Our planet has run out of resources, and we are forced to move. We have discovered a series of planets and sent our rovers to test their environment with the hope of colonization. Our rovers have confirmed 1-6 viable colonization options.
Planet Unknown is a competitive game for 1-6 players in which players attempt to develop the best planet. Each round, each player places one polyomino-shaped, dual-resource tile on their planet. Each resource represents the infrastructure needed to support life on the planet. Every tile placement is important to cover your planet efficiently and also to build up your planet's engine. After placing the tile, players do two actions associated with the two infrastructure types on the tile. Some tile placements trigger "meteors" that make all planets harder to develop and prevent them from scoring points in the meteor's row and column.
Planet Unknown innovates on the popular polyomino trend by allowing simultaneous, yet strategic turn-based play via the Lazy S.U.S.A.N. space station in the center of the table.
—description from the publisher
- Very quick setup and ease of teaching
- Satisfying puzzle feel when fitting tiles and achieving combos
- High replayability due to multiple planet boards and variable corp boards
- Accessible to families and non-gamers while offering depth for gamers
- Deluxe components look and feel premium, contributing to enjoyment
- Lazy Susan mechanism supports smooth, fast turns and minimizes downtime
- Interaction between players is limited, which may reduce tension for some groups
- Box/box lid design is lacking in the core version, risking tiles spilling or misplacement
- Shuffling and resetting tiles can feel fiddly, and end-of-game leftovers may require tidy-up tweaks
- Deluxe content adds complexity and cost; base game might be more approachable for casual players
- Terraforming, tile placement, resource management, progress tracking
- Future, space exploration and terraforming across multiple planets
- Procedural planet development with evolving objectives
- Patchwork
- Cascadia
- Project L
Mechanics (from transcript analysis)
- Components and aesthetics — Deluxe components include plastic minis and more diverse planetary elements, enhancing visual appeal and tactile satisfaction.
- Endgame conditions and tempo — The game ends when a section runs out of tiles or a player cannot place a tile, imposing a clear tempo and forcing timely decisions.
- Interaction level — Interaction is relatively light; competition comes from shared objectives and tile choices rather than direct confrontation.
- Lazy Susan tile selection — A central rotating tray provides two tile options per turn; the starting player selects one and the other is offered to players in order of color alignment, creating both choice and constraint.
- Planet and corporation boards — Each planet board has unique layouts; corporation boards provide additional scoring and action hooks, with deluxe content adding more variants.
- Points-and-objectives scoring — Points come from filling lines/columns, meeting secret and open objectives, and incidental bonuses like space phenomena, encouraging strategic planning and planning.
- Resource tracks and advancement — Placed tiles push along resource tracks (e.g., color-coded tracks) to gain benefits and unlock synergy between tiles and objectives.
- Super powers / tech sheets — Sheets grant temporary or persistent abilities that influence actions, scoring, or timing, adding depth and variability.
- Tile placement on planet boards — Players place polyomino tiles on their planet boards, starting at the edge and touching existing tiles to expand their planetary surface.
Video topics + discussion points
Quotes (from this video)
- if you watch only satisfying videos then this game is for you because it is oddly satisfying
- the planet boards are fantastic, the tiles are fantastic
- my best thing about this game is Lazy Susan
- it's quick to teach to everybody else and get it on the table
- this is a deluxe version
- it's a must-have game for me
- space poop and get those points
- Planet Unknown because there are so many unknown planets to play yet
References (from this video)
- ambitious polyomino engine with accessible pacing
- solo play is strong
- sheet management can be dense for new players
- Arc Nova
Mechanics (from transcript analysis)
- polyomino placement — Players place polyomino tiles on their planet to claim space and score; involves rotating or reorienting layouts via a spinning or lazy Susan element.
- Tile placement / tiling — Tiles provide actions and scoring opportunities as planets grow.
Video topics + discussion points
Quotes (from this video)
- Twilight Inscription feels like forever ago we reviewed it.
- Planet Unknown is a polyomino game with a lazy Susan.
- Mind Bug is a simple card game that replicates the collectible card game play
- Star Wars deck building wow that's high
- Nemesis retaliation wow this game is not out yet
- it's a heavy game there’s a lot of rules
References (from this video)
- No downtime
- Interesting track advancement
- Multiple corporation and planet variations
- Civilization building
- Planet terraforming
Mechanics (from transcript analysis)
- Simultaneous Play — All players take actions at the same time
- tile placement — Players place tiles to develop a planet
Video topics + discussion points
Quotes (from this video)
- We played 47 games this month
- We like doing rapid reviews live because we get to hang out with y'all
References (from this video)
- tight polyomino puzzle with simultaneous play
- interesting multi-track engine with rover mechanic
- great table presence and quick playtime
- rule complexity may be challenging for new players
- asymmetrical planets can complicate setup
- tile-based polyomino placement and track progression
- space exploration and planetary terraforming
- puzzle-driven, engaging with multiple tracks (tech, water, biomass, rover)
- Ticket to Ride
Mechanics (from transcript analysis)
- depot drafting with two options per round — players pick from two concrete options each turn, guiding optimal placement.
