A wooden board represents the solar system; a series of shallow indentations is used to indicate the path of each planet. Some of these spaces are also used for the path of a dangerous comet. Each player is dealt three cards, each listing a different planet. This determines which pieces that player is allowed to move. On each turn, the current player moves one planet (represented by a magnetic marble) one space, then rolls an eight-sided die and moves the comet (represented by a ball bearing) that number of spaces. If magnetism causes two planets to collide, both are destroyed; if the comet hits a planet, the planet is destroyed but the comet remains. When a planet completes its orbit unscathed, its controller gets to draw a new card. At the end of the game, when all planets are orbited or destroyed, the player who successfully completed the most orbits wins.
Collection Status
Your Rating
Description
Year Published
1998
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment:
pos 0 ·
mix 0 ·
neu 0 ·
neg 0
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
No transcript mentions yet.