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You and your fellow adventurers embark on a high-stakes prison break aboard a magical locomotive racing through the ever-shifting planes of existence. Together, you must navigate perilous landscapes and fend off otherworldly threats in order to rescue a wizard imprisoned for having a simple thought…
Part 2 of 2 in the More Maruts Series.
A Four-Hour Adventure for Tier 4 Characters.
Optimized for APL 18.
Content Warning: conflict with law enforcement, explosive devices, incarceration
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