- Multi-track scoring — tracks (tech, water, biomass, rover) contribute to end-game scoring and strategic decisions.
- rover track movement — rovers move along tracks on the planet, unlocking bonuses and scoring opportunities.
- Simultaneous action selection — all players choose actions concurrently, enabling fast-paced play.
Video topics + discussion points
Quotes (from this video)
- the tension around managing the whole currency
- it's a gateway game, but interactive and not mean
- the sandbox space of possibility is so big
- arguably perfect game of Tichu
- the game nails the gateway experience
References (from this video)
- polyomino planet-building
- space/planet colonization
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Our crossovers are like popcorn.
- I adore Revive.
- Planet Unknown. Highly enjoy it.
- Mind Management is a hidden movement puzzle that really shines.
- Bruge is a fantastic engine-builder with a huge stack of cars and cards.
- Too Many Bones remains a powerhouse for me.
- Isla and Something Shiny is something I won't forget.
- Phantom Opera is one of the clever hidden movement implementations I know.
- Feast for Odin is one I keep coming back to.
- Northwood is a logic puzzle in solo form that I love.
- Lord of the Rings trick taking game is a clever cooperative twist.
References (from this video)
- great theme for space fans
- scales to many players
- good budget option
- heavy setup
- not five-minute teach
- planet colonization and polyomino placement
- space-themed planetary exploration with resource gathering
- functional, resource driven
- The Crew
- Watergate
- Karakum
Mechanics (from transcript analysis)
- multiplayer, solo capable — supports up to six players; solo mode noted
- polyomino placement — place polyomino tiles to collect resources
- Resource management — manage resources for ongoing actions
Video topics + discussion points
Quotes (from this video)
- you can't even start it with Wonderland's war and we also have different categories that we need to fit
- five minutes to teach 30 minutes to play
- 87 Euros for 87 Euros you can have your own personal board game starter collection with brilliant games
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- My Favorite of the games was Lost Ruins of Arnak.
- This convention is a great time to see other gamers, learn new games, and meet new people.
- The swap meet is a huge way to support Great Plains Gaming Project.
- Staying at the hotel beside it made things easier, though parking and logistics required planning.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We are here today to do part two, which is the $1,000 collection.
- This is a luxury hobby.
- Board Game Bliss affiliates. The link is going to be in the description.
- If you have a crisp $1,000 bill, you can go to your friendly local gaming store to spend that money on board games.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- five action cards and you slide the rest of them down
- the puzzle of how to maximize your actions is so rewarding
- the simultaneous play fantastic
- the fast-paced, epic feel of Through the Ages
- the ultimate Lord of the Rings board game
- the money that you're paying and you build and collect in Millennium Blades
- the definitive racing game in Heat: Pedal to the Metal
- this is Arkham Horror: The Card Game—living card game experience
References (from this video)
- Engaging polyomino puzzle
- Deluxe edition adds lots of replay variety with many planets and sideboards
- Fast-paced with a satisfying puzzle loop
- Base game can be nuanced; may have a steeper learning curve for newcomers
- Polyomino puzzle with engine-building progression
- Space exploration with modular planets and rotating tiles
- Abstract/strategic progression with modular variability
- World Wonders
- Feast for Odin
- My City
- Terra Mystica
Mechanics (from transcript analysis)
- polyomino tile placement — Players place and rotate polyomino tiles to build and optimize their local board and progress on scoring tracks.
- tile rotation and drafting — On each turn, players rotate a chosen tile, influencing options for both players and shaping planning ahead.
Video topics + discussion points
Quotes (from this video)
- It's a vibe. It's a vibe.
- the exploration in this game is honestly one of the most fun exploration feels in a board game I've played.
- this is the definitive Clank experience
- it's alive. It's alive.
- such a simple push your luck dice game
References (from this video)
- innovative Lazy Susan mechanic adds physical interaction
- varied player boards provide asymmetry and replay value
- initial power balance can feel uneven; some powers seem disproportionate
- rookie-friendly appeal may wane over time
- resource gathering and territorial development
- space exploration/theme around building on uncharted planets
- mechanical/engineered theme rather than heavy storytelling
- Machi-Koro
Mechanics (from transcript analysis)
- rotation/track-driven actions — a Lazy Susan-style mechanic influences action selection and resource flow
- tile placement — place hex tiles to build a planet surface and gain resources
- variable player boards (unique books) — each player board tracks resources and objectives with mini-scenarios
Video topics + discussion points
Quotes (from this video)
- we're going to retire on our board game collection
- we bought Canvas for some reason
- it's a social deduction version of Blue? I've never played Clue but they kept saying that
- I don't like deduction games but I really like this one
- it's so easy for new players
- shame on you buy more games
References (from this video)
- interesting spatial puzzle
- uncommon mechanism
- rule quirks can be confusing
- exploration and tiles
- island base-building with polyomino tiles
- Calico
- Wingspan
Mechanics (from transcript analysis)
- polyomino placement — place polyomino tiles on a shared board to gain resources
Video topics + discussion points
Quotes (from this video)
- This whole time I thought this was just a poster printed on the wall. You mean to tell me there's been real games in your background?
