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It is 'a tactical game that plays a Formula 1 race.
Established the grid through the roll of the dice, players take turns moving on the track, always throwing the dice.
Overtaking is allowed only in some parts of the circuit, so if we get a greater number of who goes before us but we can not overcome it, we can accumulate the points are not used to do so later (the primordial idea of KERS!).
Along the track there are also boxes of penalty that we are forced to miss turns, forced a pit stop etc....
The race includes the pit stop to change tires every 3 laps.
After the number of laps set earlier in the game (minimum 4) wins who crosses the finish line first.
Year Published
1993
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