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An abstract game: the 13 red pins are the prisoners, 4 black pins are the wardens. Wardens (starting on each of the four corners of the 8 x 8 board) have to capture the prisoners by jumping over them - if only 3 red pins are remaining, the game is won by the warden player.
The red pins try to reach all 4 corner spaces (which is their victory condition).
A warden cannot be eliminated, but is forced to jump over a red pin, if possible.
Year Published
1976
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