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A small "Free Kriegsspiel Revolution" tabletop roleplaying game.
This is a small framework for playing worlds, not rules, inspired by the style of play in the earliest days of the hobby.
Essentially this comes down to a rulings-not-rules setup where the referee makes calls based on the fiction of the world, players respond with what they do, and sometimes the conflict goes to an unmodified 2d6 to determine whose intent wins out.
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