- To our audiences, Shagrin. This is not AI generated.
- I think a general theme like is I the higher the game, the more I like it like the higher on the shelf.
- It got demoted because of boxware.
- This is the biggest game in my collection.
- I'm missing one and I honestly don't know what game it is.
- What game should fit right there.
References (from this video)
- Core game is enjoyable
- Expansion lid prevents pieces from falling
- Practical improvement
- Space exploration
- Planet colonization
- Abstract
Mechanics (from transcript analysis)
- Lazy Susan mechanic — Base game uses a rotating lazy Susan for piece distribution
Video topics + discussion points
Quotes (from this video)
- We're back from SL with one of the biggest board game holes we have ever had
- hottest Euro game of the fair
- engine building and playing out cards and taking them back
- racing game without racing
- one of the best covers illustrations
- really thinky game
- This is a really fun and simple game
- don't judge board games from their cover
- makes your turn feel great if you have great cards
- they're actually really, really good
- don't know what's going on in that game right now
- There aren't a lot of good pirate games out there
- I'm always a sucker for cool historical themes
- unique twist to the already known detective genre
References (from this video)
- Tactile, visually engaging design
- Complex setup could deter casual players
- Space exploration and planetary design
- Planets crafted on a lazy Susan platform
- Playful and tactile
- Wingspan
- Planet unknown (self-referential)
Mechanics (from transcript analysis)
- Rotating workspaces / modular board — Planets are built using rotating components for strategic layout.
Video topics + discussion points
Quotes (from this video)
- The weirder, the better. I love it.
- It's going to be a real hit.
- This is all in fun as per usual.
References (from this video)
- puzzly, repetitive feel
- long duration for a puzzle-driven design
- iconography and balance criticisms
- tile-placement puzzle on a modular board
- space exploration and planet-building
- solo/puzzle-oriented exploration with limited interaction
Mechanics (from transcript analysis)
- solitaire/puzzle gameplay — primarily solo or low-interaction play with heavy puzzling
- tile placement — place hex tiles to form a planetary map with goals
Video topics + discussion points
Quotes (from this video)
- we're going to bask in the world's negativity today
- the world's negativity cuz that's really what we need more of
- we want to be a beacon of negativity in this world
- the special cards are pictorially meaningless
- randomness disguising itself as difficulty
- it's an evil game
- sandbox experience
- I feel like a boy that has cheated on the test because that was one of the comments
- three faces on the cover
- three big faces one of them is wearing a cowboy hat
- this game is clearly inferior
- the rule book was great but everything else was weak
References (from this video)
- Strategic gameplay
- Quick play time
- Simultaneous action selection
- Interesting tech trees
- Space Exploration
- Sci-Fi
Mechanics (from transcript analysis)
- Polyomino — Tile placement game with simultaneous action selection
- Simultaneous action selection — Players choose actions at the same time
Video topics + discussion points
Quotes (from this video)
- I played 435 plays of 234 unique board games this year
- I'm a board game sommelier, that's what I do
References (from this video)
- Appealing theme with approachable mechanics
- Strong head-to-head or group play potential
- Could be heavy for players seeking light filler games
- Terraforming and building a planet to sustain life
- Planetary exploration, colonization and resource management
- Strategic, exploratory
- Tokaido
- Wingspan
Mechanics (from transcript analysis)
- Tile placement / engine-building — Tile-laying with engine-building implications and scoring.
Video topics + discussion points
Quotes (from this video)
- Origin Story and Vantage again this past weekend and they are so so great.
- It was the best game of Flip Seven that I've ever had.
- I played Dave the Diver for about an hour last night and had a lot of fun with it.
- I've played Point Salad, but I have not played Point City.
- I run a board gaming club at my school in which I have been playing Obsession and Brass Lancashire.
References (from this video)
- Stunning presentation and visual design, with a visually impressive lazy Susan centerpiece that also serves a critical gameplay function
- Fast-paced, scalable play that supports many players in a single session
- High variability due to map layouts and corporate differences, boosting replayability
- Strong polyomino puzzle elements with meaningful tension in action selection
- Engaging interaction through shared and competing objectives with neighbors
- No explicit drawbacks mentioned in the excerpt; potential buyers might want to know more about balance between maps/corporations (not discussed here)
- territory development and resource competition framed as a space-age exploration puzzle
- space exploration on modular planetary maps featuring a rotating central mechanism (lazy Susan) and polyomino placement.
- abstract, competitive strategy with strong spatial-puzzle vibes and modular variability
Mechanics (from transcript analysis)
- Asymmetric maps and corporations — Different maps and corporate setups offer varied rewards and strategic directions, increasing replayability.
