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From publisher blurb:
The story starts a rainy day at an inn where one from a royal party bursts inside asking for Prince Easjeff. They have been attacked and the prince is missing.
The setting is fantasy, low-magic, and with more detective skills than fighting.
This is the second edition of an adventure written for a Kickstarter. It has an updated map and cover compared to that version.
All my adventures are system agnostic, set in a low-magic fantasy environment, mostly populated by humans. They are focused on the story and the characters, demanding interaction by talking rather than fighting to solve the puzzle.
They can be used stand-alone as well as added as a part of a larger campaign.
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