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From publisher blurb:
This is a 5E conversion from an Old School Essentials module.
A Scriveners Guild.
Seemingly a place of quiet work and contemplation, however its Guild Master is a Wizard of mighty repute and holds many treasures.
Recently, they have gained possession of a rare and sought after tome.
Plan, cheat, or lie your way into the organisation and, perhaps, make away with the prize.
This adventure module outlines a stronghold of a 9th level Wizard who runs a guild of scriveners. This is a 38-room keyed dungeon, that outlines a working guild with a few arcane secrets.
This heist is compatible with the 5E SRD
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