- polyomino placement — Players place polyomino-shaped tiles on modular planetary maps, adapting to changing layouts and aiming to optimize coverage and placement efficiency.
- Shared objective with neighbors — Contested objectives that involve the player to your left or right, adding interaction and competitive dynamics even when goals are shared.
- Simultaneous action selection — Turns are resolved with players choosing actions or options at the same time, creating a fast-paced, high-interaction flow.
- Track progression and unlocking — Advancement on tracks unlocks abilities or bonuses, providing strategic incentives and long-term planning.
- Two-option tension on a rotating platform — The lazy Susan rotation presents two possible actions; players must optimize their use of the limited choices each turn.
Video topics + discussion points
Quotes (from this video)
- I honestly cannot think of a game this, you know, recently that gave me such a positive first impression when playing it.
- the presentation just fantastic.
- this is the kind of pinnacle experience for me of a Polyomino style.
References (from this video)
- Satisfying puzzle gameplay
- Efficient design
- Simultaneous play
- Quick playtime
- Low downtime
- Space corporation development
- Space terraforming
- Azul
Mechanics (from transcript analysis)
- Polyamino tile placement — Players draft and place tiles to develop planet
Video topics + discussion points
Quotes (from this video)
- I've gotten 232 plays of 130 unique board games already this year
- I love games where you can just run it back right away
References (from this video)
- Accessible weight for hobbyists
- Good solo and group play
- Strong visual and component quality
- Production risk / delays
- Some players desire more direct interaction
- Tile-laying with dice drafting and engine-building
- Space exploration / planetary colonization
- Strategic puzzle-like play
- Wingspan
- Scythe
Mechanics (from transcript analysis)
- dice drafting — Draft dice to take actions and manage resources
- tile-laying and grid-building — Place tiles to optimize scoring and terrain features
Video topics + discussion points
Quotes (from this video)
- failure is a normal part of our lives that we have to get used to
- Winners fail a lot
- sometimes you win sometimes you learn
- you are the bridge between all the designers out there trying to figure it out and the designers who are the best in the world
- the four and a half possible outcomes to your Kickstarter
- time is always a cost
- remove as many barriers as possible and guide someone along almost like using your campaign page like a funnel
References (from this video)
- tight, puzzly decisions
- high player interaction via mutual rotations
- scales well with expansions
- theme not heavily thematic for some players
- teaching can be a bit involved
- Planetary colonization with polyomino tiles
- Planetary exploration and terraforming
- Strategic planet-building on a rotating planetoid
- Calico
- Cascadia
Mechanics (from transcript analysis)
- polyomino tile placement — tiles placed on a disposable planet board to complete rows/columns
- rotating depot (lazy Susan) — tiles rotate on a central mechanism for selection
Video topics + discussion points
Quotes (from this video)
- Wonderland's War is not only one of my favorite games of 2022. Definitely one of my favorite games of all time.
- This is a cottage game this is a cottage game this is a cottage game.
- I love bag building and I love tile placement and I love collecting honey.
- Wonderland's War the table presence of this game is 10 out of 10.
- Applejack is the other one that I just want to keep playing over and over and over.
References (from this video)
- High player interaction and strategic depth
- Strong six-player play experience out of the box
- Complex scoring and planning can be intimidating for newcomers
- Cartographers
- Raising Robots
Mechanics (from transcript analysis)
- Simultaneous tile/track selection — Active player turns a dial; players simultaneously select top tiles to place on their map, creating interdependent scoring.
Video topics + discussion points
Quotes (from this video)
- All of our games must play from at least one to five players but a lot of our games also play up to six players.
- We want the heights of six players to be accessible to solo players, partners, and larger game nights alike.
- Simultaneous play keeps the game moving and prevents downtime from stalling the table.
- Trick-taking is a great example of short, simple turns that scale well with more players.
- Planet Unknown is a simultaneous game that plays well up to six players out of the box.
References (from this video)
- Strong multi-player interaction and planning
- Supports up to six players out of the box
- Rule complexity may deter casual players
- Cartographers
- Raising Robots
Mechanics (from transcript analysis)
- Simultaneous map/track selection with scoring goals — Active player rotates a dial; players select top tiles and place them to maximize points while considering neighbors.
Video topics + discussion points
Quotes (from this video)
- All of our games must play from at least one to five players but a lot of our games also play up to six players.
- We want the heights of six players to be accessible to solo players, partners, and larger game nights alike.
- Simultaneous play keeps the game moving and prevents downtime from stalling the table.
- Trick-taking is a great example of short, simple turns that scale well with more players.
- Planet Unknown is a simultaneous game that plays well up to six players out of the box.
References (from this video)
- zero downtime
- high player count flexibility
- visually appealing and thematic
- complex decisions with lots of tile interactions
- can bog down if players overthink
- Cooperative-esque planning with simultaneous actions
- Unknown planet colonization through tile placement
- Planet Unknown
Mechanics (from transcript analysis)
- Simultaneous Actions — All players select actions at the same time and resolve in rounds.
