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Post-Apocalypse Shorts Vol 2

Game ID: GID0250970
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Description

From publisher blurb:

New One-Shot Adventures For Your Cypher System Games!
Cypher Shorts are special one-shot adventures designed for single sessions of three to four hours. Using a simplified character creation process and streamlined setup, Cypher Shorts are perfect for situations where:

the entire gaming group isn’t available
the group wants to experiment with a new genre
someone new wants to act as GM for a session
when the GM or PCs need a palate cleanser before resuming the normal campaign

The following Cypher Shorts are setting agnostic, although the GM is encouraged to tailor where these scenarios take place as they wish, and can be used as standalone one-shots or as low-prep inspiration for sessions in an ongoing campaign. The character creation guidelines for Cypher Shorts are provided later in this supplement, but existing characters can be used if the group prefers and the GM is comfortable.

This Volume of Cypher Shorts Includes:
Flaring to Life: In a recently fallen world, the players are struggling to survive in the aftermath of a solar flare that wiped out the world’s technology and information. But somewhere to the north, a tower has blinked to life and is broadcasting a signal that might change the PCs' future—if they can reach it.
Kill The Messenger: In a fallen desert world, the players have carved a safe place for themselves from the unforgivable landscape. But a scout from a warlord’s army threatens to reveal the location of their community and bring it all tumbling down. Can the players do what must be done to save the people depending on them?
The Refuse Left Behind: In a waste-filled world, the air is thick with smog, the rain too acidic for life, and the oceans caked in trash. But the rumors of a place with trees and clean air have given the characters something to fight for. If they can find it.
Cypher Shorts Guidelines: The simplified rules that you need to run and create characters for your Cypher Shorts.

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