From publisher blurb:
After a superpowered extremist is caught, a video of the police allowing the supervillain to escape emerges. The heroes must decide what to do. Choose wisely though, as corruption can run deep, and there are consequences for being on the wrong side of the law.
Suitable Campaign Age: Golden, Dark, or Cinematic
Adventure Tone: Introspective Action-Adventure
Recommended Power Level: Low or Classic
Content Warning: The following adventure explores racism, politics, and social manipulation. More so, there are asymmetrical acts of violence against innocent people, and events inspired by recent real world tragedies. Be aware that in no way do we condone or approve of the acts of violence portrayed by the hate groups within this adventure, much less the real world. GMs should review their campaign’s Lines and Veils while considering this adventure.
Allegories In Comics & Campaigns
Comics have used people with powers as a stand in for people of a given minority. X-Men was inspired by the Civil Rights movement, and is rooted in the fight for equality. In campaigns where topics like racism are veiled it may be worth discussing using mutants as an allegory for this topic. Through the course of this adventure, GMs can swap minority characters with mutants.