- tile drafting / placement — Spin a lazy Susan to select a tile and place it to upgrade your planet.
- worker-like resource management — Acquire resources and place tiles to develop capabilities.
Video topics + discussion points
Quotes (from this video)
- zero downtime
- tons of interaction
- cringe shot
References (from this video)
- Lazy Susan mechanic is a major draw
- Very accessible for all ages
- Multiple boards with different rules
- Smooth game flow
- Kids and adults both enjoy
- Co-host doesn't remember which planet it is despite many plays
- Planet Building
- Polyomino Placement
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- for both of us one of our favorite games of all time
- the biggest game I have ever played with a massive campaign
- One of my favorite games of all time
- one of the most played games for me in general this year
- it's so quick to play uh one session that we just played again and again and again and it's always fun
- I think everyone's lying all the time so I keep calling it too much should stop but everyone's lying how can I
- One of my favorite finds this year
- really really great game
- super simple play with my kids played with grown-ups really nice simple game
- such a simple premise but these decisions feel so heavy and are so important
- it's like Elder Shore but accessible
- really really nice game I like it as well
References (from this video)
- Loves polyomino tile placement
- Great solo experience
- Excellent multiplayer
- Plays well with asymmetrical variants
- Frequently on Board Game Arena
- space colonization
- world building
- Polyomino games
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I do think it's a masterpiece of a board game
- We have played villainous so much so much that we now see all of the flaws within it
- The more I play tapestry The More I Love It
- You can play Shakespeare versus a T-Rex and there's something hilarious about that
- I very much enjoy it and I think it's going to sit right where it needs to be
- Every time I play it I get so angry at it because there is an element of luck but it's a masterpiece
- It's probably the best produced board game I've ever seen
References (from this video)
- Highly thematic, compact engine-building with simultaneous play
- Strong visual and tactile components; easy to teach
- Replayability via asymmetry and rotating goals
- Some players may want deeper interaction or conflict
- Spatial puzzle, engine-building, and exploration
- Space-era planet colonization with modular planets
Mechanics (from transcript analysis)
- Asymmetric player mats/back options — Every corporation and planet has an asymmetric back-side providing variety.
- Double-benefit tile placement — Each tile provides two distinct benefits, enabling powerful combinations.
- Simultaneous tile placement — Active player and others select tiles that provide double benefits and move along tracks.
Video topics + discussion points
Quotes (from this video)
- "Planet Unknown is my number one favorite game of all time as of right now."
- "I am in awe of this design. It is a truly inspirational card design."
- "This is Planet Unknown... a great spatial puzzle and a great simultaneous puzzle."
- "Duel for Middle-earth is a delight. The tension is high throughout the game."
- "The Gang is my number two favorite game of all time. I love its cooperative poker aspect."
- "I love the pacing of Skull King—ramping up the number of cards each hand creates escalation."
- "Ark Nova is the heaviest game on this list, and I love every minute of it when it's on the table."
References (from this video)
- variety of corporations and planets increases replayability
- fast play with big-group scalability
- some groups may find it heavy for a filler
- polyomino puzzling and engine-building
- oceanic world-building with planetary exploration
- cohesive, strategic puzzle with simultaneous play
- Ctographers
- Cartographers
Mechanics (from transcript analysis)
- engine progression via tracks — certain pieces advance tracks and unlocks
- polyomino puzzle drafting — pieces determine boards and track progression
- simultaneous placement — players place pieces in real time from a shared depot
Video topics + discussion points
Quotes (from this video)
- it's a big lavish production
- absolute classic
- this game is a dopamine hit
- it's comfort food
- this goes to Earth
- the end experience is greater than the sum of its parts
- it's a game that nails the gateway/accessible space
References (from this video)
- Accessible and easy to learn with depth to engage serious gamers
- Fast-paced tile drafting with meaningful choices
- Asymmetry adds variety and replayability
- Dispenser mechanic speeds up setup and play
- Retail version without the dispenser may reduce experience
- Higher player counts reduce agency due to pace
- Optional event cards may alter balance and player experience
- Terraforming, resource management, competition between corporations
- Interstellar terraforming competition on an unknown planet
- Asymmetric player powers with variable corporations and planet setups
- Terraforming Mars
- Isle of Cats
Mechanics (from transcript analysis)
- asymmetry — Different corporations and planet setups create varied abilities and strategies
- dispenser mechanic — A lazy Susan tile dispenser speeds up setup and selection
- End-game trigger — Game ends when a tile container runs out or a player cannot place a piece
- meteor blocking — Meteor tiles block scoring areas unless removed
- resource tokens and scoring zones — Markers like landers, meteorites, biomass, rovers, and scoring in corporation trackers
- tile drafting — Each turn you draft one of two tiles from the display
- tile placement — Placed tiles advance tracks and trigger scoring opportunities on your planet board
- Track advancement — Advancing multiple tracks (color-coded) to score points and enable actions
Video topics + discussion points
Quotes (from this video)
- Planet Unknown is a very fast paced tile drafting game that has a lot of levers to pull to adjust its difficulty
- The best thing about this game is the lazy susan tile dispenser it's a clever idea that speeds up setup and play a lot
- All up a very accessible and easy to learn game with just enough depth to keep serious gamers engaged
- But the core gameplay itself is super simple and engaging
- Planet Unknown in about three minutes
- one of the really clever things in this game is that you can all play with standard planets and corporations
References (from this video)
- Engaging and versatile polyomino puzzle
- Strong table presence and attractive components
- High replay variety with multiple maps and asymmetric planets
- Solid solo mode that plays well solo
- Player scaling can be slow in multiplayer and introduces more time
- Kickstarter exclusives can feel like a barrier to retail value
- Table space hog and some alignment quirks with the station arrow
- Tiles can fall if the box is jostled too much
- Space exploration, planetary development, resource management
- Space exploration with modular planet maps and resource tracks
- Asymmetric planet boards with varied terrain and goals
- Seven Wonders
- Alice's Garden
Mechanics (from transcript analysis)
- Asymmetric maps and boards — Each game can use a unique map and planet-specific tracks, creating varied goals.
