Skip to main content

Playground Magazine (Issue 1 – 2011)

Game ID: GID0247912
Collection Status
Description

Publisher Blurb:

Bleed is experienced by a player when her thoughts and feelings are influenced by those of her character, or vice versa.
With increasing bleed, the border between player and character becomes more and more transparent.

/ Vi åker jeep
(game design collective)

Highlights
Play The Game, get laid: The art of seduction.
Pixel crush doesn’t even begin to explain it: Bleed your heart out in Dragon Age: Origins.
Danger has arrived: Now we’re playing hard.
Loving the game: Emotions are not a game, not even in games.
Not your dad’s dungeon: These dungeon maps were not drawn on graph paper.
Who were you, Santiago? Chronicling the life of a Latin American dictator.
IRL: Game meets reality in Rannveig Revhaug’s novel.
9/11 & back to the future: Looking for the heart of Polish larp. (Preview)
Bumping into walls: Performance art is missing something.
The creation of a killer: Turning your neighbour into the perfect murderer. (Preview)
Understanding Gang Rape: Reflections on a dangerous game.
The god in the game: D&D to BDSM, from dungeon to dungeon.

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek