied courses.
Video topics + discussion points
Quotes (from this video)
- Twilight Imperium Fourth Edition is an absolute Masterpiece
- Vindication offers some shocking replayability value
- Memoir 44 is probably my favorite war game of all time
- Station 4 is probably the greatest achievement in board game design in the last 10 years
- Monikers is absolutely hilarious
- The cycles edition is about to drop in January
References (from this video)
- Endless track-building possibilities
- Fun party- and family-friendly play
- High replayability with expansions
- Can be fiddly / setup-heavy for younger players
- Not ideal for very small tables
- realistic racing, modular track building
- Racing on a tabletop track using flicked discs
- light, party-friendly
- Loopin' Louie
- Carrom
Mechanics (from transcript analysis)
- dexterity / flicking — Discs represent cars and are flicked to move around a track.
- Expansions — Numerous add-ons allow for more tracks, features, and challenges.
- Track-building / modular terrain — Customizable tracks with bridges or loops via extensions.
Video topics + discussion points
Quotes (from this video)
- karuka takes the best elements of coconut and caram and blends them into a dexterity game that is based on snooka hence the term karuka
- Mage Knight is essentially a deck building game as you level up you'll be adding cards to your deck
- Twilight Imperium fourth edition goes head-to-head with its previous incarnation
- it actively encourages you to get stuck in and have a tear up Straight Out The Gate
- Monikers SL thumbs up is one of the if not the best party game that you can get today
- Station 4 is an absolute Masterpiece of a design
- Cyclades has got everything that I need in a Bard game it's got the area control dudes on the map sort of [__] it's got the auction system which is unparalleled