- Objective cards (local to neighbors) and scoring — Players compete for local objectives and neighborly interactions influence scoring.
- polyomino tile placement — Place irregular tiles on your map, connecting terrain and unlocking resources.
- Resource tracks and technologies — Tiles feed into color-coded resource tracks that grant bonuses and advance technologies.
- Simultaneous tile selection (drafting) — From a pair of tiles offered by a central spinner, players secretly choose and reveal simultaneously.
- Special cards and bonuses — Advancing Tracks unlocks bonuses and additional actions via technology cards.
Video topics + discussion points
Quotes (from this video)
- Planet Unknown is a polyomino space game.
- this spins around and you get to select the tiles.
- Kickstarter exclusives being variety for the game that sort of thing is important.
- it's a huge table hog.
- I do enjoy the gameplay of this a lot.
- eight out of ten for me, because I can play it solo.
- it's still only a game
References (from this video)
- strong thematic appeal
- strong name recognition
- tile placement and exploration
- space exploration with unknown planets
- strategy-driven, thematic exploration
Mechanics (from transcript analysis)
- tile placement / polyomino-like placement — tiles or components are placed to build a planet map with scoring implications
Video topics + discussion points
Quotes (from this video)
- Apiary is very much a bee game.
- Apistocracy kind of takes the idea of a beehive and turns it into a societal construct in Victorian England.
- I played two games of Smitten 2 with her husband this morning.
- The switch was super easy and seamless.
- You can't do that. you can only take one of these location actions.
- Vidiculture was a game that I designed from scratch from the ground up because I really wanted to design a game and put it on Kickstarter.
References (from this video)
- Very readable components and table presence
- Fast, tense, highly replayable with strong player interaction
- Can be heavy for new players
- Complexity increases with asymmetrical boards
- Space exploration and resource management
- Planet colonization and terraforming
- Simultaneous play with evolving board effects
- World Wonders
- Terraforming Mars
Mechanics (from transcript analysis)
- Asymmetrical boards/tracks — Corporations have unique boards with differing abilities
- polyomino tiling — Place polyomino tiles to build and optimize layouts
- simultaneous action drafting — All players act at once to place actions and influence the track/board
Video topics + discussion points
Quotes (from this video)
- this one could potentially. we'll see.
- you just want to play it again right after you get done because every time you play, it just feels like you're going to get just such interesting and different situations
- the game state just changes drastically
- it's wildly interactive
- one of my like mustplay with you while you were here cuz I'm enamored with it right now
- Planet Unknown... the best game in the month
- Simultaneous play means you feel like you did so much in an hour
- this is an absolute must own in my collection
- absolutely a homerun purchase
References (from this video)
- puzzle-like feel
- terraforming theme in a compact package
Mechanics (from transcript analysis)
- solo_or_collaborative_build — a let-you-build setup with a central driver aiding decisions.
- tile_placement — jigsaw-like tile placement to terraform a planet.
Video topics + discussion points
Quotes (from this video)
- I have played original Queen's Garden a heck of a lot.
- Chinatown is a really really good cut and thrust strategic bartering territory grabbing game that doesn't really need to be leaning into some stereotypes about certain groups of migrants.
- Planet Unknown you had me at it's a jigsaw puzzle terraforming game with a lazy SU in the middle of the table.
- Hues and Q's isn't just about identifying different shades of color it's also about describing them.
- I love a pretty puzzly game and this one seems to tick all the right boxes.
- Stardew Valley the board game is one of those games where I have to get into the flow of my tasks.
- Jurassic Park is always somewhere in my top two movies of all time.
