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Description
A card based game in which each player controls a plantation in Early America. The players compete to establish the biggest cotton, tobacco, sugar, rice, and indigo fields. The game is driven by a custom deck of cards. There are two types of cards in the deck: Events and Permanents. Permanents include Cash Crop Fields, Buildings, and Slave Quarters. Slave Quarters are required to support fields and buildings.
Year Published
2007
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