Collection Status
Your Rating
Description
Choose a rum barrel as your game piece. Highest roll goes first, then play continues clockwise. Roll the die move that many spaces.
Landing on sea snake spaces: take the sea snake, to cancel out all negative playing fields
Landing on Captain of the Ghost Pirate: roll a second time during your turn.
Landing on creepy skull: a player misses one turn.
End of Game: The player who reaches the Ghost Pirates' ship with the sea snake wins the game. If a player reaches the goal without the sea snake, he has to turn back to the blue field and continue from there.
components:
6 various colored barrels
1 Ghost Pirate
1 sea serpent
1 playing mat
1 die
Year Published
2009
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment:
pos 0 ·
mix 0 ·
neu 0 ·
neg 0
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
No transcript mentions yet.