References (from this video)
- Cool polyomino/ simultaneous play
- tile/placement, simultaneous actions
- Planet colonization with polyomino pieces
- techy, modular
Mechanics (from transcript analysis)
- Polyomino placement with simultaneous play — Build your planet with tracked tracks and simultaneity
Video topics + discussion points
Quotes (from this video)
- I had so much anxiety about making this change for months and months, arguably years if you watch the last update, but people really took to it.
- You mean Getting Games? That just that really sealed the deal.
- It's just a fun thing to consider.
- I'm really looking forward to it as opposed to putting these things off and like stressing about them.
- recording my opinions episodes live as well as other vlogs. I did a 2024 favorites video talking about all my favorite games from last year.
References (from this video)
- high player count possibility with short downtime
- great variability by planet/board combos
- some complexity for first-time players
- requires space to set up multiple boards
- spatial puzzle with simultaneous turns
- space exploration with modular tiles and planetary upgrades
- session-based puzzle-solving
- Gaia Project
- Terraforming Mars
- Apex Legends (board game analog)
Mechanics (from transcript analysis)
- planning on the Lazy Susan — rotation mechanic affects choices and reveals options
- simultaneous turns — players take actions concurrently, reducing downtime
- tech tree upgrades — upgrades appear through game progress and upgrades interactively affect play
Video topics + discussion points
Quotes (from this video)
- two-player Cooperative game dice game about trying to land planes this is Sky Team
- reviews were great and glowing
- it's such a unique game
- the modular map... explores with base players
- cooperative campaigns
- this is the Nemesis experience that I'm going to want to have and play for years to come
References (from this video)
- High variability with many track interactions and bespoke planets
- Excellent tile-drafting cadence enabled by simultaneous play
- Strong sense of combo-chaining and satisfying engine-building
- Setup and rules complexity can be intimidating for new players
- Higher player counts may increase downtime between turns
- Tile-laying and terraforming in a cooperative, competitive-ish framework
- Terraforming a distant, uninhabited planet
- Procedural, variable setup driven by corporations and planets
Mechanics (from transcript analysis)
- polyomino tile placement — Tiles must fit into a board layout with water, ice, and other terrain elements to unlock effects
- Simultaneous tile drafting — Players draft tiles concurrently from a shared pool via a rotating lazy Susan, selecting between options to advance their own board
- Tile upgrade and vehicle deployment — Upgrading assets and deploying space buggies to gather resources and trigger synergies
- Track-based progression — A separate progress-tracks board creates combo interactions as you progress on multiple tracks
Video topics + discussion points
Quotes (from this video)
- It's the castles of Burgundy. Oh my gosh, this is Euro perfection.
- Everything about Tiny Towns is fantastic. It's phenomenal.
- The Loop is a very pandemic inspired style game.
- This is the greatest cooperative fantasy deck building game of all time.
- The most powerful things we can do in this game is call a meeting between department heads.
- Earth is a masterpiece of positive player interaction. Really fun, tight, constrained tableau building and one of the best engine builders ever.
References (from this video)
- Engaging spatial decisions
- Re-playable with modular variants
- Accessible yet with depth
- Tile luck can influence outcomes
- Rulebook clarity can affect first plays
- Exploration and resource management on a world map
- Planet surface exploration with modular areas
- Strategy-focused, modular
Mechanics (from transcript analysis)
- tile drafting — Choose from available tiles to shape your board and scoring opportunities.
- tile/polyomino placement — Place polyomino-like tiles to expand the board and score.
Video topics + discussion points
Quotes (from this video)
- it's simple rules it looks really nice and doesn't take long to play
- really chill
- the chillest games that we could find
- this is just perfect when you don't want to think too much
- it's so freaking chill
References (from this video)
- hefty, tactile, spatial puzzle
- clear scoring paths
- looks daunting but is simple to learn
- high component weight may deter some players
- planets and tiles shaping a planetary map
- space frontier colonization and planet-building
- heavy on spatial planning and scoring
- spatial puzzle/engine-building hybrids
Mechanics (from transcript analysis)
- tile drafting — draw and place planetary tiles to fill your planet
- tile placement / track progression — place tiles and advance on a scoring track to gain bonuses
Video topics + discussion points
Quotes (from this video)
- I don't want to learn any more games
- it's fairly quick it's pretty much so always 30 minutes
- you can teach both of these so far in less than 5 minutes
- this is one of those games where you're like oh okay there's quite a bit of rules and then you sit down to explain and they're like I guess that's it
- it's also super satisfying
References (from this video)
- Tetris-like polyomino placement
- Unique lazy susan mechanism in the middle of table
- Player interaction through tile rotation and selection
- Quick gameplay
- Accessible to understand
- Really fun experience
- Polyomino complexity may challenge younger players
- planet settlement
- space exploration
- civilization building
- terraforming
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- you have a family I have I have a family these are the best games for all the families families
- so in this video we're going to talk about the best family games in our humble opinions our humble objective opinions
- there's tons of strategy to be had here it's also the deck building is satisfying
- It's super interactive that's your turn you Chuck a bunch of dice
- This is the game I advertise is the closest to a video game field that I've ever played and a challenging one because it's not easy to win at all
- the worse you draw the better
- It takes 15 minutes I mean essentially I just told you all the rules of the game
- if you're looking for a co-op game for family that's just easy to get to the table look no further it's the best one
- it's a simple premise and a lot of people will say hey it sounds like a lot game which yes of course it is it's Pusher like you pull out these tokens but you really influence your luck but it's really really really fun
References (from this video)
- innovative tile/coverage concept
- varied factions or layouts
- not as highly replayable as some peers
- polyomino-heavy design may not appeal to everyone
Mechanics (from transcript analysis)
- polyomino placement — tile placement with rotating polyomino shapes
Video topics + discussion points
Quotes (from this video)
- our top 50 is like a living breathing thing that changes every day by the day by the minute
- these games are all incredible even if something's like a number 600 from 700 it's probably still a good game
- ranking is subjective; it's hard to compare a 18 card game to a heavy Euro
- we rank in the moment based on our gut feeling and that's just how the chips fall sometimes
References (from this video)
- Satisfying spatial puzzle
- Variety across planets
Mechanics (from transcript analysis)
- Spatial Puzzle — Players place tiles to map a planet and optimize coverage.
Video topics + discussion points
Quotes (from this video)
- it's one of the best co-op games.
- Galactic Cruise is fantastic.
- Planet Unknown is still a very, very good game.
- you feel invested till the very end.
- the production was so cool
References (from this video)
- Strong thematic feel of space exploration
- Tight interaction with other players during shared actions
- Rulebook might be heavy for newcomers
- Expansion of human settlement through adaptive planning and exploration.
- Space exploration and planetary colonization in a modular, modular-board framework.
- Strategy-driven with tangible engine-building across regions.
- Earth
- Race for the Galaxy
Mechanics (from transcript analysis)
- Action selection with shared consequences — Players select actions on their turns that influence all players through shared tracks and engine progression.
Video topics + discussion points
Quotes (from this video)
- this game is so good
- it's got a similar mechanic to Race for the Galaxy
- every single turn you are running this kind of entire, you know, production engine
- the game is just incredibly interactive
- Not interactive. That's actually the opposite of what it is because it's a game where like you're not just wait you're not waiting for your turn
- it's a very dense game
- Oh, it'd be such an easy game to cheat at
- We should do a top top easiest games to cheat at sometime
- Yeah. And the top games you have cheated at
References (from this video)
- Tight drafting, low downtime, modularity
- Interesting tech tracks and nudges
- Potential complexity for newcomers
- colonization and tile-laying on a modular world
- sci-fi planet-building with polyomino tiles and technology tracks
- strategy-driven, tech-tracking progression
- World Hard West
Mechanics (from transcript analysis)
- celtis-style nudging — certain checkpoints nudge others' tracks
- drafting — active player rotates tile tray and others pick based on position
- polyomino tile placement — place tiles to fit land on a planet board
- progression tracks — advancing tracks to gain technologies and points
Video topics + discussion points
Quotes (from this video)
- Hidden Gem
- I think this one's going to have his audience if you can kind of dabble with Euro games but Euro games aren't your main focus
- it's a fantastic job of being so broadly appealing
References (from this video)
- engaging puzzle; big turns and combos
- high replayability with many boards
- can be heavy for casual players
- terraforming and resource optimization
- terraforming a planet with polyomino tiles
- puzzle-driven with high player skill interaction
Mechanics (from transcript analysis)
- polyomino tile placement — place tiles to build terrains and unlock resources
- resource track management — tracks advance to unlock powers and scoring
- variable planet boards — different boards provide varied scoring opportunities
Video topics + discussion points
Quotes (from this video)
- Planet Unknown worms its way into my brain like that
- the first 1000 people to use the link in the description below will get a one month free trial of skillshare
- I love deduction games
- this video is sponsored by skillshare
- it's not a parody it's real weird
- hands down my favorite game of 2022 is Planet Unknown
- I cannot wait to play more at this if you like flipping rights and games with combos
References (from this video)
- Engaging, thematic planet-building feel
- Strong variability and player interaction via corporate choices
- Appeals to puzzle lovers and strategy gamers
- Not instantly intuitive for new players
- Some sessions can feel isolating if table talk is low
- Planet colonization and terrain expansion
- Procedurally built planet exploration with terrains
- Self-driven puzzle with variable setup
Mechanics (from transcript analysis)
- engineering of ecosystems — Choosing corporations and terrain to maximize points
- polyomino placement — Place polyomino tiles to expand terrain
- variable scoring / track advancement — Advancing on tracks yields rewards and scoring opportunities
Video topics + discussion points
Quotes (from this video)
- the dynamic map element, which that's unique to Catacombs, the other ones just have a static board, is a huge part of the fun of the experience.
- it's a game that allows as much thinking as you want.
- there's nothing like it.